Difference between revisions of "Template:Bot skill levels"
Slimyboi500 (talk | contribs) m (Nein.) |
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{| class="wikitable collapsible {{{state|collapsed}}}" style="text-align:center; width:75%;" | {| class="wikitable collapsible {{{state|collapsed}}}" style="text-align:center; width:75%;" | ||
! class="header" colspan="6" | {{lang | ! class="header" colspan="6" | {{lang | ||
− | | en = Differences between bot skill levels | + | | en = Differences between bot skill levels |
+ | | fr = Différences entre les niveaux de compétence des bots | ||
| nl = Verschillen tussen moeilijkheidsgraden van bots | | nl = Verschillen tussen moeilijkheidsgraden van bots | ||
}} | }} | ||
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! class="header" rowspan="2" style="width:20%;" | {{lang | ! class="header" rowspan="2" style="width:20%;" | {{lang | ||
| en = Skill | | en = Skill | ||
+ | | fr = Compétence | ||
| nl = Vaardigheid | | nl = Vaardigheid | ||
}} | }} | ||
! class="header" colspan="4" | {{lang | ! class="header" colspan="4" | {{lang | ||
| en = Skill level | | en = Skill level | ||
+ | | fr = Niveau de compétence | ||
| nl = Moeilijkheidsgraad | | nl = Moeilijkheidsgraad | ||
}} | }} | ||
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! class="subheader" style="text-align:center;" | {{lang | ! class="subheader" style="text-align:center;" | {{lang | ||
| en = Easy | | en = Easy | ||
+ | | fr = Facile | ||
| nl = Makkelijk | | nl = Makkelijk | ||
}} | }} | ||
! class="subheader" style="text-align:center;" | {{lang | ! class="subheader" style="text-align:center;" | {{lang | ||
| en = Normal | | en = Normal | ||
+ | | fr = Normal | ||
| nl = Normaal | | nl = Normaal | ||
}} | }} | ||
! class="subheader" style="text-align:center;" | {{lang | ! class="subheader" style="text-align:center;" | {{lang | ||
| en = Hard | | en = Hard | ||
+ | | fr = Difficile | ||
| nl = Moeilijk | | nl = Moeilijk | ||
}} | }} | ||
! class="subheader" style="text-align:center;" | {{lang | ! class="subheader" style="text-align:center;" | {{lang | ||
| en = Expert | | en = Expert | ||
+ | | fr = Expert | ||
| nl = Expert | | nl = Expert | ||
}} | }} | ||
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| style="background:#F9D483;" | '''{{lang | | style="background:#F9D483;" | '''{{lang | ||
| en = Reaction time | | en = Reaction time | ||
+ | | fr = Temps de réaction | ||
| nl = Reactietijd | | nl = Reactietijd | ||
}}''' | }}''' | ||
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| {{lang | | {{lang | ||
| en = Time until bot reacts to a player entering its field of view | | en = Time until bot reacts to a player entering its field of view | ||
+ | | fr = Temps jusqu’à ce que le bot réagisse au joueur entrant dans son champ de vision | ||
| nl = Tijd totdat een bot reageert op een speler in zijn gezichtsveld | | nl = Tijd totdat een bot reageert op een speler in zijn gezichtsveld | ||
}} | }} | ||
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| style="background:#F9D483;" | '''{{lang | | style="background:#F9D483;" | '''{{lang | ||
| en = Aiming interval | | en = Aiming interval | ||
+ | | fr = Intervalle de tir | ||
| nl = Tijd tussen richtveranderingen | | nl = Tijd tussen richtveranderingen | ||
}} | }} | ||
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| {{lang | | {{lang | ||
| en = How often the bot adjusts their aim. Spies are always forced to Normal skill level | | en = How often the bot adjusts their aim. Spies are always forced to Normal skill level | ||
+ | | fr = La fréquence à laquelle le bot ajuste son viseur. Les Spies sont toujours forcés au niveau de compétence Normal. | ||
| nl = Hoe vaak de bot opnieuw richt. Spy's zijn altijd op Normaal niveau | | nl = Hoe vaak de bot opnieuw richt. Spy's zijn altijd op Normaal niveau | ||
}} | }} | ||
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| style="background:#F9D483;" | '''{{lang | | style="background:#F9D483;" | '''{{lang | ||
| en = [[Grenade Launcher]]/[[Stickybomb Launcher]] aim | | en = [[Grenade Launcher]]/[[Stickybomb Launcher]] aim | ||
