Difference between revisions of "Advanced Weaponiser"
Royalkiller (talk | contribs) (→List of Weapons) |
m (Grammar and info corrections.) |
||
Line 97: | Line 97: | ||
| DanielAwesomo (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | DanielAwesomo (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Target disorientated on impact (Their centre of vision is instantly moved).<br/> |
{{Con}}-40% Clip size.<br/> | {{Con}}-40% Clip size.<br/> | ||
{{Con}}-20% Firing speed. | {{Con}}-20% Firing speed. | ||
Line 107: | Line 107: | ||
{{Pro}}+30% Firing speed.<br/> | {{Pro}}+30% Firing speed.<br/> | ||
{{Pro}}Each hit adds 7% evasiveness.<br/> | {{Pro}}Each hit adds 7% evasiveness.<br/> | ||
− | {{Info}}Evasiveness is subtracted | + | {{Info}}Evasiveness is subtracted when damage is taken.<br/> |
− | {{Info}}Evasiveness is ineffective against melee.<br/> | + | {{Info}}Evasiveness is ineffective against melee attacks.<br/> |
{{Con}}-90% Damage done.<br/> | {{Con}}-90% Damage done.<br/> | ||
{{Con}}No random [[Critical hits]]. | {{Con}}No random [[Critical hits]]. | ||
Line 117: | Line 117: | ||
| Sgt Pepper (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | Sgt Pepper (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}}Rockets | + | {{Pro}}Rockets slightly follow the player's crosshair/centre of vision when fired.<br/> |
{{Pro}}+30% Explosion Radius.<br/> | {{Pro}}+30% Explosion Radius.<br/> | ||
{{Con}}-10% Damage Done.<br/> | {{Con}}-10% Damage Done.<br/> | ||
Line 126: | Line 126: | ||
| [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Following a [[Rocket Jump]], equipping the mace in mid-air causes a short-range earthquake upon landing.<br/> |
{{Con}}-20% Slower Firing Speed. | {{Con}}-20% Slower Firing Speed. | ||
|- | |- | ||
Line 134: | Line 134: | ||
|[http://steamcommunity.com/id/themunty Pogo] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |[http://steamcommunity.com/id/themunty Pogo] (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}}Airblasts can | + | {{Pro}}Airblasts can be charged. Charged airblasts push enemies further.<br/> |
{{Pro}}Reflected projectiles are now full [[Critical hit|Crits]] instead of [[Mini-Crits]].<br/> | {{Pro}}Reflected projectiles are now full [[Critical hit|Crits]] instead of [[Mini-Crits]].<br/> | ||
{{Pro}}+10% Afterburn duration.<br/> | {{Pro}}+10% Afterburn duration.<br/> | ||
Line 145: | Line 145: | ||
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model & Texture) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model & Texture) | ||
| | | | ||
− | {{Pro}}Alt | + | {{Pro}}Alt-Fire explodes the flare in mid-air.<br/> |
{{Con}}Flare does no damage otherwise.<br/> | {{Con}}Flare does no damage otherwise.<br/> | ||
{{Con}}No random [[Critical hits]]. | {{Con}}No random [[Critical hits]]. | ||
Line 169: | Line 169: | ||
| Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} | + | {{Info}}As the primary [[Grenade]] arcs through the air, three grenades spawn from it, leaving a short trail of grenades.<br/> |
− | {{Con}} | + | {{Con}}-50% damage on each grenade.<br/> |
{{Con}}-50% Clip size. | {{Con}}-50% Clip size. | ||
|- | |- | ||
Line 190: | Line 190: | ||
{{Info}}Revives you with an electrical shock upon death.<br/> | {{Info}}Revives you with an electrical shock upon death.<br/> | ||
{{Info}}The machine needs to be charged by dealing damage.<br/> | {{Info}}The machine needs to be charged by dealing damage.<br/> | ||
− | {{Info}} | + | {{Info}}Player cannot revive if they are gibbed by an explosion.<br/> |
{{Con}}All ammo is lost upon revival. | {{Con}}All ammo is lost upon revival. | ||
|- | |- | ||
Line 207: | Line 207: | ||
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}}On hit | + | {{Info}}On hit, propels the target up and away from the attacker.<br/> |
− | {{Info}}90 Damage is dealt if the | + | {{Info}}90 Damage is dealt if the target collides with a prop or wall in mid-air.<br/> |
{{Con}}-40% Damage done.<br/> | {{Con}}-40% Damage done.<br/> | ||
{{Con}}-30% Firing speed. | {{Con}}-30% Firing speed. | ||
Line 217: | Line 217: | ||
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Damage removes Sappers.<br/> |
{{Pro}}+50% Firing speed.<br/> | {{Pro}}+50% Firing speed.<br/> | ||
{{Con}}-70% Clip size.<br/> | {{Con}}-70% Clip size.<br/> | ||
Line 226: | Line 226: | ||
| [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}}Buildings are built, repaired and upgraded by hurting enemies <br/> | + | {{Info}}Buildings are built, repaired and upgraded by hurting enemies.<br/> |
− | {{Info}}Sappers are removed in the same manner | + | {{Info}}Sappers are removed in the same manner. |
|- | |- | ||
| rowspan="1"|{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | rowspan="1"|{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
Line 236: | Line 236: | ||
{{Pro}}+25% [[ÜberCharge]] rate.<br/> | {{Pro}}+25% [[ÜberCharge]] rate.<br/> | ||
{{Pro}}Can instantly deploy ÜberCharge at 20% or more.<br/> | {{Pro}}Can instantly deploy ÜberCharge at 20% or more.<br/> | ||
− | {{Con}}Medic | + | {{Con}}The Medic does not share the ÜberCharge's effects with their target.<br/> |
{{Con}}-60% Heal rate.<br/> | {{Con}}-60% Heal rate.<br/> | ||
{{Con}}-60% Overheal. | {{Con}}-60% Overheal. | ||
Line 251: | Line 251: | ||
{{Info}}3rd hit will be a [[Crit]] and reset the combo.<br/> | {{Info}}3rd hit will be a [[Crit]] and reset the combo.<br/> | ||
{{Pro}}+50% Faster move speed while zoomed in.<br/> | {{Pro}}+50% Faster move speed while zoomed in.<br/> | ||
− | {{Con}} | + | {{Con}}No charged shots.<br/> |
{{Con}}No [[Headshots]]. | {{Con}}No [[Headshots]]. | ||
|- | |- | ||
Line 258: | Line 258: | ||
| ez_jamin (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | | ez_jamin (Model)<br/>[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}} | + | {{Info}}Attacking a wall or prop allows the player to climb it.<br/> |
{{Con}}-10% Damage done.<br/> | {{Con}}-10% Damage done.<br/> | ||
{{Con}}-90% Firing speed. | {{Con}}-90% Firing speed. | ||
Line 266: | Line 266: | ||
|[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | |[http://steamcommunity.com/id/mechallamabutler Mecha the Slag] (Script) | ||
| | | | ||
− | {{Info}}Not polite, not efficient. Just a bloke with a plan to kill his wife.<br/>{{Info}}This weapon does not drop | + | {{Info}}Not polite, not efficient. Just a bloke with a plan to kill his wife.<br/> |
+ | {{Info}}This weapon is restricted; it does not drop through normal means.<br/> | ||
+ | {{Info}}This weapon is manually rewarded to the mod's valued contributors. | ||
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
Line 275: | Line 277: | ||
[http://steamcommunity.com/id/pie_tony Pie_Tony] (Texture)<br/> | [http://steamcommunity.com/id/pie_tony Pie_Tony] (Texture)<br/> | ||
| | | | ||
− | {{Info}} | + | {{Info}}Alt-fire throws the boomerang.<br/> |
+ | {{Pro}}Can hit an enemy multiple times. | ||
|- | |- | ||
| rowspan="4"|{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | | rowspan="4"|{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | ||
Line 332: | Line 335: | ||
| | | | ||
{{Info}}"[[Wikipedia:On Melancholy Hill|Up On King of the Hill, there's a plastic tree.]]"<br/> | {{Info}}"[[Wikipedia:On Melancholy Hill|Up On King of the Hill, there's a plastic tree.]]"<br/> | ||
− | {{Info}}Earned by completing all | + | {{Info}}Earned by completing all of the Weaponiser Achievements.<br/> |
− | {{Info}} | + | {{Info}}Rad Raps earned before the 17th December 2010 became 'Vintage'.<br/> |
{{Info}}The Vintage version has a different skin. | {{Info}}The Vintage version has a different skin. | ||
|- | |- | ||
Line 342: | Line 345: | ||
*Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Some weapons have no viewmodels whatsoever. | *Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Some weapons have no viewmodels whatsoever. | ||
*Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons. | *Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons. | ||
− | *Using Your Eternal Reward with The Great Escape can sometimes cause | + | *Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun. |
− | |||
==Trivia== | ==Trivia== | ||
*The Elektric Assurance's model was made specifically for Advanced Weaponiser, but was also submitted to Valve's [[Contribute|contribution page]]. | *The Elektric Assurance's model was made specifically for Advanced Weaponiser, but was also submitted to Valve's [[Contribute|contribution page]]. | ||
− | * | + | *Several weapons in Weaponiser are based on [[unused content]] or [[beta weapons]]. |
− | * | + | *So far, three Weaponiser items have had certain aspects officially added to the game; the Endless Carnage had its stats used for the [[Back Scratcher]], the [[Fists of Steel]] retained their model and name (but not stats), and the Rainman's model was used for the [[Loch-n-Load]]. The three items continue to be available in Weaponiser, retaining their old stats since they differ from the official weapons (although in the case of the Endless Carnage, the stats were changed to ensure it wasn't identical to the Back Scratcher). |
− | *The Gentle Manne's Olde Firecannone | + | *The functions of the Gentle Manne's Olde Firecannone are attached to an official weapon in the latest update of the [http://forums.steampowered.com/forums/showthread.php?t=1754572 TF2 Beta], called the "[[Detonator]]". |
− | *The model of the The Heart Opener is based | + | *The model of the The Heart Opener is based on the [http://aceattorney.wikia.com/wiki/Yatagarasu%27s_Key Yatagarasu's Key] from [[Wikipedia:Ace Attorney Investigations: Miles Edgeworth|Ace Attorney Investigations: Miles Edgeworth]]. |
==External Links== | ==External Links== |
Revision as of 17:27, 6 March 2011
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper on these custom weapons
|
” |
Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Gameplay demonstration
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:
- ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
- achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
- info <weapon name> - Displays the name, class and statistics for the specified item.
- loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
- news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.
Achievements
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
|
Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire damage using The Fire-Retardant Suit. |
List of Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Scout |
Primary | CharlesMan (Script) |
+50% Damage done. | |
Primary | The Perceptionist |
DanielAwesomo (Model) Mecha the Slag (Script) |
Target disorientated on impact (Their centre of vision is instantly moved). | |
Melee | The Atomic Bat |
BANG! (Model) Mecha the Slag (Script) |
+30% Firing speed. | |
Soldier |
Primary | The Matador |
Sgt Pepper (Model) Mecha the Slag (Script) |
Rockets slightly follow the player's crosshair/centre of vision when fired. |
Melee | The Marauder's Mace |
MasterGir (Model) Mecha the Slag (Script) |
Following a Rocket Jump, equipping the mace in mid-air causes a short-range earthquake upon landing. | |
Pyro |
Primary | The Pilot Light |
Pogo (Model) Mecha the Slag (Script) |
Airblasts can be charged. Charged airblasts push enemies further. |
Secondary | The Gentle Manne's Olde Firecannone |
Mecha the Slag (Script) Nirrti (Model & Texture) |
Alt-Fire explodes the flare in mid-air. | |
Melee | The Endless Carnage |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
+30 Max Health | |
Melee | The American Gothic |
Mecha the Slag (Script) Hideous (Model) |
70% Faster taunt speed on wearer. | |
Demoman |
Primary | The RainMan |
Kosai106 (Model) Mecha the Slag (Script) |
As the primary Grenade arcs through the air, three grenades spawn from it, leaving a short trail of grenades. |
Heavy |
Primary | Maxine |
Svdl (Model) Mecha the Slag (Script) |
+75% Speed while firing. |
Secondary | The Electroshock |
Mecha the Slag (Script) |
Revives you with an electrical shock upon death. | |
Melee | The Drill |
Sparkwire (Model & Script) NeoDement (Script) |
+10% Move speed. | |
Melee | Mecha the Slag (Script) |
On hit, propels the target up and away from the attacker. | ||
Engineer |
Primary | The Bulldog |
Mecha the Slag (Script) |
Damage removes Sappers. |
Melee | The Blizzard Builder |
Mecha the Slag (Script) |
Buildings are built, repaired and upgraded by hurting enemies. | |
Medic |
Secondary | The Elektric Assurance |
Murphy (Model) Mecha the Slag (Script) |
+25% ÜberCharge rate. |
Sniper |
Primary | Mecha the Slag (Script) |
Uses combo system. | |
Melee | The Khopesh Climber |
ez_jamin (Model) Mecha the Slag (Script) |
Attacking a wall or prop allows the player to climb it. | |
Melee | The Amateur with Feelings |
Mecha the Slag (Script) |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | |
Melee | The Kangaroo Catcher |
Mecha the Slag (Script) |
Alt-fire throws the boomerang. | |
Spy |
Primary | The Backdoor Bandit |
Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
Shows no hurt indication to victim. |
Primary | SeneorGoat/LarryBraverman (Model) Roflman (Script) Mecha the Slag (Script) |
Afterburn resistance. | ||
Primary | The Great Escape |
Viper Snake (Model & Script) Pie_Tony (Texture) Mecha the Slag (Script) |
On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning. | |
Melee | The Heart Opener |
Mico27 (Model) Mecha the Slag (Script) |
Backstabs infects the victim. |
List of Wearables
Class | Slot | Item name | Authors | Attributes |
---|---|---|---|---|
Multiple Classes |
Head | 120px The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Known Bugs
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
- Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Some weapons have no viewmodels whatsoever.
- Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
- Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
Trivia
- The Elektric Assurance's model was made specifically for Advanced Weaponiser, but was also submitted to Valve's contribution page.
- Several weapons in Weaponiser are based on unused content or beta weapons.
- So far, three Weaponiser items have had certain aspects officially added to the game; the Endless Carnage had its stats used for the Back Scratcher, the Fists of Steel retained their model and name (but not stats), and the Rainman's model was used for the Loch-n-Load. The three items continue to be available in Weaponiser, retaining their old stats since they differ from the official weapons (although in the case of the Endless Carnage, the stats were changed to ensure it wasn't identical to the Back Scratcher).
- The functions of the Gentle Manne's Olde Firecannone are attached to an official weapon in the latest update of the TF2 Beta, called the "Detonator".
- The model of the The Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
External Links
|