Difference between revisions of "Advanced Weaponiser"
LingoSalad (talk | contribs) (→Achievements: fixed up table) |
LingoSalad (talk | contribs) (fixed up the rest of the tables) |
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===Player Commands=== | ===Player Commands=== | ||
− | As is the case with most SourceMod plugins, commands must be prefixed with either '''!''' or '''/'''. Using '''!''' publicly displays the command in chat when entered, while '''/''' hides it. All of these commands display their output in the 'radio' menu: | + | As is the case with most SourceMod plugins, commands must be prefixed with either '''!''' or '''/'''. Using '''!''' publicly displays the command in chat when entered, while '''/''' hides it. All of these commands display their output in the 'radio' menu: |
*'''ach''' ''or'' '''achievements''' - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories. | *'''ach''' ''or'' '''achievements''' - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories. | ||
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==List of Weapons== | ==List of Weapons== | ||
− | {| class="wikitable grid | + | {| class="wikitable grid" width="80%" style="text-align: center;" |
− | |||
|- | |- | ||
! class="header" width="7%" | Class | ! class="header" width="7%" | Class | ||
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! class="header" width="45%" | Attributes | ! class="header" width="45%" | Attributes | ||
|- | |- | ||
− | | rowspan="3"|{{Icon class|class=Scout|link=Scout}} <br/> [[Scout]] | + | | rowspan="3"|{{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] |
| [[Primary]] | | [[Primary]] | ||
| [[File:Nailgun.png|100px]]<br/> | | [[File:Nailgun.png|100px]]<br/> | ||
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| [http://steamcommunity.com/id/charlesman CharlesMan] (Script) | | [http://steamcommunity.com/id/charlesman CharlesMan] (Script) | ||
| | | | ||
− | {{Pro}} +50% Damage done.<br> | + | {{Pro}}+50% Damage done.<br> |
− | {{Con}} -50% Clip size. | + | {{Con}}-50% Clip size. |
|- | |- | ||
| [[Primary]] | | [[Primary]] | ||
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| DanielAwesomo (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | DanielAwesomo (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} Disorientates on impact.<br/> | + | {{Pro}}Disorientates on impact.<br/> |
− | {{Con}} -40% Clip size.<br/> | + | {{Con}}-40% Clip size.<br/> |
− | {{Con}} -20% Firing speed. | + | {{Con}}-20% Firing speed. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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|BANG! (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |BANG! (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} +30% Firing speed.<br/> | + | {{Pro}}+30% Firing speed.<br/> |
− | {{Pro}} Each hit adds 7% evasiveness.<br/> | + | {{Pro}}Each hit adds 7% evasiveness.<br/> |
− | {{Info}} Evasiveness is subtracted from damage taken.<br/> | + | {{Info}}Evasiveness is subtracted from damage taken.<br/> |
− | {{Info}} Evasiveness is ineffective against melee.<br/> | + | {{Info}}Evasiveness is ineffective against melee.<br/> |
− | {{Con}} -90% Damage done.<br/> | + | {{Con}}-90% Damage done.<br/> |
− | {{Con}} No random [[Critical hits]]. | + | {{Con}}No random [[Critical hits]]. |
|- | |- | ||
− | | rowspan="2"|{{Icon class|class=Soldier|link=Soldier}} <br/> [[Soldier]] | + | | rowspan="2"|{{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] |
| [[Primary]] | | [[Primary]] | ||
| [[File:Aw-Matador.png|100px]]<br/>'''The Matador''' | | [[File:Aw-Matador.png|100px]]<br/>'''The Matador''' | ||
| Sgt Pepper (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | Sgt Pepper (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} Rockets are semi-controllable.<br/> | + | {{Pro}}Rockets are semi-controllable.<br/> |
