Difference between revisions of "User:GrampaSwood/DFT/Soldier/Primary"
< User:GrampaSwood | DFT
GrampaSwood (talk | contribs) (Pausing this until I have the mentioned params) |
GrampaSwood (talk | contribs) |
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== Rocket Launcher == | == Rocket Launcher == | ||
− | {{Damage table | + | {{Damage table/Sandbox |
| type = [[Projectiles|Projectile]] | | type = [[Projectiles|Projectile]] | ||
| damagetype = Explosive | | damagetype = Explosive | ||
Line 16: | Line 16: | ||
| ramp up = 112 | | ramp up = 112 | ||
| fall off = 48 | | fall off = 48 | ||
− | | point blank = | + | | point blank = 112 |
− | | medium range = | + | | medium range = 66 |
− | | long range = | + | | long range = 48 |
− | | minicrit = | + | | minicrit = {{tooltip|122|Long range}}-{{tooltip|151|Point blank}} |
− | | crit = | + | | crit = 270 |
| splash damage = yes | | splash damage = yes | ||
| splash min % = 50 | | splash min % = 50 | ||
| splash radius = {{Tooltip|146 Hammer units|2.8m, 9.1 ft}} | | splash radius = {{Tooltip|146 Hammer units|2.8m, 9.1 ft}} | ||
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | ||
+ | | splash close = 56-91 | ||
+ | | splash medium = 33-59 | ||
+ | | splash long = 24-42 | ||
+ | | splash minicrit = 61-110 | ||
+ | | splash crit = 135-245 | ||
| selfdamage = 45-85 | | selfdamage = 45-85 | ||
| selfdamage jump = 32-46 | | selfdamage jump = 32-46 | ||
Line 35: | Line 40: | ||
== Direct Hit == | == Direct Hit == | ||
− | {{Damage table | + | {{Damage table/Sandbox |
| type = [[Projectiles|Projectile]] | | type = [[Projectiles|Projectile]] | ||
| damagetype = {{common string|Explosive}} | | damagetype = {{common string|Explosive}} | ||
Line 45: | Line 50: | ||
| ramp up = 140 | | ramp up = 140 | ||
| fall off = 59 | | fall off = 59 | ||
− | | point blank = | + | | point blank = 140 |
− | | medium range = | + | | medium range = 83 |
− | | long range = | + | | long range = 59 |
− | | minicrit = | + | | minicrit = {{tooltip|152|Long range}}-{{tooltip|189|Point blank}} |
| crit = 338 | | crit = 338 | ||
| splash damage = yes | | splash damage = yes | ||
| splash min % = 50 | | splash min % = 50 | ||
+ | | splash close = 67-94 | ||
+ | | splash medium = 41-54 | ||
+ | | splash long = 30-42 | ||
+ | | splash minicrit = 76-99 | ||
+ | | splash crit = 169-239 | ||
| splash radius = {{tooltip|44 Hammer units|83.82 cm, 2.75 ft}} | | splash radius = {{tooltip|44 Hammer units|83.82 cm, 2.75 ft}} | ||
| splash reduction = 1% / {{tooltip|0.86|Hammer units}} | | splash reduction = 1% / {{tooltip|0.86|Hammer units}} | ||
Line 67: | Line 77: | ||
== Liberal Launcher == | == Liberal Launcher == | ||
− | {{Damage table | + | {{Damage table/Sandbox |
| type = [[Projectiles|Projectile]] | | type = [[Projectiles|Projectile]] | ||
| damagetype = {{common string|Explosive}} | | damagetype = {{common string|Explosive}} | ||
Line 77: | Line 87: | ||
| ramp up = 84 | | ramp up = 84 | ||
| fall off = 36 | | fall off = 36 | ||
− | | point blank = | + | | point blank = 84 |
− | | medium range = | + | | medium range = 50 |
− | | long range = | + | | long range = 36 |
− | | minicrit = 91-114 | + | | minicrit = {{tooltip|91|Long range}}-{{tooltip|114|Close range}} |
| crit = 203 | | crit = 203 | ||
| splash damage = yes | | splash damage = yes | ||
| splash min % = 50 | | splash min % = 50 | ||
+ | | splash close = 42-76 | ||
+ | | splash medium = 25-45 | ||
+ | | splash long = 18-32 | ||
+ | | splash minicrit = 46-80 | ||
+ | | splash crit = 101-183 | ||
| splash radius = {{tooltip|146 Hammer units|2.8m, 9.1 ft}} | | splash radius = {{tooltip|146 Hammer units|2.8m, 9.1 ft}} | ||
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | ||
Line 93: | Line 108: | ||
| reload first = 0.92 s | | reload first = 0.92 s | ||
| reload more = 0.8 s | | reload more = 0.8 s | ||
+ | }} | ||
+ | |||
+ | == Cow Mangler 5000 == | ||
+ | See stock | ||
+ | |||
+ | == Beggar's Bazooka == | ||
+ | {{Damage table/Sandbox | ||
+ | | type = [[Projectiles|Projectile]] | ||
+ | | damagetype = {{common string|Explosive}} | ||
+ | | rangetype = {{common string|Ranged}} | ||
+ | |||
+ | | damage = yes | ||
+ | | base = 90 | ||
+ | | ramp up % = 125 | ||
+ | | ramp up = 112 | ||
+ | | fall off = 48 | ||
+ | | point blank = 105-112 | ||
+ | | medium range = 50-90 | ||
+ | | long range = 24-48 | ||
+ | | minicrit = 122-151 | ||
+ | | crit = 270 | ||
+ | | splash damage = yes | ||
+ | | splash min % = 50 | ||
+ | | splash close = 55-97 | ||
+ | | splash medium = 33-54 | ||
+ | | splash long = 24-40 | ||
+ | | splash minicrit = 68-120 | ||
