Difference between revisions of "Advanced Weaponiser"

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(Achievements: fixed up table)
(fixed up the rest of the tables)
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===Player Commands===
 
===Player Commands===
As is the case with most SourceMod plugins, commands must be prefixed with either '''!''' or '''/'''. Using '''!''' publicly displays the command in chat when entered, while '''/''' hides it. All of these commands display their output in the 'radio' menu:
+
As is the case with most SourceMod plugins, commands must be prefixed with either '''!''' or '''/'''. Using '''!''' publicly displays the command in chat when entered, while '''/''' hides it. All of these commands display their output in the 'radio' menu:  
  
 
*'''ach''' ''or'' '''achievements''' - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
 
*'''ach''' ''or'' '''achievements''' - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
Line 76: Line 76:
 
==List of Weapons==
 
==List of Weapons==
  
{| class="wikitable grid collapsible" width="80%" style="text-align: center;"
+
{| class="wikitable grid" width="80%" style="text-align: center;"
! class="header" width="100%" colspan="5" | Weapons
 
 
|-
 
|-
 
! class="header" width="7%" | Class
 
! class="header" width="7%" | Class
Line 85: Line 84:
 
! class="header" width="45%" | Attributes
 
! class="header" width="45%" | Attributes
 
|-
 
|-
| rowspan="3"|{{Icon class|class=Scout|link=Scout}} <br/> [[Scout]]
+
| rowspan="3"|{{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| [[Primary]]
 
| [[Primary]]
 
| [[File:Nailgun.png|100px]]<br/>
 
| [[File:Nailgun.png|100px]]<br/>
Line 91: Line 90:
 
| [http://steamcommunity.com/id/charlesman CharlesMan] (Script)
 
| [http://steamcommunity.com/id/charlesman CharlesMan] (Script)
 
|
 
|
{{Pro}} +50% Damage done.<br>
+
{{Pro}}+50% Damage done.<br>
{{Con}} -50% Clip size.
+
{{Con}}-50% Clip size.
 
|-
 
|-
 
| [[Primary]]
 
| [[Primary]]
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| DanielAwesomo (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| DanielAwesomo (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Pro}} Disorientates on impact.<br/>
+
{{Pro}}Disorientates on impact.<br/>
{{Con}} -40% Clip size.<br/>
+
{{Con}}-40% Clip size.<br/>
{{Con}} -20% Firing speed.
+
{{Con}}-20% Firing speed.
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
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|BANG! (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|BANG! (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Pro}} +30% Firing speed.<br/>
+
{{Pro}}+30% Firing speed.<br/>
{{Pro}} Each hit adds 7% evasiveness.<br/>
+
{{Pro}}Each hit adds 7% evasiveness.<br/>
{{Info}} Evasiveness is subtracted from damage taken.<br/>
+
{{Info}}Evasiveness is subtracted from damage taken.<br/>
{{Info}} Evasiveness is ineffective against melee.<br/>
+
{{Info}}Evasiveness is ineffective against melee.<br/>
{{Con}} -90% Damage done.<br/>
+
{{Con}}-90% Damage done.<br/>
{{Con}} No random [[Critical hits]].
+
{{Con}}No random [[Critical hits]].
 
|-
 
|-
| rowspan="2"|{{Icon class|class=Soldier|link=Soldier}} <br/> [[Soldier]]
+
| rowspan="2"|{{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| [[Primary]]
 
| [[Primary]]
 
| [[File:Aw-Matador.png|100px]]<br/>'''The Matador'''
 
| [[File:Aw-Matador.png|100px]]<br/>'''The Matador'''
 
| Sgt Pepper (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| Sgt Pepper (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Pro}} Rockets are semi-controllable.<br/>
+
{{Pro}}Rockets are semi-controllable.<br/>
{{Pro}} +30% Explosion Radius.<br/>
+
{{Pro}}+30% Explosion Radius.<br/>
{{Con}} -10% Damage Done.<br/>
+
{{Con}}-10% Damage Done.<br/>
{{Con}} -25% Projectile Speed.
+
{{Con}}-25% Projectile Speed.
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
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| [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)  
 
| [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)  
 
|
 
|
{{Pro}} Performs a small earthquake if switched to prior to landing after a rocket jump.<br/>
+
{{Pro}}Performs a small earthquake if switched to prior to landing after a rocket jump.<br/>
{{Con}} -20% Slower Firing Speed.
+
{{Con}}-20% Slower Firing Speed.
 