− | {{Pro}} +30% Explosion Radius.<br/> | + | {{Pro}}+30% Explosion Radius.<br/> |
− | {{Con}} -10% Damage Done.<br/> | + | {{Con}}-10% Damage Done.<br/> |
− | {{Con}} -25% Projectile Speed. | + | {{Con}}-25% Projectile Speed. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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| [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} Performs a small earthquake if switched to prior to landing after a rocket jump.<br/> | + | {{Pro}}Performs a small earthquake if switched to prior to landing after a rocket jump.<br/> |
− | {{Con}} -20% Slower Firing Speed. | + | {{Con}}-20% Slower Firing Speed. |
|- | |- | ||
− | | rowspan="4"|{{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]] | + | | rowspan="4"|{{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] |
| [[Primary]] | | [[Primary]] | ||
| [[File:Aw-Pilot_light.png|100px]]<br/>'''The Pilot Light''' | | [[File:Aw-Pilot_light.png|100px]]<br/>'''The Pilot Light''' | ||
|[http://steamcommunity.com/id/themunty Pogo] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |[http://steamcommunity.com/id/themunty Pogo] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} Airblasts can now be charged, which will push enemies further.<br/> | + | {{Pro}}Airblasts can now be charged, which will push enemies further.<br/> |
− | {{Pro}} Reflected projectiles are now full [[Critical hit|Crits]] instead of [[Mini-Crits]].<br/> | + | {{Pro}}Reflected projectiles are now full [[Critical hit|Crits]] instead of [[Mini-Crits]].<br/> |
− | {{Pro}} +10% Afterburn duration.<br/> | + | {{Pro}}+10% Afterburn duration.<br/> |
− | {{Con}} +40% Airblast cost.<br/> | + | {{Con}}+40% Airblast cost.<br/> |
− | {{Con}} -40% Damage done. | + | {{Con}}-40% Damage done. |
|- | |- | ||
| [[Secondary]] | | [[Secondary]] | ||
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model & Texture) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model & Texture) | ||
| | | | ||
− | {{Pro}} Alt click explodes the flare.<br/> | + | {{Pro}}Alt click explodes the flare.<br/> |
− | {{Con}} Flare does no damage otherwise.<br/> | + | {{Con}}Flare does no damage otherwise.<br/> |
− | {{Con}} No random [[Critical hits]]. | + | {{Con}}No random [[Critical hits]]. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model)<br/>[http://steamcommunity.com/id/lt_commander/ LT_Commander] (Texture) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model)<br/>[http://steamcommunity.com/id/lt_commander/ LT_Commander] (Texture) | ||
| | | | ||
− | {{Pro}} +30 Max Health<br/> | + | {{Pro}}+30 Max Health<br/> |
− | {{Pro}} +30% Firing speed.<br/> | + | {{Pro}}+30% Firing speed.<br/> |
− | {{Pro}} On hit: +20 Health.<br/> | + | {{Pro}}On hit: +20 Health.<br/> |
− | {{Con}} -50% Damage done. | + | {{Con}}-50% Damage done. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/hideous Hideous] (Model) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/hideous Hideous] (Model) | ||
| | | | ||
− | {{Pro}} 70% Faster taunt speed on wearer. | + | {{Pro}}70% Faster taunt speed on wearer. |
|- | |- | ||
− | | rowspan="1"|{{Icon class|class=Demoman|link=Demoman}} <br/> [[Demoman]] | + | | rowspan="1"|{{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
| [[Primary]] | | [[Primary]] | ||
| [[File:Aw-Rainman.png|100px]]<br/>'''The RainMan''' | | [[File:Aw-Rainman.png|100px]]<br/>'''The RainMan''' | ||
| Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} Leaves a trail of three [[Grenades]].<br/> | + | {{Info}}Leaves a trail of three [[Grenades]].<br/> |
− | {{Con}} Each grenade deals -50% damage.<br/> | + | {{Con}}Each grenade deals -50% damage.<br/> |
− | {{Con}} -50% Clip size. | + | {{Con}}-50% Clip size. |
|- | |- | ||
− | | rowspan="4"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]] | + | | rowspan="4"|{{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] |
| [[Primary]] | | [[Primary]] | ||
| [[File:Aw-Maxine.png|100px]]<br/> | | [[File:Aw-Maxine.png|100px]]<br/> | ||
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| Svdl (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | Svdl (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} +75% Speed while firing.<br/> | + | {{Pro}}+75% Speed while firing.<br/> |
− | {{Con}} Will always fire when spun up.<br/> | + | {{Con}}Will always fire when spun up.<br/> |
− | {{Con}} 15% Slower spin up time. | + | {{Con}}15% Slower spin up time. |
|- | |- | ||
| [[Secondary]] | | [[Secondary]] | ||
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} Revives you with an electrical shock upon death.<br/> | + | {{Info}}Revives you with an electrical shock upon death.<br/> |
− | {{Info}} The machine needs to be charged by dealing damage.<br/> | + | {{Info}}The machine needs to be charged by dealing damage.<br/> |
− | {{Info}} It cannot revive if exploded.<br/> | + | {{Info}}It cannot revive if exploded.<br/> |
− | {{Con}} All ammo is lost upon revival. | + | {{Con}}All ammo is lost upon revival. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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| [http://steamcommunity.com/id/sparkwire Sparkwire] (Model & Script)<br/>[http://steamcommunity.com/id/neodement NeoDement] (Script) | | [http://steamcommunity.com/id/sparkwire Sparkwire] (Model & Script)<br/>[http://steamcommunity.com/id/neodement NeoDement] (Script) | ||
| | | | ||
− | {{Pro}} +10% Move speed.<br/> | + | {{Pro}}+10% Move speed.<br/> |
− | {{Pro}} +15% Damage done.<br/> | + | {{Pro}}+15% Damage done.<br/> |
− | {{Pro}} +75% Health.<br/> | + | {{Pro}}+75% Health.<br/> |
− | {{Con}} Disables use of Primary and Secondary slot. | + | {{Con}}Disables use of Primary and Secondary slot. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} On hit knocks back victim.<br/> | + | {{Info}}On hit knocks back victim.<br/> |
− | {{Info}} 90 Damage is dealt if the victim is smashed into a wall.<br/> | + | {{Info}}90 Damage is dealt if the victim is smashed into a wall.<br/> |
− | {{Con}} -40% Damage done.<br/> | + | {{Con}}-40% Damage done.<br/> |
− | {{Con}} -30% Firing speed. | + | {{Con}}-30% Firing speed. |
|- | |- | ||
− | | rowspan="2"|{{Icon class|class=Engineer|link=Engineer}} <br/> [[Engineer]] | + | | rowspan="2"|{{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] |
| [[Primary]] | | [[Primary]] | ||
| [[File:Aw-Bulldog.png|100px]]<br/>'''The Bulldog''' | | [[File:Aw-Bulldog.png|100px]]<br/>'''The Bulldog''' | ||
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} +Damage removes Sappers.<br/> | + | {{Pro}}+Damage removes Sappers.<br/> |
− | {{Pro}} +50% Firing speed.<br/> | + | {{Pro}}+50% Firing speed.<br/> |
− | {{Con}} -70% Clip size.<br/> | + | {{Con}}-70% Clip size.<br/> |
− | {{Con}} -50% Bullet distance. | + | {{Con}}-50% Bullet distance. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} Buildings are built, repaired and upgraded by hurting enemies <br/> | + | {{Info}}Buildings are built, repaired and upgraded by hurting enemies <br/> |
{{Info}}Sappers are removed in the same manner <br/> | {{Info}}Sappers are removed in the same manner <br/> | ||
|- | |- | ||
− | | rowspan="1"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]] | + | | rowspan="1"|{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] |
| [[Secondary]] | | [[Secondary]] | ||
| [[File:Aw-Electric_assurance.png|100px]]<br/>'''The Elektric Assurance''' | | [[File:Aw-Electric_assurance.png|100px]]<br/>'''The Elektric Assurance''' | ||
| [http://steamcommunity.com/id/murphy7 Murphy] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/murphy7 Murphy] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} +25% [[ÜberCharge]] rate.<br/> | + | {{Pro}}+25% [[ÜberCharge]] rate.<br/> |
