Difference between revisions of "Talk:Critical hits"
Dingdong1232 (talk | contribs) (→Counter-Strike's random bullet spread headshotting you several times to a quick death was the inspiration of random critical hits.) |
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:::::# Seems like random crits are partially inspired by Counter-Strike's spread pattern system. The only issue is that it's not really mentioned in the article explicitly, and (imo) it feels kind of odd to mention "random crits are inspired by the spread pattern system in Counter-Strike sometimes causing a "lucky headshot"". This feels more like saying "Robin Walker being bad at spray control in CS is what inspired random crits". I'm not sure on a good way to phrase this particular inspiration without seeming like CS' spread patterns are luck-based or without accidentally insulting Robin Walker's spray control ability.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 01:49, 10 October 2024 (UTC) | :::::# Seems like random crits are partially inspired by Counter-Strike's spread pattern system. The only issue is that it's not really mentioned in the article explicitly, and (imo) it feels kind of odd to mention "random crits are inspired by the spread pattern system in Counter-Strike sometimes causing a "lucky headshot"". This feels more like saying "Robin Walker being bad at spray control in CS is what inspired random crits". I'm not sure on a good way to phrase this particular inspiration without seeming like CS' spread patterns are luck-based or without accidentally insulting Robin Walker's spray control ability.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 01:49, 10 October 2024 (UTC) | ||
− | :::::: Definitely exaggerating, but you do sometimes see scrubs win rounds with random headshots. In my opinion, these mechanics bring a layer of intensity to the game, but it seem like neither fans of these games took them well. I made this discussion page because I couldn't figure out how to fit it either, but it's out here now. Better have something than nothing. The end justifies the means, y'know? I should've expect this with a wiki, it's over-rigid. It's also just really confusing. | + | :::::: Definitely exaggerating, but you do sometimes see scrubs win rounds with random headshots. In my opinion, these mechanics bring a layer of intensity to the game, but it seem like neither fans of these games took them well. I made this discussion page because I couldn't figure out how to fit it either, but it's out here now. Better have something than nothing. The end justifies the means, y'know? I should've expect this with a wiki, it's over-rigid. It's also just really confusing. We can figure it out by experimenting. [[User:Dingdong1232|Dingdong1232]] ([[User talk:Dingdong1232|talk]]) 03:51, 10 October 2024 (UTC) |
Revision as of 03:51, 10 October 2024
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Counter-Strike's random bullet spread headshotting you several times to a quick death was the inspiration of random critical hits.
In this archived interview, they talk about the inspiration of random critical hits. I believe TF2's random damage spread and random bullet spread were inspired by Counter-Strike's random bullet spread and own damage spread. Seems like they were inspired by playing Counter-Strike all around. Counter-Strike: Global Offensive apparently removed random bullet spread and random damage spread, and TF2 has patched out random damage spread and made it a convar. Dingdong1232 (talk) 22:38, 9 October 2024 (UTC)
- The Internet Archive is being DDOSed right now, so I can't check the source right now but it sounds like this is something you inferred from the text, rather than something that was implicitly stated?
| s | GrampaSwood (talk) (contribs) 22:39, 9 October 2024 (UTC)
- I think Robin Walker says something like "It was inspired from hitting three lucky headshots in Counter-Strike". Maybe. Dingdong1232 (talk) 22:41, 9 October 2024 (UTC)
- Edited "random spread" to "random bullet spread". Dingdong1232 (talk) 22:46, 9 October 2024 (UTC)
- We'll have to see when IA works again, but it could definitely be possible. Make sure to indent your replies using
:
.
| s | GrampaSwood (talk) (contribs) 22:47, 9 October 2024 (UTC)
- We'll have to see when IA works again, but it could definitely be possible. Make sure to indent your replies using
- Oops Dingdong1232 (talk) 22:51, 9 October 2024 (UTC)
- Looking at the interview, and I have two points to make:
- I don't know which Counter-Strike Robin Walker played where he "[happens] to get lucky at times and get five consecutive headshots", but I wish I played that one.
- Seems like random crits are partially inspired by Counter-Strike's spread pattern system. The only issue is that it's not really mentioned in the article explicitly, and (imo) it feels kind of odd to mention "random crits are inspired by the spread pattern system in Counter-Strike sometimes causing a "lucky headshot"". This feels more like saying "Robin Walker being bad at spray control in CS is what inspired random crits". I'm not sure on a good way to phrase this particular inspiration without seeming like CS' spread patterns are luck-based or without accidentally insulting Robin Walker's spray control ability.
| s | GrampaSwood (talk) (contribs) 01:49, 10 October 2024 (UTC)
- Looking at the interview, and I have two points to make:
- Definitely exaggerating, but you do sometimes see scrubs win rounds with random headshots. In my opinion, these mechanics bring a layer of intensity to the game, but it seem like neither fans of these games took them well. I made this discussion page because I couldn't figure out how to fit it either, but it's out here now. Better have something than nothing. The end justifies the means, y'know? I should've expect this with a wiki, it's over-rigid. It's also just really confusing. We can figure it out by experimenting. Dingdong1232 (talk) 03:51, 10 October 2024 (UTC)