Difference between revisions of "User:GrampaSwood/DFT/Scout/Melee"

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(Scout melee finished, except for Sandman ball)
 
Line 148: Line 148:
 
|  minicrit            = 20
 
|  minicrit            = 20
 
|  bleeding            = {{tooltip|8 / s|4 / tick}}<br/>40 total
 
|  bleeding            = {{tooltip|8 / s|4 / tick}}<br/>40 total
|  bleeding minicrit    = {{tooltip|10.8 / s|5.4 / tick}}<br/>54 total
+
|  bleeding minicrit    = {{tooltip|10 / s|5 / tick}}<br/>50 total
  
 
|  splash damage        = yes
 
|  splash damage        = yes
|  splash damage number = <div style="float:left">{{botignore|Direct hit}}:</div> 4-24<br><div style="float:left">Explosion:</div> 4-13
+
|  splash damage number = <div style="float:left">{{botignore|Direct hit}}:</div> 4-24<br><div style="float:left">Explosion:</div> 4-14
 
|  splash min %        = 30
 
|  splash min %        = 30
|  splash radius        = {{Tooltip|0.95m|3.1 ft, 50 Hammer units}}
+
|  splash radius        = {{Tooltip|50 Hammer units|0.95m, 3.1 ft}}
 
|  splash reduction    = 1% / {{Tooltip|0.7|Hammer units}}
 
|  splash reduction    = 1% / {{Tooltip|0.7|Hammer units}}
|  selfdamage          = 4-13
+
|  selfdamage          = 4-14
  
 
| function times        = yes
 
| function times        = yes

Revision as of 13:25, 15 August 2024

Scout.png

This is the page for the Scout's melee weapon Damage and Function times.

Bat

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Sandman

Melee damage

See also: Damage
Identical to: Bat
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Baseball

See also: Damage
Damage and function times
Shot type Projectile
Damage type Melee
Ranged or Melee damage? Melee
Effect Slows proportionally to time traveled
Damage
Base damage 100% 15
Critical 45
Mini-crit 20
Function times
Attack interval 0.25 s
Recharge time 10 s
Values are approximate and determined by community testing.

Candy Cane

See also: Damage
Identical to: Bat
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Boston Basher

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Self-damage 18 + bleeding
58 total
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Sun-on-a-Stick

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 26
Critical 79
Mini-crit 35
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Fan O'War

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100%
Players:
9
8
Critical 26
Function times
Attack interval 0.5 s
Effect duration 15 s
Values are approximate and determined by community testing.

Atomizer

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 30
Critical 89
Mini-crit 40
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Wrap Assassin

Melee damage

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 12
Critical 37
Mini-crit 17
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Bauble

See also: Damage
Damage and function times
Shot type Projectile
Damage type Melee
Ranged or Melee damage? Melee
Effect Causes bleeding
Damage
Base damage 100% 15
Critical 45
Mini-crit 20
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Splash damage
Minimum splash 30% 50 Hammer units
Splash damage dealt
Direct hit:
4-24
Explosion:
4-14
Damage reduction 1% / 0.7
Self-damage 4-14
Function times
Attack interval 0.25 s
Recharge time 7.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.