|-
 
|-
| rowspan="4"|{{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]]
+
| rowspan="4"|{{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| [[Primary]]
 
| [[Primary]]
 
| [[File:Aw-Pilot_light.png|100px]]<br/>'''The Pilot Light'''
 
| [[File:Aw-Pilot_light.png|100px]]<br/>'''The Pilot Light'''
 
|[http://steamcommunity.com/id/themunty Pogo] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|[http://steamcommunity.com/id/themunty Pogo] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Pro}} Airblasts can now be charged, which will push enemies further.<br/>
+
{{Pro}}Airblasts can now be charged, which will push enemies further.<br/>
{{Pro}} Reflected projectiles are now full [[Critical hit|Crits]] instead of [[Mini-Crits]].<br/>
+
{{Pro}}Reflected projectiles are now full [[Critical hit|Crits]] instead of [[Mini-Crits]].<br/>
{{Pro}} +10% Afterburn duration.<br/>
+
{{Pro}}+10% Afterburn duration.<br/>
{{Con}} +40% Airblast cost.<br/>
+
{{Con}}+40% Airblast cost.<br/>
{{Con}} -40% Damage done.
+
{{Con}}-40% Damage done.
 
|-
 
|-
 
| [[Secondary]]
 
| [[Secondary]]
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model & Texture)
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model & Texture)
 
|
 
|
{{Pro}} Alt click explodes the flare.<br/>
+
{{Pro}}Alt click explodes the flare.<br/>
{{Con}} Flare does no damage otherwise.<br/>
+
{{Con}}Flare does no damage otherwise.<br/>
{{Con}} No random [[Critical hits]].
+
{{Con}}No random [[Critical hits]].
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model)<br/>[http://steamcommunity.com/id/lt_commander/ LT_Commander] (Texture)
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model)<br/>[http://steamcommunity.com/id/lt_commander/ LT_Commander] (Texture)
 
|
 
|
{{Pro}} +30 Max Health<br/>
+
{{Pro}}+30 Max Health<br/>
{{Pro}} +30% Firing speed.<br/>
+
{{Pro}}+30% Firing speed.<br/>
{{Pro}} On hit: +20 Health.<br/>
+
{{Pro}}On hit: +20 Health.<br/>
{{Con}} -50% Damage done.
+
{{Con}}-50% Damage done.
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/hideous Hideous] (Model)
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/hideous Hideous] (Model)
 
|
 
|
{{Pro}} 70% Faster taunt speed on wearer.
+
{{Pro}}70% Faster taunt speed on wearer.
 
|-
 
|-
| rowspan="1"|{{Icon class|class=Demoman|link=Demoman}} <br/> [[Demoman]]
+
| rowspan="1"|{{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| [[Primary]]
 
| [[Primary]]
 
| [[File:Aw-Rainman.png|100px]]<br/>'''The RainMan'''
 
| [[File:Aw-Rainman.png|100px]]<br/>'''The RainMan'''
 
| Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Info}} Leaves a trail of three [[Grenades]].<br/>
+
{{Info}}Leaves a trail of three [[Grenades]].<br/>
{{Con}} Each grenade deals -50% damage.<br/>
+
{{Con}}Each grenade deals -50% damage.<br/>
{{Con}} -50% Clip size.
+
{{Con}}-50% Clip size.
 
|-
 
|-
| rowspan="4"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]]
+
| rowspan="4"|{{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| [[Primary]]
 
| [[Primary]]
 
| [[File:Aw-Maxine.png|100px]]<br/>
 
| [[File:Aw-Maxine.png|100px]]<br/>
Line 180: Line 179:
 
| Svdl (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| Svdl (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Pro}} +75% Speed while firing.<br/>
+
{{Pro}}+75% Speed while firing.<br/>
{{Con}} Will always fire when spun up.<br/>
+
{{Con}}Will always fire when spun up.<br/>
{{Con}} 15% Slower spin up time.
+
{{Con}}15% Slower spin up time.
 
