Difference between revisions of "Anti-Demoman strategy"
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GeminiViRiS (talk | contribs) (Good shot lad!) |
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! class="header" colspan="1" width="800"| Anti-Demoman Strategy | ! class="header" colspan="1" width="800"| Anti-Demoman Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Grenade Launcher}} |
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*The Grenade Launcher has a long reload time and a small clip. Attack the Demoman when his weapon is out of ammo. | *The Grenade Launcher has a long reload time and a small clip. Attack the Demoman when his weapon is out of ammo. | ||
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*When firing the launcher and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage. | *When firing the launcher and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Loch-n-Load}} |
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*The Loch-n-Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely injuring or killing himself. | *The Loch-n-Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely injuring or killing himself. | ||
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! class="header" colspan="1" width="800"| Anti-Demoman Strategy | ! class="header" colspan="1" width="800"| Anti-Demoman Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Chargin' Targe}} |
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*The Chargin' Targe gives the Demoman resistance to fire and blast damage. Use a weapon that deals a different form of damage, if possible. | *The Chargin' Targe gives the Demoman resistance to fire and blast damage. Use a weapon that deals a different form of damage, if possible. | ||
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*Killing the Demoman will automatically remove all his Stickybombs, so try to surprise him and kill him to remove sticky traps. | *Killing the Demoman will automatically remove all his Stickybombs, so try to surprise him and kill him to remove sticky traps. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Stickybomb Launcher}} |
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*The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time, but be careful, because the stickies themselves have a large splash damage radius. | *The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time, but be careful, because the stickies themselves have a large splash damage radius. | ||
*The Stickybomb Launcher has a long reload time. Avoid the Stickybombs he fires at you, and attack the Demoman when he needs to reload. | *The Stickybomb Launcher has a long reload time. Avoid the Stickybombs he fires at you, and attack the Demoman when he needs to reload. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Scottish Resistance}} |
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*The Scottish Resistance is not well suited for direct combat, but can be used to set up multiple traps. When attacking, be aware of and avoid any stray Stickybombs near the Demoman. | *The Scottish Resistance is not well suited for direct combat, but can be used to set up multiple traps. When attacking, be aware of and avoid any stray Stickybombs near the Demoman. | ||
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===Melee Weapons=== | ===Melee Weapons=== | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
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*Demomen will mainly equip both the Chargin' Targe and this weapon to make good use of the charge speed and the Crit to chop your head off. Do not let this happen and don't get on his path. | *Demomen will mainly equip both the Chargin' Targe and this weapon to make good use of the charge speed and the Crit to chop your head off. Do not let this happen and don't get on his path. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Scotsman's Skullcutter}} |
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*This weapon reduces the Demoman's speed, making him an easier target. However, this weapon also has an increased melee range, so use a ranged weapon against the Demoman if possible. | *This weapon reduces the Demoman's speed, making him an easier target. However, this weapon also has an increased melee range, so use a ranged weapon against the Demoman if possible. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Claidheamh Mòr}} |
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*The Claidheamh Mòr increases the charge duration of the [[Chargin' Targe]] and gives the Demoman increased melee range. Any Demoman using the Claidheamh Mòr is also likely to be using the Targe, which gives resistance to explosion damage and fire damage, so try and stay back and inflict damage with bullets, if possible. | *The Claidheamh Mòr increases the charge duration of the [[Chargin' Targe]] and gives the Demoman increased melee range. Any Demoman using the Claidheamh Mòr is also likely to be using the Targe, which gives resistance to explosion damage and fire damage, so try and stay back and inflict damage with bullets, if possible. | ||
*It is easy to misjudge the range of the Demoman's charge while he wields the Claidheamh Mòr. Try to take cover behind an obstacle in order to prevent this from becoming a problem. | *It is easy to misjudge the range of the Demoman's charge while he wields the Claidheamh Mòr. Try to take cover behind an obstacle in order to prevent this from becoming a problem. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Pain Train}} |
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*The Demoman has a +10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage. | *The Demoman has a +10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Ullapool Caber}} |
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*This Ullapool Caber explodes on contact with the world. Try to stay outside of the melee range of a Demoman who wields this weapon, as he may catch you off guard with the explosion. | *This Ullapool Caber explodes on contact with the world. Try to stay outside of the melee range of a Demoman who wields this weapon, as he may catch you off guard with the explosion. |
Revision as of 07:16, 10 March 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | You are no match for me!
Click to listen
— The Heavy
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” |
The Demoman is a unique class whose strategy depends on his loadout. With above average health and devastating weaponry, the Demoman is generally best engaged up close due to the nature of his weapons. While powerful, the Demoman's weapons have less accuracy than other classes' and up close he is usually vulnerable. Alternatively, a Demoman can charge around the battlefield with a variety of dangerous melee weapons and a shield which reduces damage. Therefore, the best way to engage a Demoman is to see what loadout he has and change your tactics accordingly.
Contents
General
Attributes | Anti-Demoman Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Demoman's tools, and how to counter them:
Primary Weapons
Weapon | Anti-Demoman Strategy |
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Grenade Launcher |
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Loch-n-Load |
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Secondary Weapons
Weapon | Anti-Demoman Strategy |
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Chargin' Targe |
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Trap Weapons
Weapon | Anti-Demoman Strategy |
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Stickybomb Launcher |
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Scottish Resistance |
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Melee Weapons
Weapon | Anti-Demoman Strategy |
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Scotsman's Skullcutter |
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Claidheamh Mòr |
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Pain Train |
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Ullapool Caber |
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Class Set
Set | Anti-Demoman Strategy |
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See also
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