Difference between revisions of "User:Randomname90001"

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(Created page with "1200px|")
 
(the source code is giving me brainrot)
 
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[[File:Buffed_red_engineer.jpg|1200px|]]
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[[File:Buffed_red_engineer.jpg|1200px|thumb|I LOVE POMSON]]
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==Projectile Offsets==
 +
* Offsets are in the format of "vForward, vRight, vUp."
 +
* Flipped Viewmodel offsets are present if they exist.
 +
* Forward vectors extend directly from your screen, so a 16 hammer unit offset would put the projectile 16 hammer units in front of where you are looking.
 +
* Right vectors are perpendicular to the forward vector, they will move the projectile to the right or left of where you are looking.
 +
* Up vectors are, again, perpendicular to the forward vector, they move the projectile up or down to where you are looking.
 +
* Pitch is basically just up and down in terms of rotation, subtracting rotates it up, adding rotates it down.
 +
 
 +
== Jars and Cleaver==
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* Normal: 16, 8, -6
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* Flipped: 16 -8, -6
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== Lunchboxes ==
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* Normal: 0, 0, -8
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* 10 degrees are removed from the pitch of the player's eye angles.
 +
 
 +
== Grenade Launchers and Stickybomb Launchers ==
 +
* Normal: 16, 8, -6
 +
* Flipped: 16, -8, -6
 +
 
 +
== Rocket Launchers and Flare Guns ==
 +
* Normal: 23.5, 12, -3
 +
* Crouching: 23.5, 12, 8
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* [[The Original]]: 23.5, 0, -3
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== Arrow weapons ==
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* Note: Viewmodel offsets are switched between flipped and normal because of weirdness in how the Huntsman, and by extension, other arrow weapons were coded.
 +
* Normal: 23.5, -8, -3
 +
* Flipped: 23.5, 8, -3
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== Syringes ==
 +
* Normal: 16, 6, -8
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* Flipped: 16, -6, -8
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== Pomson 6000 ==
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* Normal: 23.5, -8, -16
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* Flipped: 23.5, 8, -16
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* Crouching: 23.5, -8, -5
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== Bison and Cow Mangler 5000 ==
 +
* Normal: 23.5, -8, -3
 +
* Flipped: 23.5, 8, -3
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* Crouching: 23.5, -8, 8

Latest revision as of 06:19, 25 May 2024

I LOVE POMSON

Projectile Offsets

  • Offsets are in the format of "vForward, vRight, vUp."
  • Flipped Viewmodel offsets are present if they exist.
  • Forward vectors extend directly from your screen, so a 16 hammer unit offset would put the projectile 16 hammer units in front of where you are looking.
  • Right vectors are perpendicular to the forward vector, they will move the projectile to the right or left of where you are looking.
  • Up vectors are, again, perpendicular to the forward vector, they move the projectile up or down to where you are looking.
  • Pitch is basically just up and down in terms of rotation, subtracting rotates it up, adding rotates it down.

Jars and Cleaver

  • Normal: 16, 8, -6
  • Flipped: 16 -8, -6

Lunchboxes

  • Normal: 0, 0, -8
  • 10 degrees are removed from the pitch of the player's eye angles.

Grenade Launchers and Stickybomb Launchers

  • Normal: 16, 8, -6
  • Flipped: 16, -8, -6

Rocket Launchers and Flare Guns

  • Normal: 23.5, 12, -3
  • Crouching: 23.5, 12, 8
  • The Original: 23.5, 0, -3

Arrow weapons

  • Note: Viewmodel offsets are switched between flipped and normal because of weirdness in how the Huntsman, and by extension, other arrow weapons were coded.
  • Normal: 23.5, -8, -3
  • Flipped: 23.5, 8, -3

Syringes

  • Normal: 16, 6, -8
  • Flipped: 16, -6, -8

Pomson 6000

  • Normal: 23.5, -8, -16
  • Flipped: 23.5, 8, -16
  • Crouching: 23.5, -8, -5

Bison and Cow Mangler 5000

  • Normal: 23.5, -8, -3
  • Flipped: 23.5, 8, -3
  • Crouching: 23.5, -8, 8