− | {{Pro}} Can instantly deploy ÜberCharge at 20% or more.<br/> | + | {{Pro}}Can instantly deploy ÜberCharge at 20% or more.<br/> |
− | {{Con}} Medic is unaffected by ÜberCharge.<br/> | + | {{Con}}Medic is unaffected by ÜberCharge.<br/> |
− | {{Con}} -60% Heal rate.<br/> | + | {{Con}}-60% Heal rate.<br/> |
− | {{Con}} -60% Overheal. | + | {{Con}}-60% Overheal. |
|- | |- | ||
− | | rowspan="4"|{{Icon class|class=Sniper|link=Sniper}} <br/> [[Sniper]] | + | | rowspan="4"|{{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] |
| [[Primary]] | | [[Primary]] | ||
| [[File:Item icon Sniper Rifle.png|100px]]<br/> | | [[File:Item icon Sniper Rifle.png|100px]]<br/> | ||
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} Uses combo system.<br/> | + | {{Info}}Uses combo system.<br/> |
− | {{Info}} Combo is reset upon missing.<br/> | + | {{Info}}Combo is reset upon missing.<br/> |
− | {{Info}} Damage increases by 35% for every hit.<br/> | + | {{Info}}Damage increases by 35% for every hit.<br/> |
− | {{Info}} 3rd hit will be a [[Crit]] and reset the combo.<br/> | + | {{Info}}3rd hit will be a [[Crit]] and reset the combo.<br/> |
− | {{Pro}} +50% Faster move speed while zoomed in.<br/> | + | {{Pro}}+50% Faster move speed while zoomed in.<br/> |
− | {{Con}} Can't charge.<br/> | + | {{Con}}Can't charge.<br/> |
− | {{Con}} No [[Headshots]]. | + | {{Con}}No [[Headshots]]. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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| ez_jamin (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | ez_jamin (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} Can climb walls.<br/> | + | {{Info}}Can climb walls.<br/> |
− | {{Con}} -10% Damage done.<br/> | + | {{Con}}-10% Damage done.<br/> |
− | {{Con}} -90% Firing speed. | + | {{Con}}-90% Firing speed. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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|[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} Not polite, not efficient. Just a bloke with a plan to kill his wife.<br/>{{Info}} This weapon does not drop and is rewarded to valuable contributors | + | {{Info}}Not polite, not efficient. Just a bloke with a plan to kill his wife.<br/>{{Info}}This weapon does not drop and is rewarded to valuable contributors |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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[http://steamcommunity.com/id/pie_tony Pie_Tony] (Texture)<br/> | [http://steamcommunity.com/id/pie_tony Pie_Tony] (Texture)<br/> | ||
| | | | ||
− | {{Info}} Press alt fire to throw the boomerang.<br/>{{Pro}} Can hit an enemy multiple times | + | {{Info}}Press alt fire to throw the boomerang.<br/>{{Pro}}Can hit an enemy multiple times |
|- | |- | ||
− | | rowspan="4"|{{Icon class|class=Spy|link=Spy}} <br/> [[Spy]] | + | | rowspan="4"|{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] |
| [[Primary]] | | [[Primary]] | ||
| [[File:bloody_hurtland.png|100px]]<br/>'''The Backdoor Bandit''' | | [[File:bloody_hurtland.png|100px]]<br/>'''The Backdoor Bandit''' | ||
|[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model)<br/> [http://steamcommunity.com/id/lei-lei/ Lei Lei] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model)<br/> [http://steamcommunity.com/id/lei-lei/ Lei Lei] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} Shows no hurt indication to victim.<br/> | + | {{Pro}}Shows no hurt indication to victim.<br/> |
− | {{Pro}} +25% More Accurate.<br/> | + | {{Pro}}+25% More Accurate.<br/> |
− | {{Con}} Cannot Kill. | + | {{Con}}Cannot Kill. |
|- | |- | ||
| [[Primary]] | | [[Primary]] | ||