|-
 
|-
 
| [[Secondary]]
 
| [[Secondary]]
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Info}} Revives you with an electrical shock upon death.<br/>
+
{{Info}}Revives you with an electrical shock upon death.<br/>
{{Info}} The machine needs to be charged by dealing damage.<br/>
+
{{Info}}The machine needs to be charged by dealing damage.<br/>
{{Info}} It cannot revive if exploded.<br/>
+
{{Info}}It cannot revive if exploded.<br/>
{{Con}} All ammo is lost upon revival.
+
{{Con}}All ammo is lost upon revival.
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
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| [http://steamcommunity.com/id/sparkwire Sparkwire] (Model & Script)<br/>[http://steamcommunity.com/id/neodement NeoDement] (Script)
 
| [http://steamcommunity.com/id/sparkwire Sparkwire] (Model & Script)<br/>[http://steamcommunity.com/id/neodement NeoDement] (Script)
 
|
 
|
{{Pro}} +10% Move speed.<br/>
+
{{Pro}}+10% Move speed.<br/>
{{Pro}} +15% Damage done.<br/>
+
{{Pro}}+15% Damage done.<br/>
{{Pro}} +75% Health.<br/>
+
{{Pro}}+75% Health.<br/>
{{Con}} Disables use of Primary and Secondary slot.
+
{{Con}}Disables use of Primary and Secondary slot.
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Info}} On hit knocks back victim.<br/>
+
{{Info}}On hit knocks back victim.<br/>
{{Info}} 90 Damage is dealt if the victim is smashed into a wall.<br/>
+
{{Info}}90 Damage is dealt if the victim is smashed into a wall.<br/>
{{Con}} -40% Damage done.<br/>
+
{{Con}}-40% Damage done.<br/>
{{Con}} -30% Firing speed.
+
{{Con}}-30% Firing speed.
 
|-
 
|-
| rowspan="2"|{{Icon class|class=Engineer|link=Engineer}} <br/> [[Engineer]]
+
| rowspan="2"|{{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| [[Primary]]
 
| [[Primary]]
 
| [[File:Aw-Bulldog.png|100px]]<br/>'''The Bulldog'''
 
| [[File:Aw-Bulldog.png|100px]]<br/>'''The Bulldog'''
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Pro}} +Damage removes Sappers.<br/>
+
{{Pro}}+Damage removes Sappers.<br/>
{{Pro}} +50% Firing speed.<br/>
+
{{Pro}}+50% Firing speed.<br/>
{{Con}} -70% Clip size.<br/>
+
{{Con}}-70% Clip size.<br/>
{{Con}} -50% Bullet distance.
+
{{Con}}-50% Bullet distance.
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
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| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Info}} Buildings are built, repaired and upgraded by hurting enemies <br/>
+
{{Info}}Buildings are built, repaired and upgraded by hurting enemies <br/>
 
{{Info}}Sappers are removed in the same manner <br/>
 
{{Info}}Sappers are removed in the same manner <br/>
 
|-
 
|-
| rowspan="1"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
+
| rowspan="1"|{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 
| [[Secondary]]
 
| [[Secondary]]
 
| [[File:Aw-Electric_assurance.png|100px]]<br/>'''The Elektric Assurance'''
 
| [[File:Aw-Electric_assurance.png|100px]]<br/>'''The Elektric Assurance'''
 
| [http://steamcommunity.com/id/murphy7 Murphy] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| [http://steamcommunity.com/id/murphy7 Murphy] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Pro}} +25% [[ÜberCharge]] rate.<br/>
+
{{Pro}}+25% [[ÜberCharge]] rate.<br/>
{{Pro}} Can instantly deploy ÜberCharge at 20% or more.<br/>
+
{{Pro}}Can instantly deploy ÜberCharge at 20% or more.<br/>
{{Con}} Medic is unaffected by ÜberCharge.<br/>
+
{{Con}}Medic is unaffected by ÜberCharge.<br/>
{{Con}} -60% Heal rate.<br/>
+
{{Con}}-60% Heal rate.<br/>
{{Con}} -60% Overheal.
+
{{Con}}-60% Overheal.
 
