Difference between revisions of "September 26, 2007 Patch"
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* Fixed bug with placement of [[teleporter]]s that could result in players being unable to move | * Fixed bug with placement of [[teleporter]]s that could result in players being unable to move | ||
* Removed mp_friendlyfire cvar for [[servers]]. Team Fortress 2 breaks in a number of ways if this is on | * Removed mp_friendlyfire cvar for [[servers]]. Team Fortress 2 breaks in a number of ways if this is on | ||
− | * Fixed some truncated strings in the destroy menu | + | * Fixed some truncated strings in the [[PDA|destroy]] menu |
* [[Spectators]] can now see all player classes in the [[scoreboard]] | * [[Spectators]] can now see all player classes in the [[scoreboard]] | ||
* When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into [[Sudden death]] | * When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into [[Sudden death]] |
Revision as of 19:15, 26 February 2011
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Patch notes
Team Fortress 2
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players being unable to move
- Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
- Fixed some truncated strings in the destroy menu
- Spectators can now see all player classes in the scoreboard
- When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden death
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory