Difference between revisions of "User:Adv/Sandbox"

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! Weapon !! Kill icon !! Ammo Loaded !! Ammo Carried !! Damage Range !! Notes / Special Abilities
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| [[File:User Adv100px-Item icon Nail Bat.png|100px]]|| [[File:User Adv Killicon nailbat.png|85px]] || 195 || 32 || 65 || 130
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| [[File:User Adv100px-Item icon Nail Bat.png|100px]]|| [[File:User Adv Killicon nailbat.png|85px]] || N/A|| N/A || Base: 50 Crit: 150 Bleeding: 15 / sec. × 5 secs.|| 130
 
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Revision as of 09:00, 12 November 2024

Madcap
300px
Basic Information
Icon: User Adv Leaderboard Madcap.png
Type: Offensive
Health: 110 /Medic emblem RED.png165
(See Health below for further details)
Speed: 120% (See Speed below for further details)

 

If ya can’t beat ‘em, make ‘em wish they’d stayed home!
The Madcap

The Madcap hails from Dublin, Ireland, where he developed his knack for disruption and unpredictability in the streets and alleyways. Known for his clever tricks and improvisational style, Madcap turned his knack for mischief into a career of creating chaos wherever he's needed. Hired as the ultimate disruptor, he specializes in breaking down the enemy's strategy, rendering their powerhouses and long-range shooters useless. Madcap’s primary role is Offensive Disruption. With his speed, evasiveness, and aim-shaking weaponry, he is the ideal counter for heavy-hitters like Snipers and Heavies. Using a combination of slowing and evasive techniques, Madcap keeps the enemy team’s powerful classes on their toes.

For Madcap, it’s all about disruption—whether it’s throwing off an enemy Sniper’s aim, sending a Heavy sliding uncontrollably across the battlefield, or just making sure the enemy team never has a moment of calm. No plan survives contact with the Madcap, and that’s exactly how he likes it.


Bio

Name: Jacob “Madcap” Murphy
Location of origin: Dublin, Ireland
Job: Disruptor, Saboteur
Motto: “A bit of grease, a bit of chaos… just another day at the office!”
Special ability: Disruptive Dash
Emblems: User Adv emblem RED.png  User Adv emblem BLU.png
Description: The Madcap, Jacob Murphy, is a chaotic disruptor from Dublin, Ireland, known for his love of mayhem and knack for mischief. Growing up in the city’s alleys, he developed quick reflexes and an improvisational style that made him a natural trickster. This resourcefulness and daring got him noticed, and he soon found himself hired as a saboteur on the battlefield. As the Madcap, his role is to disrupt powerful enemies like Snipers and Heavies, using a mix of grease grenades, a jitter-inducing spraygun, and a nail-studded bat. Jacob’s hit-and-run tactics and evasive maneuvers make him hard to pin down, keeping the enemy guessing and vulnerable. His fearless attitude, along with a scrappy, roguish look, sets him apart as a master of controlled chaos.

Health

Main articles: Health, Overheal
Class Icons Health Max Overheal Small Health Pack Medium Health Pack Large Health Pack
Madcap User Adv 50px-Madcap emblem RED.png User Adv 50px-Madcap emblem BLU.png 110 165 23 55 110

Speed

Main article: Speed
Class Icons Normal Backward Crouched Swimming
Madcap User Adv Leaderboard Madcap.png 120% 108% 40% 96%

Basic strategy

  • Focus on disrupting Snipers, Heavies, and other high-damage classes. Use your tools to make them miss shots, reposition, or slow down, reducing their effectiveness.
  • Hit long-range enemies with the Spraygun to shake their aim. This tactic can be especially effective against Snipers, preventing them from lining up critical shots.
  • Throw Grease Grenades in choke points or at clustered enemies to slow them down and limit their movement options. This gives your team an advantage in positioning.
  • Use the Disruptive Dash to close gaps quickly, confuse enemies, or escape from danger. It provides temporary damage reduction, making it a reliable escape or entry tool.
  • In close quarters, apply bleed damage with the Nail Bat and knock enemies off-balance. The bleeding effect forces them to retreat or seek healing, making them vulnerable.
  • Since you’re a disruptor, your focus should be on making life difficult for the enemy’s most impactful players. Prevent them from finding stable ground or comfortable positions.
  • Keep moving to avoid becoming an easy target. Constant movement also allows you to be where you’re most needed—whether it’s blocking a Sniper’s line of sight or slowing an advancing Heavy.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Weapons

Weapons Kill icon Ammo Loaded Ammo Carried Damage Range Fire/Hit Speed Notes / Special Abilities
User Adv100px-Item icon Nail Bat.png User Adv Killicon nailbat.png N/A N/A Base: 50 Crit: 150 Bleeding: 15 / sec. × 5 secs. 130