|-
 
|-
| rowspan="4"|{{Icon class|class=Sniper|link=Sniper}} <br/> [[Sniper]]
+
| rowspan="4"|{{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| [[Primary]]
 
| [[Primary]]
 
| [[File:Item icon Sniper Rifle.png|100px]]<br/>
 
| [[File:Item icon Sniper Rifle.png|100px]]<br/>
Line 246: Line 245:
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Info}} Uses combo system.<br/>
+
{{Info}}Uses combo system.<br/>
{{Info}} Combo is reset upon missing.<br/>
+
{{Info}}Combo is reset upon missing.<br/>
{{Info}} Damage increases by 35% for every hit.<br/>
+
{{Info}}Damage increases by 35% for every hit.<br/>
{{Info}} 3rd hit will be a [[Crit]] and reset the combo.<br/>
+
{{Info}}3rd hit will be a [[Crit]] and reset the combo.<br/>
{{Pro}} +50% Faster move speed while zoomed in.<br/>
+
{{Pro}}+50% Faster move speed while zoomed in.<br/>
{{Con}} Can't charge.<br/>
+
{{Con}}Can't charge.<br/>
{{Con}} No [[Headshots]].
+
{{Con}}No [[Headshots]].
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
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| ez_jamin (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| ez_jamin (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Info}} Can climb walls.<br/>
+
{{Info}}Can climb walls.<br/>
{{Con}} -10% Damage done.<br/>
+
{{Con}}-10% Damage done.<br/>
{{Con}} -90% Firing speed.
+
{{Con}}-90% Firing speed.
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
Line 266: Line 265:
 
|[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Info}} Not polite, not efficient. Just a bloke with a plan to kill his wife.<br/>{{Info}} This weapon does not drop and is rewarded to valuable contributors
+
{{Info}}Not polite, not efficient. Just a bloke with a plan to kill his wife.<br/>{{Info}}This weapon does not drop and is rewarded to valuable contributors
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
Line 275: Line 274:
 
[http://steamcommunity.com/id/pie_tony Pie_Tony] (Texture)<br/>
 
[http://steamcommunity.com/id/pie_tony Pie_Tony] (Texture)<br/>
 
|
 
|
{{Info}} Press alt fire to throw the boomerang.<br/>{{Pro}} Can hit an enemy multiple times
+
{{Info}}Press alt fire to throw the boomerang.<br/>{{Pro}}Can hit an enemy multiple times
 
|-
 
|-
| rowspan="4"|{{Icon class|class=Spy|link=Spy}} <br/> [[Spy]]
+
| rowspan="4"|{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 
| [[Primary]]
 
| [[Primary]]
 
| [[File:bloody_hurtland.png|100px]]<br/>'''The Backdoor Bandit'''
 
| [[File:bloody_hurtland.png|100px]]<br/>'''The Backdoor Bandit'''
 
|[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model)<br/> [http://steamcommunity.com/id/lei-lei/ Lei Lei] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model)<br/> [http://steamcommunity.com/id/lei-lei/ Lei Lei] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Pro}} Shows no hurt indication to victim.<br/>
+
{{Pro}}Shows no hurt indication to victim.<br/>
{{Pro}} +25% More Accurate.<br/>
+
{{Pro}}+25% More Accurate.<br/>
{{Con}} Cannot Kill.
+
{{Con}}Cannot Kill.
 
|-
 
|-
 
| [[Primary]]
 
| [[Primary]]
Line 291: Line 290:
 
| [http://steamcommunity.com/id/seneorgoat SeneorGoat/LarryBraverman] (Model)<br/>[http://steamcommunity.com/id/roflmanwii Roflman] (Script)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| [http://steamcommunity.com/id/seneorgoat SeneorGoat/LarryBraverman] (Model)<br/>[http://steamcommunity.com/id/roflmanwii Roflman] (Script)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Pro}} Afterburn resistance.<br/>
+
{{Pro}}Afterburn resistance.<br/>
{{Pro}} +90% Fire damage resistance.
+
{{Pro}}+90% Fire damage resistance.
 
|-
 
|-
 
| [[Primary]]
 
| [[Primary]]
Line 298: Line 297:
 
|[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model & Script)<br/> [http://steamcommunity.com/id/Pie_Tony Pie_Tony] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|[http://steamcommunity.com/id/ViperSnake/ Viper Snake] (Model & Script)<br/> [http://steamcommunity.com/id/Pie_Tony Pie_Tony] (Texture)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Info}} On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning.<br/>
+
{{Info}}On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning.<br/>
{{Pro}} +20% Firing speed.<br/>
+
{{Pro}}+20% Firing speed.<br/>
{{Con}} -30% Damage done.
+
{{Con}}-30% Damage done.
 
