Difference between revisions of "Health"
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==See also== | ==See also== | ||
*[[Healing]] | *[[Healing]] | ||
+ | *[[Pickups]] | ||
{{Pickup_Nav}} | {{Pickup_Nav}} | ||
[[Category:Halloween]] | [[Category:Halloween]] |
Revision as of 03:39, 8 March 2011
Health | ||
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Pickup Type: | Health |
“ | Thanks for the aid.
Click to listen
— The Soldier
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” |
Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found with each restoring a different amount of hitpoints depending on the size of the pickup and the class you're currently playing. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.
A player can be healed by several different methods, including healing by friendly Medics. Since these pickups are a vital item in combat be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.
Contents
Health Kits
- Small (Pill Bottle/Chocolate Bar) 20.5% heal (10 second respawn time)
- Medium (First Aid Kit/Candy Tin/Meat) 50% heal (10 second respawn time)
- Large (Ice Cooler/Cauldron) 100% heal (10 second respawn time)
Health kit comparison table
Class | |||
---|---|---|---|
Scout (Sandman equipped) (Special Delivery pack equipped) |
26 23 31 |
63 55 75 |
125 110 150 |
Soldier | 41 | 100 | 200 |
Pyro (Back Scratcher equipped) |
36 54 |
88 132 |
175 263† |
20px Demoman (Eyelander or HHHH equipped, 0 heads) (Eyelander or HHHH equipped, 1 head) (Eyelander or HHHH equipped, 2 heads) (Eyelander or HHHH equipped, 3 heads) (Eyelander or HHHH equipped, 4+ heads) (Claidheamh Mòr equipped) |
36 31 34 37 40 43 33 |
88 75 83 90 98 105 80 |
175 150 165 180 195 210 160 |
Heavy (Dalokohs Bar for 30 seconds) (Warrior's Spirit equipped) |
62 72 57 |
150 175 140 |
300 350 280 |
Engineer (Gunslinger equipped) |
26 31 |
63 75 |
125 150 |
Medic (Vita-Saw equipped) |
31 29 |
75 70 |
150 140 |
Sniper (Darwin's Danger Shield equipped) |
26 31 |
63 75 |
125 150 |
Spy | 26 | 63 | 125 |
Civilian | 11 | 25 | 50 |
- †Theoretical value. Heal received from pickups does not exceed the class' maximum health.
Other health sources
Health dispensers
- Dispensers (Level 1 - 10HP/sec ; Level 2 - 15HP/sec ; Level 3 - 20HP/sec)
- Resupply Lockers 100% heal
- Carts (10HP/sec)
Dropped items
- Small health kit - Dropped by players that are killed by a Scout who has the Candy Cane equipped.
- Sandvich - If dropped by a Heavy upon death, a Sandvich will heal a Scout for 75 HP and all other classes for 50. If the Heavy drops the Sandvich using alt-fire, it heals 50% of total health.
- Dalokohs Bar - If dropped by a Heavy upon death, a Dalokohs Bar will heal a Scout for 75 HP and all other classes for 50.
- Buffalo Steak Sandvich - Much like the Sandvich, if dropped by a Heavy upon death, a Buffalo Steak Sandvich will heal a Scout for 75 HP and all other classes for 50. If the Heavy drops the Sandvich using alt-fire, it heals 50% of total health.
Weapons that give health
- Mad Milk restores health equal to 75% of the damage a friendly player inflicts on milk-coated enemies.
- Black Box (15HP/hit)
- Powerjack (75HP/kill)
- Back Scratcher (50% increased health from pickups)
- Eyelander (15HP/kill)
- Sandvich (300 HP when eaten over 4 seconds)
- Dalokohs Bar (60 HP when eaten over 4 seconds and also grants the Heavy an extra 50 health)
- Medi Gun/Kritzkrieg (24HP/sec to 72HP/sec)
- Blutsauger (3HP/hit)
- Crusader's Crossbow (75 HP at point blank, 112 HP at medium range, 150 HP on long range)
- Amputator taunt puts a health restoring effect on all nearby allies (From 105 up to 315 HP over 4.2 seconds, depending on how long ago the healing target was last damaged)
- The Medic's Oktoberfest taunt (11 HP over 4 seconds)
Gallery
Pickups and dispensing units
Medium Health Pickup on Medieval mode map DeGroot Keep
Level 1 Dispenser
Payload carts
Weapons that give health
Particle effects
Medic Call
The particle emitted from players with a health-drain penalty (for example, the Gloves of Running Urgently)
Strategy
- Use health pickups to instantly extinguish fire.
- Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
- Staying next to a Dispenser or cart in battle can give you an advantage.
- As Spy, it is possible to use health pickups even at full health in order to change the displayed health of your disguise.
- Note that unlike the Medi Gun, Kritzkrieg, Eyelander and Powerjack, any health pickups will not overheal you.
- The Heavy can recharge an alt-fire dropped Sandvich by picking up any health kit, assuming he already has full HP when he does so. Consider dropping the Sandvich for a teammate instead of letting them pick up a small health kit. This will recover 50% of their health instead of 20.5%
Trivia
- The sound for picking up a health kit is the same for getting health in Half-Life, another Valve game.
See also
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