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| [http://steamcommunity.com/id/seneorgoat SeneorGoat/LarryBraverman] (Model)<br/>[http://steamcommunity.com/id/roflmanwii Roflman] (Script)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/seneorgoat SeneorGoat/LarryBraverman] (Model)<br/>[http://steamcommunity.com/id/roflmanwii Roflman] (Script)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} Afterburn resistance.<br/> | + | {{Pro}}Afterburn resistance.<br/> |
− | {{Pro}} +90% Fire damage resistance. | + | {{Pro}}+90% Fire damage resistance. |
|- | |- | ||
| [[Primary]] | | [[Primary]] | ||
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|[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model & Script)<br/> [http://steamcommunity.com/id/Pie_Tony Pie_Tony] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model & Script)<br/> [http://steamcommunity.com/id/Pie_Tony Pie_Tony] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning.<br/> | + | {{Info}}On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning.<br/> |
− | {{Pro}} +20% Firing speed.<br/> | + | {{Pro}}+20% Firing speed.<br/> |
− | {{Con}} -30% Damage done. | + | {{Con}}-30% Damage done. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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| [http://steamcommunity.com/id/Mico027 Mico27] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/Mico027 Mico27] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} Backstabs infects the victim.<br/> | + | {{Info}}Backstabs infects the victim.<br/> |
− | {{Info}} Infection can be removed by a Medic or Health kit.<br/> | + | {{Info}}Infection can be removed by a Medic or Health kit.<br/> |
− | {{Info}} Infection disables the victim after 4 seconds.<br/> | + | {{Info}}Infection disables the victim after 4 seconds.<br/> |
− | {{Info}} The victim is killed after 8 seconds.<br/> | + | {{Info}}The victim is killed after 8 seconds.<br/> |
− | {{Pro}} Does not remove disguise on a successful backstab. | + | {{Pro}}Does not remove disguise on a successful backstab. |
|- | |- | ||
|} | |} | ||
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==List of Wearables== | ==List of Wearables== | ||
− | {| class="wikitable grid | + | {| class="wikitable grid" width="80%" style="text-align: center;" |
− | |||
|- | |- | ||
! class="header" width="7%" | Class | ! class="header" width="7%" | Class | ||
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| [http://steamcommunity.com/id/communistcakecommander Communist Cake] (Model) | | [http://steamcommunity.com/id/communistcakecommander Communist Cake] (Model) | ||
| | | | ||
− | {{Info}} "[[Wikipedia:On Melancholy Hill|Up On King of the Hill, there's a plastic tree.]]"<br/> | + | {{Info}}"[[Wikipedia:On Melancholy Hill|Up On King of the Hill, there's a plastic tree.]]"<br/> |
− | {{Info}} Earned by completing all 10 Weaponiser Achievements.<br/> | + | {{Info}}Earned by completing all 10 Weaponiser Achievements.<br/> |
− | {{Info}} If earned before the 17th December 2010, it will become 'Vintage' on that date.<br/> | + | {{Info}}If earned before the 17th December 2010, it will become 'Vintage' on that date.<br/> |
− | {{Info}} The Vintage version has a different skin | + | {{Info}}The Vintage version has a different skin. |
|- | |- | ||
|} | |} |
Revision as of 01:18, 28 February 2011
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper on these custom weapons
|
” |
Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Gameplay demonstration
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:
- ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
- achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
- info <weapon name> - Displays the name, class and statistics for the specified item.
- loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
- news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.
