Difference between revisions of "User:Randomname90001"
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− | [[File:Buffed_red_engineer.jpg|1200px|]] | + | [[File:Buffed_red_engineer.jpg|1200px|thumb|I LOVE POMSON]] |
+ | |||
+ | ==Projectile Offsets== | ||
+ | * Offsets are in the format of "vForward, vRight, vUp." | ||
+ | * Flipped Viewmodel offsets are present if they exist. | ||
+ | * Forward vectors extend directly from your screen, so a 16 hammer unit offset would put the projectile 16 hammer units in front of where you are looking. | ||
+ | * Right vectors are perpendicular to the forward vector, they will move the projectile to the right or left of where you are looking. | ||
+ | * Up vectors are, again, perpendicular to the forward vector, they move the projectile up or down to where you are looking. | ||
+ | * Pitch is basically just up and down in terms of rotation, subtracting rotates it up, adding rotates it down. | ||
+ | |||
+ | == Jars and Cleaver== | ||
+ | * Normal: 16, 8, -6 | ||
+ | * Flipped: 16 -8, -6 | ||
+ | |||
+ | == Lunchboxes == | ||
+ | * Normal: 0, 0, -8 | ||
+ | * 10 degrees are removed from the pitch of the player's eye angles. | ||
+ | |||
+ | == Grenade Launchers and Stickybomb Launchers == | ||
+ | * Normal: 16, 8, -6 | ||
+ | * Flipped: 16, -8, -6 | ||
+ | |||
+ | == Rocket Launchers and Flare Guns == | ||
+ | * Normal: 23.5, 12, -3 | ||
+ | * Crouching: 23.5, 12, 8 | ||
+ | * [[The Original]]: 23.5, 0, -3 | ||
+ | |||
+ | == Arrow weapons == | ||
+ | * Note: Viewmodel offsets are switched between flipped and normal because of weirdness in how the Huntsman, and by extension, other arrow weapons were coded. | ||
+ | * Normal: 23.5, -8, -3 | ||
+ | * Flipped: 23.5, 8, -3 | ||
+ | |||
+ | == Syringes == | ||
+ | * Normal: 16, 6, -8 | ||
+ | * Flipped: 16, -6, -8 | ||
+ | |||
+ | == Pomson 6000 == | ||
+ | * Normal: 23.5, -8, -16 | ||
+ | * Flipped: 23.5, 8, -16 | ||
+ | * Crouching: 23.5, -8, -5 | ||
+ | |||
+ | == Bison and Cow Mangler 5000 == | ||
+ | * Normal: 23.5, -8, -3 | ||
+ | * Flipped: 23.5, 8, -3 | ||
+ | * Crouching: 23.5, -8, 8 |
Revision as of 06:19, 25 May 2024
Contents
Projectile Offsets
- Offsets are in the format of "vForward, vRight, vUp."
- Flipped Viewmodel offsets are present if they exist.
- Forward vectors extend directly from your screen, so a 16 hammer unit offset would put the projectile 16 hammer units in front of where you are looking.
- Right vectors are perpendicular to the forward vector, they will move the projectile to the right or left of where you are looking.
- Up vectors are, again, perpendicular to the forward vector, they move the projectile up or down to where you are looking.
- Pitch is basically just up and down in terms of rotation, subtracting rotates it up, adding rotates it down.
Jars and Cleaver
- Normal: 16, 8, -6
- Flipped: 16 -8, -6
Lunchboxes
- Normal: 0, 0, -8
- 10 degrees are removed from the pitch of the player's eye angles.
Grenade Launchers and Stickybomb Launchers
- Normal: 16, 8, -6
- Flipped: 16, -8, -6
Rocket Launchers and Flare Guns
- Normal: 23.5, 12, -3
- Crouching: 23.5, 12, 8
- The Original: 23.5, 0, -3
Arrow weapons
- Note: Viewmodel offsets are switched between flipped and normal because of weirdness in how the Huntsman, and by extension, other arrow weapons were coded.
- Normal: 23.5, -8, -3
- Flipped: 23.5, 8, -3
Syringes
- Normal: 16, 6, -8
- Flipped: 16, -6, -8
Pomson 6000
- Normal: 23.5, -8, -16
- Flipped: 23.5, 8, -16
- Crouching: 23.5, -8, -5
Bison and Cow Mangler 5000
- Normal: 23.5, -8, -3
- Flipped: 23.5, 8, -3
- Crouching: 23.5, -8, 8