|-
 
|-
 
| [[Melee]]
 
| [[Melee]]
Line 306: Line 305:
 
| [http://steamcommunity.com/id/Mico027 Mico27] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
| [http://steamcommunity.com/id/Mico027 Mico27] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)
 
|
 
|
{{Info}} Backstabs infects the victim.<br/>
+
{{Info}}Backstabs infects the victim.<br/>
{{Info}} Infection can be removed by a Medic or Health kit.<br/>
+
{{Info}}Infection can be removed by a Medic or Health kit.<br/>
{{Info}} Infection disables the victim after 4 seconds.<br/>
+
{{Info}}Infection disables the victim after 4 seconds.<br/>
{{Info}} The victim is killed after 8 seconds.<br/>
+
{{Info}}The victim is killed after 8 seconds.<br/>
{{Pro}} Does not remove disguise on a successful backstab.
+
{{Pro}}Does not remove disguise on a successful backstab.
 
|-
 
|-
 
|}
 
|}
Line 316: Line 315:
 
==List of Wearables==
 
==List of Wearables==
  
{| class="wikitable grid collapsible" width="80%" style="text-align: center;"
+
{| class="wikitable grid" width="80%" style="text-align: center;"
! class="header" width="100%" colspan="5" | Wearables
 
 
|-
 
|-
 
! class="header" width="7%" | Class
 
! class="header" width="7%" | Class
Line 331: Line 329:
 
| [http://steamcommunity.com/id/communistcakecommander Communist Cake] (Model)
 
| [http://steamcommunity.com/id/communistcakecommander Communist Cake] (Model)
 
|
 
|
{{Info}} "[[Wikipedia:On Melancholy Hill|Up On King of the Hill, there's a plastic tree.]]"<br/>
+
{{Info}}"[[Wikipedia:On Melancholy Hill|Up On King of the Hill, there's a plastic tree.]]"<br/>
{{Info}} Earned by completing all 10 Weaponiser Achievements.<br/>
+
{{Info}}Earned by completing all 10 Weaponiser Achievements.<br/>
{{Info}} If earned before the 17th December 2010, it will become 'Vintage' on that date.<br/>
+
{{Info}}If earned before the 17th December 2010, it will become 'Vintage' on that date.<br/>
{{Info}} The Vintage version has a different skin
+
{{Info}}The Vintage version has a different skin.
 
|-
 
|-
 
|}
 
|}

Revision as of 01:18, 28 February 2011

Now THIS is a nice weapon.
The Sniper on these custom weapons

Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.

Gameplay demonstration

Basic Use

Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.

Player Commands

As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:

  • ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
  • achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
  • info <weapon name> - Displays the name, class and statistics for the specified item.
  • loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
  • news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.

Achievements

Class Title Weapon Criteria
[[File:Leaderboard class
  1. default.png|link=Classes|20px|bottom]]
    All
Undroppable Force N/A Obtain every single drop weapon.
Leaderboard class scout.png
Scout
Atomic Safety The Atomic Bat Avoid fatal damage by using evasiveness.
Attention Grabber The Perceptionist Disorientate 20 Heavies while they're firing.
Leaderboard class pyro.png
Pyro
Flamotional Outburst The Gentle Manne's Olde Firecannone Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times.
Leaderboard class heavy.png
Heavy
Bone-Breaking Brawl The Fists of Steel Using The Fists of Steel, smash 20 enemies into walls.
Shocker Union The Electroshock Deploy The Electroshock 3 times in one life.
Leaderboard class sniper.png
Sniper
Designated Target The Walkabout Perform a full combo on one enemy.
The Walk of Glory The Walkabout Perform 2 Combos with The Walkabout in one Life.
Leaderboard class spy.png
Spy
Eternal Sunshine of the Spotless Mind The Heart Opener Have 3 enemies infected at once.
Packing Heat The Fire-Retardant Suit Absorb a total of 2000 Fire damage using The Fire-Retardant Suit.

List of Weapons

Class Slot Weapon name Authors Attributes
Leaderboard class scout.png
Scout
Primary Nailgun.png

The Nailgun

CharlesMan (Script)

Pictogram plus.png +50% Damage done.
Pictogram minus.png -50% Clip size.

