Difference between revisions of "Anti-Spy strategy"
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*The Revolver has a quick firing speed, so move and jump at the same time so you can avoid getting hit. | *The Revolver has a quick firing speed, so move and jump at the same time so you can avoid getting hit. | ||
− | *You can also try doubling-back in order for him to aim | + | *You can also try doubling-back in order for him to aim in front of you. |
*[[Strafing]] is a good tactic to use here, as you can move over quite a large area without losing aim. | *[[Strafing]] is a good tactic to use here, as you can move over quite a large area without losing aim. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Ambassador}} |
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*When fighting a Spy with the Ambassador, always move in an erratic way to avoid being hit with his [[headshot]]s. | *When fighting a Spy with the Ambassador, always move in an erratic way to avoid being hit with his [[headshot]]s. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|L'Etranger}} |
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*When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him [[Cloak|Cloak charge]] gained from hits. | *When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him [[Cloak|Cloak charge]] gained from hits. | ||
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! class="header" colspan="1" width="800"| Anti-Spy Strategy | ! class="header" colspan="1" width="800"| Anti-Spy Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Electro Sapper}} |
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*Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no teammates are around to help. | *Spies can hold down Mouse1 to repeatedly place Electro Sappers. Kill the Spy before removing the Sappers if no teammates are around to help. | ||
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! class="header" colspan="1" width="800"| Anti-Spy Strategy | ! class="header" colspan="1" width="800"| Anti-Spy Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Knife}} |
<br>[[Knife]] | <br>[[Knife]] | ||
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*If a Spy uses the knife to damage you, keep your eyes on him. One look away could result in him landing a [[Backstab]]. | *If a Spy uses the knife to damage you, keep your eyes on him. One look away could result in him landing a [[Backstab]]. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Your Eternal Reward}} |
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*This weapon does not produce a scream from its victim, nor a kill notice in the top right corner. Remember who you are with to avoid dying in a chainstab. | *This weapon does not produce a scream from its victim, nor a kill notice in the top right corner. Remember who you are with to avoid dying in a chainstab. | ||
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! class="header" colspan="1" width="800"| Anti-Spy Strategy | ! class="header" colspan="1" width="800"| Anti-Spy Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Disguise Kit}} |
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*Walk toward your teammates when possible. Disguised Spies will try to steer clear of you, as they can not clip through you like a team mate would. | *Walk toward your teammates when possible. Disguised Spies will try to steer clear of you, as they can not clip through you like a team mate would. | ||
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*If a Spy tries to flee with the Invisibility Watch, grab all surrounding [[ammunition]] boxes in order to shorten the cloaking time so that you can catch up to his position. | *If a Spy tries to flee with the Invisibility Watch, grab all surrounding [[ammunition]] boxes in order to shorten the cloaking time so that you can catch up to his position. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Cloak and Dagger}} |
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*Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby. | *Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby. | ||
*They can also cover large distances without losing invisibility, but Cloak charges can diminish quickly and can run out in inconvenient places (such as doorways). If you walk into something you can't see, shoot at it to make sure and then check the surrounding area. | *They can also cover large distances without losing invisibility, but Cloak charges can diminish quickly and can run out in inconvenient places (such as doorways). If you walk into something you can't see, shoot at it to make sure and then check the surrounding area. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Dead Ringer}} |
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*The Spy has huge damage reduction while under the effect of the Dead Ringer. Try to isolate and/or out-damage him before he gets away. | *The Spy has huge damage reduction while under the effect of the Dead Ringer. Try to isolate and/or out-damage him before he gets away. |
Revision as of 00:36, 11 March 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Hard ta stab a guy in da back when he's beatin' ya freakin' head in, huh?
Click to listen
— The Scout
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” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his backstab ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability the fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy-checking ability.
Contents
General
Attributes | Anti-Spy Strategy |
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Role |
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Health |
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Speed |
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Power |
Weapon Specific
A list of useful tidbits about the Spy's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Spy Strategy |
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Revolver / Big Kill |
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Ambassador |
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L'Etranger |
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Secondary Weapons
Weapon | Anti-Spy Strategy |
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Sapper |
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Melee Weapons
Weapon | Anti-Spy Strategy |
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Knife |
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Your Eternal Reward |
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PDA Weapon
Weapon | Anti-Spy Strategy |
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Disguise Kit |
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Cloaking Devices
Weapon | Anti-Spy Strategy |
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Invisibility Watch / Enthusiast's Timepiece |
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Cloak and Dagger |
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Dead Ringer |
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Class Set
See also
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