Difference between revisions of "Template:Damage table/doc"
(Usage notes) |
m (New parameters) |
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Line 64: | Line 64: | ||
:: medium range | :: medium range | ||
:: long range | :: long range | ||
+ | :: flame close | ||
+ | :: flame far | ||
+ | :: flame far % | ||
:: bodyshot | :: bodyshot | ||
:: crit | :: crit | ||
:: minicrit | :: minicrit | ||
:: afterburn | :: afterburn | ||
+ | :: afterburn minicrit | ||
:: bleeding | :: bleeding | ||
+ | :: bleeding minicrit | ||
:: damage repaired | :: damage repaired | ||
:: upgrade amount | :: upgrade amount | ||
Line 86: | Line 91: | ||
::<code> | ::<code> | ||
:: attack interval | :: attack interval | ||
+ | :: ammo interval | ||
:: taunt duration | :: taunt duration | ||
:: windup time | :: windup time |
Revision as of 18:23, 6 March 2011
{{Damage table}}
stores damage and function time measurements on weapon pages.
Copy and paste example
You can add lines as needed from the parameter descriptions below.
{{Damage table | type = | damage = yes | base = | fall off = | ramp up = | point blank = | medium range = | long range = | crit = | minicrit = | function times = yes | attack interval = | reload = }}
Usage notes:
- Preserve all previous data unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values.
- Adjust the section title to reflect contents: Damage and function times or just Function times.
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- damage
- function times
- Set to
yes
if either will be used. If the weapon does no damage, for example, remove this line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- Damage parameters
- All are optional.
- ramp up
ramp up %
(defaults to 150)- base
- fall off
fall off %
(defaults to 50)bullet count
(miniguns)pellet count
(shotguns)- point blank
- medium range
- long range
- flame close
- flame far
- flame far %
- bodyshot
- crit
- minicrit
- afterburn
- afterburn minicrit
- bleeding
- bleeding minicrit
- damage repaired
- upgrade amount
- metal cost repairing
- metal cost reloading
splash damage
(set toyes
if any below are needed)- splash radius
- splash min %
- splash reduction
- selfdamage
selfdamage jump
(use for rocket launchers)
- Function time parameters
- All are optional.
- attack interval
- ammo interval
- taunt duration
- windup time
- reload
reload first
(shotguns, rocket launchers, etc.)- reload more
- consumption time
- cloak duration
- cloak fade
- decloak fade
- recharge
- recharge duration ratio
- effect time
- drop expiry
- afterburn time
- bleeding time
- airblast cooldown
- max charge time
- zoom charge delay
- zoom headshot delay
spread recovery