+ | | splash crit = 135-231 | ||
+ | | splash radius = {{Tooltip|2.2 meters|7.3 ft, 117 HU}} | ||
+ | | splash reduction = 1% / {{Tooltip|2.33|Hammer units}} | ||
+ | | selfdamage = 27-89 / {{Tooltip|90|Overload self-damage}} | ||
+ | | selfdamage jump = 27-46 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.24 s | ||
+ | | reload first = 1.196 s | ||
+ | | reload more = 1.04 s | ||
+ | }} | ||
+ | |||
+ | == Air Strike == | ||
+ | {{Damage table | ||
+ | | type = [[Projectiles|Projectile]] | ||
+ | | damagetype = {{common string|Explosive}} | ||
+ | | rangetype = {{common string|Ranged}} | ||
+ | |||
+ | | damage = yes | ||
+ | | base = 76 | ||
+ | | ramp up % = 125 | ||
+ | | ramp up = 96 | ||
+ | | fall off = 40 | ||
+ | | point blank = 90-95 | ||
+ | | medium range = 42-75 | ||
+ | | long range = 20-40 | ||
+ | | minicrit = 103-129 | ||
+ | | crit = 230 | ||
+ | | splash damage = yes | ||
+ | | splash min % = 50 | ||
+ | | splash close = 48-80 | ||
+ | | splash medium = 28-51 | ||
+ | | splash long = 20-34 | ||
+ | | splash minicrit = 52-86 | ||
+ | | splash crit = 115-203 | ||
+ | | splash radius = {{tooltip|2.5m|8.19 ft, 131 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> {{tooltip|2m|6.56 ft,105 Hammer units}} | ||
+ | | splash reduction = 1% / {{Tooltip|5.25m|2 ft, 2.62 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> 1% / {{tooltip|4.18m|1.6 ft, 2.09 Hammer units}} | ||
+ | | selfdamage = 23-75 | ||
+ | | selfdamage jump = 23-39 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = <div style="float:left">Normal:</div> 0.8 s<br><div style="float:left">Rocket jumping:</div> 0.28 s | ||
+ | | reload first = 0.92 s | ||
+ | | reload more = 0.8 s | ||
}} | }} |
Revision as of 14:44, 29 August 2024
A todo list has been written for this article. The specific instructions are:
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This is the page for the Soldier's Primary weapon Damage and Function times.
Contents
Rocket Launcher
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Point blank | 112 | |
Medium range | 66 | |
Long range | 48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 146 Hammer units |
Close range | 56-91 | |
Medium range | 33-59 | |
Long range | 24-42 | |
Mini-Crit | 61-110 | |
Critical hits | 135-245 | |
Damage reduction | 1% / 2.88 | |
Self-damage | 45-85 | |
Self damage (rocket jump) | 32-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Direct Hit
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 113 |
Maximum fall-off | 52.8% | 59 |
Point blank | 140 | |
Medium range | 83 | |
Long range | 59 | |
Critical | 338 | |
Mini-crit | 152-189 | |
Splash damage | ||
Minimum splash | 50% | 44 Hammer units |
Close range | 67-94 | |
Medium range | 41-54 | |
Long range | 30-42 | |
Mini-Crit | 76-99 | |
Critical hits | 169-239 | |
Damage reduction | 1% / 0.86 | |
Self-damage | 45-85 | |
Self damage (rocket jump) | 32-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Black Box
See stock
Liberal Launcher
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 84 |
Base damage | 100% | 68 |
Maximum fall-off | 52.8% | 36 |
Point blank | 84 | |
Medium range | 50 | |
Long range | 36 | |
Critical | 203 | |
Mini-crit | 91-114 | |
Splash damage | ||
Minimum splash | 50% | 146 Hammer units |
Close range | 42-76 | |
Medium range | 25-45 | |
Long range | 18-32 | |
Mini-Crit | 46-80 | |
Critical hits | 101-183 | |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 20-35 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Cow Mangler 5000
See stock
Beggar's Bazooka
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 52.8% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 2.2 meters |
Close range | 55-97 | |
Medium range | 33-54 | |
Long range | 24-40 | |
Mini-Crit | 68-120 | |
Critical hits | 135-231 | |
Damage reduction | 1% / 2.33 | |
Self-damage | 27-89 / 90 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.24 s | |
Reload (first) | 1.196 s | |
Reload (consecutive) | 1.04 s | |
Values are approximate and determined by community testing. |
Air Strike
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 96 |
Base damage | 100% | 76 |
Maximum fall-off | 52.8% | 40 |
Point blank | 90-95 | |
Medium range | 42-75 | |
Long range | 20-40 | |
Critical | 230 | |
Mini-crit | 103-129 | |
Splash damage | ||
Minimum splash | 50% | 2.5m Rocket jumping: 2m
|
Damage reduction | 1% / 5.25m Rocket jumping: 1% / 4.18m
| |
Self-damage | 23-75 | |
Self damage (rocket jump) | 23-39 | |
Function times | ||
Attack interval | Normal: 0.8 sRocket jumping: 0.28 s
| |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |