Difference between revisions of "Template:Damage table/doc"
m (Revenge of the double minicrit) |
m |
||
Line 50: | Line 50: | ||
:: long range | :: long range | ||
:: bodyshot | :: bodyshot | ||
− | |||
:: crit | :: crit | ||
:: minicrit | :: minicrit | ||
Line 69: | Line 68: | ||
:: attack interval | :: attack interval | ||
:: reload | :: reload | ||
− | :: reload first | + | :: reload first</code> (shotguns, rocket launchers, etc.)<code> |
:: reload more | :: reload more | ||
:: recharge | :: recharge | ||
Line 79: | Line 78: | ||
:: zoom charge delay | :: zoom charge delay | ||
:: zoom headshot delay | :: zoom headshot delay | ||
− | :: accuracy cooldown</code> | + | :: accuracy cooldown</code> ([[Ambassador]]) |
<noinclude>[[Category:Template documentation|Damage table]]</noinclude> | <noinclude>[[Category:Template documentation|Damage table]]</noinclude> |
Revision as of 23:34, 5 March 2011
{{Damage table}}
stores damage and function time measurements on weapon pages.
Copy and paste example
You can add lines as needed from the parameter descriptions below.
{{Damage table | type = | damage = yes | base = | fall off = | ramp up = | point blank = | medium range = | long range = | crit = | minicrit = | function times = yes | attack interval = | reload = }}
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- damage
- function times
- Set to
yes
if either will be used. If the weapon does no damage, for example, remove this line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- Damage parameters
- All are optional.
- ramp up
- ramp up %
- base
- fall off
- fall off %
- point blank
- medium range
- long range
- bodyshot
- crit
- minicrit
- afterburn
- bleeding
splash damage
(set toyes
if any below are needed)- splash radius
- splash min %
- splash reduction
- selfdamage
selfdamage jump
(use for rocket launchers)
- Function time parameters
- All are optional.
- attack interval
- reload
reload first
(shotguns, rocket launchers, etc.)- reload more
- recharge
- effect time
- afterburn time
- bleeding time
- airblast cooldown
- max charge time
- zoom charge delay
- zoom headshot delay
accuracy cooldown
(Ambassador)