Difference between revisions of "Anti-Spy strategy"
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m (Filtered Anti-Spy Strategy: Regex({u'(?<![\\u00E8-\\u00F8\\xe8-\\xf8\\w])(?<!\'\')(?<!")(?:\\b|^)Scout(?:\\b(?![\\u00E8-\\u00F8\\xe8-\\xf8\\w])(?!\'\'|")|$)': u'Scout'},), Regex({u'(?<![\\u00E8-\\u00F8\\xe8-\\xf8\\w])(?<!\'\')(?<!")(?:\\b|^)E...) |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}<br>[[Ambassador]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}<br>[[Ambassador]] | ||
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− | *When fighting a Spy with the Ambassador, always move in an erratic way to avoid being hit with his [[headshot | + | *When fighting a Spy with the Ambassador, always move in an erratic way to avoid being hit with his [[headshot]]s. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br>[[L'Etranger]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br>[[L'Etranger]] | ||
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− | *When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him [[Cloak| | + | *When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him [[Cloak|Cloak charge]] gained from hits. |
*Because it does less damage, he is more likely to try a hit-and-run strategy. If he cloaks in mid-battle, spray the area nearby and '''let your team know'''. | *Because it does less damage, he is more likely to try a hit-and-run strategy. If he cloaks in mid-battle, spray the area nearby and '''let your team know'''. | ||
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*This weapon does not produce a scream from its victim, nor a kill notice in the top right corner. Remember who you are with to avoid dying in a chainstab. | *This weapon does not produce a scream from its victim, nor a kill notice in the top right corner. Remember who you are with to avoid dying in a chainstab. | ||
*Although allowing the Spy to rapidly disguise as his victim after a Backstab, the loss of manually disguising makes the Spy more vulnerable after spawning or after firing a weapon. Try to find the Spy early and kill him before he can make that first Backstab. | *Although allowing the Spy to rapidly disguise as his victim after a Backstab, the loss of manually disguising makes the Spy more vulnerable after spawning or after firing a weapon. Try to find the Spy early and kill him before he can make that first Backstab. | ||
− | *If he has already made a successful backstab before approaching you, it will be hard to tell if he is a | + | *If he has already made a successful backstab before approaching you, it will be hard to tell if he is a Spy or not. If you are in a group, cont how many people are there and if one (or more) disappears, you can spycheck the rest. |
− | *If a | + | *If a Spy kills you with Your Eternal Reward, announce the fact in team chat and tell them who you are and what class, such as '' 'Blaster626 (Team): Blaster626 Sniper is Spy' '',(team chat is important) then becoming a Scout. It helps if you change class immediately after being killed to stop yourself distracting teammates who come away from battle to spycheck you. You can also do this if you see a Spy transform or if there are two of one player (a Scout Dark and a Sniper Dark), ask who they are ('' 'Belgarion [Ow] (Team): Dark, what class are you?' '') and see which one replies in team chat ('' 'Dark (Team): I'm a Sniper' ''), then announce that the Scout named Dark is a Spy. |
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*Walk toward your teammates when possible. Disguised Spies will try to steer clear of you, as they can not clip through you like a team mate would. | *Walk toward your teammates when possible. Disguised Spies will try to steer clear of you, as they can not clip through you like a team mate would. | ||
− | *Fire occasionally and unpredictably on your teammates, especially near | + | *Fire occasionally and unpredictably on your teammates, especially near Engineer nests or close to the back of groups.. Some disguised Spies will turn to face you or begin to flee when they see this, while most team mates will continue uninterrupted. There is also a chance of you hitting the Spy themselves, so you can simply follow them until they die. |
*Spies can disguise as teammates wielding more than just the primary weapon by switching to the assigned slot for the weapon, and re-disguising (or by holding a weapon from that slot and pressing last disguise (default 'B')). Be sure to shoot at all teammates, even if they are wielding melee and secondary weapons. | *Spies can disguise as teammates wielding more than just the primary weapon by switching to the assigned slot for the weapon, and re-disguising (or by holding a weapon from that slot and pressing last disguise (default 'B')). Be sure to shoot at all teammates, even if they are wielding melee and secondary weapons. | ||
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*Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby. | *Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby. | ||
− | *They can also cover large distances without losing invisibility, but | + | *They can also cover large distances without losing invisibility, but Cloak charges can diminish quickly and can run out in inconvenient places (such as doorways). If you walk into something you can't see, shoot the it to make sure and then check the surrounding area. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}}<br>[[Dead Ringer]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}}<br>[[Dead Ringer]] | ||
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*When [[dueling]] someone, if you are not given a dueling point after they die, then they died with the Dead Ringer activated. | *When [[dueling]] someone, if you are not given a dueling point after they die, then they died with the Dead Ringer activated. | ||
*If you are having a shoot out with a Spy and he suddenly stops firing despite looking at you, he is probably waiting for you to trigger his Dead Ringer. Be extra careful if you're staying in the surrounding area. | *If you are having a shoot out with a Spy and he suddenly stops firing despite looking at you, he is probably waiting for you to trigger his Dead Ringer. Be extra careful if you're staying in the surrounding area. | ||
− | *If a Scout activates the | + | *If a Scout activates the Cloak with the [[Candy Cane]], the free medikit won't drop. If he uses the [[Holy Mackerel]], the '''FISH KILL!''' symbol will not be displayed, instead showing the '''FISH HIT x1''' symbol (unless he primed it after you hit him, then hit him again). |
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Revision as of 15:52, 6 March 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Hard ta stab a guy in da back when he's beatin' ya freakin' head in, huh?
Click to listen
— The Scout
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” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his backstab ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability the fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy-checking ability.
Contents
General
Attributes | Anti-Spy Strategy |
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Role |
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Health |
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Speed |
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Power |
Weapon Specific
A list of useful tidbits about the Spy's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Spy Strategy |
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Revolver / Big Kill |
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Ambassador |
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L'Etranger |
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Secondary Weapons
Weapon | Anti-Spy Strategy |
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Electro Sapper |
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Melee Weapons
Weapon | Anti-Spy Strategy |
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| |
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PDA Weapon
Cloaking Devices
Weapon | Anti-Spy Strategy |
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| |
Invisibility Watch / Enthusiast's Timepiece |
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Cloak and Dagger |
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Dead Ringer |
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Class Set
See also
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