Primary Aw-Lever rifle.png
The Perceptionist
DanielAwesomo (Model)
Mecha the Slag (Script)

Pictogram plus.png Disorientates on impact.
Pictogram minus.png -40% Clip size.
Pictogram minus.png -20% Firing speed.

Melee Aw-Atomic bat.png
The Atomic Bat
BANG! (Model)
Mecha the Slag (Script)

Pictogram plus.png +30% Firing speed.
Pictogram plus.png Each hit adds 7% evasiveness.
Pictogram info.png Evasiveness is subtracted from damage taken.
Pictogram info.png Evasiveness is ineffective against melee.
Pictogram minus.png -90% Damage done.
Pictogram minus.png No random Critical hits.

Leaderboard class soldier.png
Soldier
Primary Aw-Matador.png
The Matador
Sgt Pepper (Model)
Mecha the Slag (Script)

Pictogram plus.png Rockets are semi-controllable.
Pictogram plus.png +30% Explosion Radius.
Pictogram minus.png -10% Damage Done.
Pictogram minus.png -25% Projectile Speed.

Melee Aw-Marauders mace.png
The Marauder's Mace
MasterGir (Model)
Mecha the Slag (Script)

Pictogram plus.png Performs a small earthquake if switched to prior to landing after a rocket jump.
Pictogram minus.png -20% Slower Firing Speed.

Leaderboard class pyro.png
Pyro
Primary Aw-Pilot light.png
The Pilot Light
Pogo (Model)
Mecha the Slag (Script)

Pictogram plus.png Airblasts can now be charged, which will push enemies further.
Pictogram plus.png Reflected projectiles are now full Crits instead of Mini-Crits.
Pictogram plus.png +10% Afterburn duration.
Pictogram minus.png +40% Airblast cost.
Pictogram minus.png -40% Damage done.

Secondary Aw-Firecannone.png

The Gentle Manne's Olde Firecannone

Mecha the Slag (Script)
Nirrti (Model & Texture)

Pictogram plus.png Alt click explodes the flare.
Pictogram minus.png Flare does no damage otherwise.
Pictogram minus.png No random Critical hits.

Melee Aw-Endless carnage.png
The Endless Carnage
Mecha the Slag (Script)
Nirrti (Model)
LT_Commander (Texture)

Pictogram plus.png +30 Max Health
Pictogram plus.png +30% Firing speed.
Pictogram plus.png On hit: +20 Health.
Pictogram minus.png -50% Damage done.

Melee Aw-American gothic.png
The American Gothic
Mecha the Slag (Script)
Hideous (Model)

Pictogram plus.png 70% Faster taunt speed on wearer.

Leaderboard class demoman.png
Demoman
Primary Aw-Rainman.png
The RainMan
Kosai106 (Model)
Mecha the Slag (Script)

Pictogram info.png Leaves a trail of three Grenades.
Pictogram minus.png Each grenade deals -50% damage.
Pictogram minus.png -50% Clip size.

Leaderboard class heavy.png
Heavy
Primary Aw-Maxine.png

Maxine

Svdl (Model)
Mecha the Slag (Script)

Pictogram plus.png +75% Speed while firing.
Pictogram minus.png Will always fire when spun up.
Pictogram minus.png 15% Slower spin up time.

Secondary Aw-Electroshocker.png
The Electroshock
Mecha the Slag (Script)

Pictogram info.png Revives you with an electrical shock upon death.
Pictogram info.png The machine needs to be charged by dealing damage.
Pictogram info.png It cannot revive if exploded.
Pictogram minus.png All ammo is lost upon revival.

Melee Aw-Drill.png
The Drill
Sparkwire (Model & Script)
NeoDement (Script)

Pictogram plus.png +10% Move speed.
Pictogram plus.png +15% Damage done.
Pictogram plus.png +75% Health.
Pictogram minus.png Disables use of Primary and Secondary slot.

Melee FvN fists of steel.png

The Fists of Steel

Mecha the Slag (Script)

Pictogram info.png On hit knocks back victim.
Pictogram info.png 90 Damage is dealt if the victim is smashed into a wall.
Pictogram minus.png -40% Damage done.
Pictogram minus.png -30% Firing speed.

Leaderboard class engineer.png
Engineer
Primary Aw-Bulldog.png
The Bulldog
Mecha the Slag (Script)

Pictogram plus.png +Damage removes Sappers.
Pictogram plus.png +50% Firing speed.
Pictogram minus.png -70% Clip size.
Pictogram minus.png -50% Bullet distance.

