Difference between revisions of "Template:Surviving fire table"
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| {{lang | | {{lang | ||
| en = Picking up a [[health]] pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death. | | en = Picking up a [[health]] pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death. | ||
− | | es = Al recoger un [[botiquín]], fiambrera o cualquier munición de un Heavy<br>mientras llevaba una fiambrera antes de morir. | + | | es = Al recoger un [[Health/es|botiquín]], fiambrera o cualquier munición de un Heavy<br>mientras llevaba una fiambrera antes de morir. |
| nl = Door een [[health/nl|medikit]], een op de grond gegooide broodtrommelvoorwerp,<br> of een munitiedoos van een dode Heavy die een broodtrommelvoorwerp vasthield toen hij stierf op te pakken. | | nl = Door een [[health/nl|medikit]], een op de grond gegooide broodtrommelvoorwerp,<br> of een munitiedoos van een dode Heavy die een broodtrommelvoorwerp vasthield toen hij stierf op te pakken. | ||
| pt-br = Coletar um [[Health/pt-br|kit médico]], item de lanche jogado <br>ou uma caixa de munição caída de um Heavy morto que estava segurando um item de lanche antes de morrer. | | pt-br = Coletar um [[Health/pt-br|kit médico]], item de lanche jogado <br>ou uma caixa de munição caída de um Heavy morto que estava segurando um item de lanche antes de morrer. | ||
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| es = Recibir curación de un {{cl|Medic}}, [[Dispenser/es|dispensador]] o [[Payload/es#Vagoneta|vagoneta]] durante un segundo completo. | | es = Recibir curación de un {{cl|Medic}}, [[Dispenser/es|dispensador]] o [[Payload/es#Vagoneta|vagoneta]] durante un segundo completo. | ||
| nl = Genezing door een {{cl|Medic}}, [[Dispenser/nl|Dispenser]], of een [[Payload/nl#Karren|Springladingskar]] voor één volle seconde. | | nl = Genezing door een {{cl|Medic}}, [[Dispenser/nl|Dispenser]], of een [[Payload/nl#Karren|Springladingskar]] voor één volle seconde. | ||
− | | pt-br = Ser curado por um {{cl|Medic}}, | + | | pt-br = Ser curado por um {{cl|Medic}}, {{item link|Dispenser}} ou [[Payload/pt-br#Carrinhos|carrinho de Carga Explosiva]] por 1 segundo. |
}} | }} | ||
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}} | }} | ||
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− | | [[File:Airblast.png|50px|link=Compression blast{{if lang}}]]<br>[[Compression blast{{if lang}}|{{ | + | | [[File:Airblast.png|50px|link=Compression blast{{if lang}}]]<br>[[Compression blast{{if lang}}|{{common string|Compression blast}}]] |
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− | }}]] | ||
| {{lang | | {{lang | ||
| en = Being airblasted by a friendly Pyro. | | en = Being airblasted by a friendly Pyro. | ||
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}} | }} | ||
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− | | [[File:Charging.png|80px|link=Charging{{if lang}}]]<br>[[Charging{{if lang}}|{{ | + | | [[File:Charging.png|80px|link=Charging{{if lang}}]]<br>[[Charging{{if lang}}|{{common string|Charging}}]] |
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− | }}]] | ||
| {{lang | | {{lang | ||
| en = [[Charging]] with any [[Demoman shield]]. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished. | | en = [[Charging]] with any [[Demoman shield]]. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished. | ||
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! class="header" | {{Common string|Notes}} | ! class="header" | {{Common string|Notes}} | ||
|- | |- | ||
− | | [[File:Health particle red.png|100px|link=Healing{{if lang}}]]<br>{{ | + | | [[File:Health particle red.png|100px|link=Healing{{if lang}}]]<br>{{common string|Healing}} |
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− | }} | ||
| {{lang | | {{lang | ||
| en = Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the [[Blutsauger]] or the [[Concheror]]. | | en = Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the [[Blutsauger]] or the [[Concheror]]. |
Revision as of 17:47, 22 September 2024
Instant extinguish | Notes |
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Pickups |
Picking up a health pack, thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death. |
Resupply locker |
Touching a Resupply locker, switching class in the spawn room, or switching Loadout while in the spawn room. |
Water |
Entering water below eye level. Puddles and low-level water (such as in the sewer tunnels in 2Fort) do not extinguish a burning player. |
Healing |
Being healed by a Medic, Dispenser, or Payload cart for a full second. |
ÜberCharge |
Being the recipient of a stock ÜberCharge. Being ÜberCharged by a Kritzkrieg, Quick-Fix, or Vaccinator does not affect the rate at which fire is extinguished by healing. |
Container-based liquids |
Being splashed with Mad Milk, Mutated Milk, Gas Passer, Jarate, or Self-Aware Beauty Mark from a teammate or after being airblasted. These items can also extinguish the wielder themselves by throwing their respective containers at their feet. |
Compression blast |
Being airblasted by a friendly Pyro. |
Thermal Thruster |
Being near a friendly Pyro when they land with the Thermal Thruster. |
Dead Ringer |
Activating the Dead Ringer as a Spy. |
Spy-cicle |
Having the Spy-cicle as the active weapon while burning. |
Manmelter |
Being extinguished by the alt-fire of a friendly Pyro's Manmelter. |
Conniver's Kunai |
Backstabbing someone with the Conniver's Kunai. |
Charging |
Charging with any Demoman shield. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished. |
Sydney Sleeper |
Being hit by a friendly Sniper's Sydney Sleeper. |
Darwin's Danger Shield |
Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage. |
Mitigating fire damage | Notes |
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Healing |
Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second. Any kind of passive or on-hit/kill healing, such as the Blutsauger or the Concheror. |
Bonk! Atomic Punch |
Drinking the Bonk! Atomic Punch stops any afterburn damage, but does not extinguish the fire. Additionally, the damage taken from the fire causes a slowdown effect after the Bonk! effect wears off. |
Health |
Equipping weapons that increase the player's maximum health, such as the Bootlegger or Battalion's Backup. |
Damage resistance |
Being under the effects of a damage resistance, such as cloaking or the Sun-on-a-Stick. |
Documentation for Surviving fire table
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Surviving fire table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, nl, pt-br (add) |