Achievements
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
|
Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire damage using The Fire-Retardant Suit. |
List of Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Scout |
Primary | CharlesMan (Script) |
+50% Damage done. | |
Primary | The Perceptionist |
DanielAwesomo (Model) Mecha the Slag (Script) |
Disorientates on impact. | |
Melee | The Atomic Bat |
BANG! (Model) Mecha the Slag (Script) |
+30% Firing speed. | |
Soldier |
Primary | The Matador |
Sgt Pepper (Model) Mecha the Slag (Script) |
Rockets are semi-controllable. |
Melee | The Marauder's Mace |
MasterGir (Model) Mecha the Slag (Script) |
Performs a small earthquake if switched to prior to landing after a rocket jump. | |
Pyro |
Primary | The Pilot Light |
Pogo (Model) Mecha the Slag (Script) |
Airblasts can now be charged, which will push enemies further. |
Secondary | The Gentle Manne's Olde Firecannone |
Mecha the Slag (Script) Nirrti (Model & Texture) |
Alt click explodes the flare. | |
Melee | The Endless Carnage |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
+30 Max Health | |
Melee | The American Gothic |
Mecha the Slag (Script) Hideous (Model) |
70% Faster taunt speed on wearer. | |
Demoman |
Primary | The RainMan |
Kosai106 (Model) Mecha the Slag (Script) |
Leaves a trail of three Grenades. |
Heavy |
Primary | Maxine |
Svdl (Model) Mecha the Slag (Script) |
+75% Speed while firing. |
Secondary | The Electroshock |
Mecha the Slag (Script) |
Revives you with an electrical shock upon death. | |
Melee | The Drill |
Sparkwire (Model & Script) NeoDement (Script) |
+10% Move speed. | |
Melee | Mecha the Slag (Script) |
On hit knocks back victim. | ||
Engineer |
Primary | The Bulldog |
Mecha the Slag (Script) |
+Damage removes Sappers. |
Melee | The Blizzard Builder |
Mecha the Slag (Script) |
Buildings are built, repaired and upgraded by hurting enemies | |
Medic |
Secondary | The Elektric Assurance |
Murphy (Model) Mecha the Slag (Script) |
+25% ÜberCharge rate. |
Sniper |
Primary | Mecha the Slag (Script) |
Uses combo system. | |
Melee | The Khopesh Climber |
ez_jamin (Model) Mecha the Slag (Script) |
Can climb walls. | |
Melee | The Amateur with Feelings |
Mecha the Slag (Script) |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | |
Melee | The Kangaroo Catcher |
Mecha the Slag (Script) |
Press alt fire to throw the boomerang. | |
Spy |
Primary | The Backdoor Bandit |
Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
Shows no hurt indication to victim. |
Primary | SeneorGoat/LarryBraverman (Model) Roflman (Script) Mecha the Slag (Script) |
Afterburn resistance. | ||
Primary | The Great Escape |
Viper Snake (Model & Script) Pie_Tony (Texture) Mecha the Slag (Script) |
On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning. | |
Melee | The Heart Opener |
Mico27 (Model) Mecha the Slag (Script) |
Backstabs infects the victim. |
List of Wearables
Class | Slot | Item name | Authors | Attributes |
---|---|---|---|---|
Multiple Classes |
Head | 120px The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Known Bugs
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
- Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Some weapons have no viewmodels whatsoever.
- Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
- Using Your Eternal Reward with The Great Escape can sometimes cause a Spy's disguise to have weapons equipped that do not belong to that class, e.g. a Scout carrying a Minigun.
Trivia
- The Elektric Assurance's model was made specifically for Advanced Weaponiser, but was also submitted to Valve's contribution page.
- Some of the weapons here were originally unused content or beta weapons.
- The Endless Carnage and the Fists of Steel have been introduced in the official game: the former had its abilities shifted to the Back Scratcher by Mecha's suggestion, while the Fists of Steel were used with different stats.
- The Gentle Manne's Olde Firecannone is in the latest update of the TF2 Beta, named as "The Detonator".
- The model of the The Heart Opener is based of the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
External Links
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