Melee Aw-Blizzard Builder.png
The Blizzard Builder
Mecha the Slag (Script)

Pictogram info.png Buildings are built, repaired and upgraded by hurting enemies
Pictogram info.png Sappers are removed in the same manner

Leaderboard class medic.png
Medic
Secondary Aw-Electric assurance.png
The Elektric Assurance
Murphy (Model)
Mecha the Slag (Script)

Pictogram plus.png +25% ÜberCharge rate.
Pictogram plus.png Can instantly deploy ÜberCharge at 20% or more.
Pictogram minus.png Medic is unaffected by ÜberCharge.
Pictogram minus.png -60% Heal rate.
Pictogram minus.png -60% Overheal.

Leaderboard class sniper.png
Sniper
Primary Item icon Sniper Rifle.png

The Walkabout

Mecha the Slag (Script)

Pictogram info.png Uses combo system.
Pictogram info.png Combo is reset upon missing.
Pictogram info.png Damage increases by 35% for every hit.
Pictogram info.png 3rd hit will be a Crit and reset the combo.
Pictogram plus.png +50% Faster move speed while zoomed in.
Pictogram minus.png Can't charge.
Pictogram minus.png No Headshots.

Melee Aw-Sickle.png
The Khopesh Climber
ez_jamin (Model)
Mecha the Slag (Script)

Pictogram info.png Can climb walls.
Pictogram minus.png -10% Damage done.
Pictogram minus.png -90% Firing speed.

Melee AW-AmateurWithFeelings.png
The Amateur with Feelings
Mecha the Slag (Script)

Pictogram info.png Not polite, not efficient. Just a bloke with a plan to kill his wife.
Pictogram info.png This weapon does not drop and is rewarded to valuable contributors

Melee Aw-kangaroo catcher.png
The Kangaroo Catcher

Mecha the Slag (Script)
Hideous (Model)
Pie_Tony (Texture)

Pictogram info.png Press alt fire to throw the boomerang.
Pictogram plus.png Can hit an enemy multiple times

Leaderboard class spy.png
Spy
Primary Aw-Bloody hurtland.png
The Backdoor Bandit
Viper Snake (Model)
Lei Lei (Texture)
Mecha the Slag (Script)

Pictogram plus.png Shows no hurt indication to victim.
Pictogram plus.png +25% More Accurate.
Pictogram minus.png Cannot Kill.

Primary Aw-Fire belt.png

The Fire retardant suit

SeneorGoat/LarryBraverman (Model)
Roflman (Script)
Mecha the Slag (Script)

Pictogram plus.png Afterburn resistance.
Pictogram plus.png +90% Fire damage resistance.

Primary Aw-Red9.png
The Great Escape
Viper Snake (Model & Script)
Pie_Tony (Texture)
Mecha the Slag (Script)

Pictogram info.png On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning.
Pictogram plus.png +20% Firing speed.
Pictogram minus.png -30% Damage done.

Melee Aw-Heart opener.png
The Heart Opener
Mico27 (Model)
Mecha the Slag (Script)

Pictogram info.png Backstabs infects the victim.
Pictogram info.png Infection can be removed by a Medic or Health kit.
Pictogram info.png Infection disables the victim after 4 seconds.
Pictogram info.png The victim is killed after 8 seconds.
Pictogram plus.png Does not remove disguise on a successful backstab.

List of Wearables

Class Slot Item name Authors Attributes
Leaderboard class soldier.pngLeaderboard class demoman.pngLeaderboard class engineer.pngLeaderboard class medic.pngLeaderboard class spy.png
Multiple Classes
Head 120px

The Rad Rap

Communist Cake (Model)

Pictogram info.png "Up On King of the Hill, there's a plastic tree."
Pictogram info.png Earned by completing all 10 Weaponiser Achievements.
Pictogram info.png If earned before the 17th December 2010, it will become 'Vintage' on that date.
Pictogram info.png The Vintage version has a different skin.

Known Bugs

  • Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
  • Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Some weapons have no viewmodels whatsoever.
  • Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
  • Using Your Eternal Reward with The Great Escape can sometimes cause a Spy's disguise to have weapons equipped that do not belong to that class, e.g. a Scout carrying a Minigun.

Trivia

External Links