+ | | fr = Précision du {{item link|Grenade Launcher}}/{{item link|Stickybomb Launcher}} | ||
| nl = {{item link|Grenade Launcher}}/{{item link|Stickybomb Launcher}} richtvaardigheid | | nl = {{item link|Grenade Launcher}}/{{item link|Stickybomb Launcher}} richtvaardigheid | ||
}} | }} | ||
| colspan="4" | {{lang | | colspan="4" | {{lang | ||
| en = Vertical compensation:<br>Yes | | en = Vertical compensation:<br>Yes | ||
+ | | fr = Compensation verticale :<br>Oui | ||
| nl = Verticale compensatie:<br>Ja | | nl = Verticale compensatie:<br>Ja | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Compensates based on {{code|tf_bot_ballistic_elevation_rate}}. Will not compensate based on projectile speed. Will not compensate on [[Loose Cannon]] at all. | | en = Compensates based on {{code|tf_bot_ballistic_elevation_rate}}. Will not compensate based on projectile speed. Will not compensate on [[Loose Cannon]] at all. | ||
+ | | fr = Compense en fonction de {{code|tf_bot_ballistic_elevation_rate}}. Ne compensera pas en fonction de la vitesse des projectiles. Ne compensera pas du tout avec le {{item link|Loose Cannon}}. | ||
| nl = Compenseert gebaseerd op {{code|tf_bot_ballistic_elevation_rate}}. Compenseert niet met snellere projectielen. Compenseert helemaal niet met het {{item link|Loose Cannon}} | | nl = Compenseert gebaseerd op {{code|tf_bot_ballistic_elevation_rate}}. Compenseert niet met snellere projectielen. Compenseert helemaal niet met het {{item link|Loose Cannon}} | ||
}} | }} | ||
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| style="background:#F9D483;" | '''{{lang | | style="background:#F9D483;" | '''{{lang | ||
| en = [[Huntsman]] aim | | en = [[Huntsman]] aim | ||
+ | | fr = Précision du {{item link|Huntsman}} | ||
| nl = {{item link|Huntsman}} richtvaardigheid | | nl = {{item link|Huntsman}} richtvaardigheid | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Vertical compensation:<br>No<br>Aims for headshot?<br>No | | en = Vertical compensation:<br>No<br>Aims for headshot?<br>No | ||
+ | | fr = Compensation verticale :<br>Non<br>Vise la tête ?<br>Non | ||
| nl = Verticale compensatie:<br>Nee<br>Richt op het hoofd?<br>Nee | | nl = Verticale compensatie:<br>Nee<br>Richt op het hoofd?<br>Nee | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Vertical compensation:<br>Yes<br>Aims for headshot?<br>Only close range (150 [[Hammer unit]]s) | | en = Vertical compensation:<br>Yes<br>Aims for headshot?<br>Only close range (150 [[Hammer unit]]s) | ||
+ | | fr = Compensation verticale :<br>Oui<br>Vise la tête ?<br>Uniquement à proximité (150 [[Hammer unit/fr|unités Hammer]]) | ||
| nl = Verticale compensatie:<br>Ja<br>Richt op het hoofd?<br>Alleen korte afstand (150 [[Hammer unit/nl|Hammer-eenheden]]) | | nl = Verticale compensatie:<br>Ja<br>Richt op het hoofd?<br>Alleen korte afstand (150 [[Hammer unit/nl|Hammer-eenheden]]) | ||
}} | }} | ||
| colspan="2" | {{lang | | colspan="2" | {{lang | ||
| en = Vertical compensation:<br>Yes<br>Aims for headshot?<br>Always | | en = Vertical compensation:<br>Yes<br>Aims for headshot?<br>Always | ||
+ | | fr = Compensation verticale :<br>Oui<br>Vise la tête ?<br>Toujours | ||
| nl = Verticale compensatie:<br>Ja<br>Richt op het hoofd?<br>Altijd | | nl = Verticale compensatie:<br>Ja<br>Richt op het hoofd?<br>Altijd | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Aims based on the [[console]] command {{code|tf_bot_arrow_elevation_rate}} | | en = Aims based on the [[console]] command {{code|tf_bot_arrow_elevation_rate}} | ||
+ | | fr = Vise par rapport à la commande de [[Console/fr|console]] {{code|tf_bot_arrow_elevation_rate}} | ||
| nl = Richt door middel van [[Console/nl|console]]commando {{code|tf_bot_arrow_elevation_rate}} | | nl = Richt door middel van [[Console/nl|console]]commando {{code|tf_bot_arrow_elevation_rate}} | ||
}} | }} | ||
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| style="background:#F9D483;" | '''{{lang | | style="background:#F9D483;" | '''{{lang | ||
| en = [[Rocket Launcher]] aim | | en = [[Rocket Launcher]] aim | ||
+ | | fr = Précision du {{item link|Rocket Launcher}} | ||
| nl = {{item link|Rocket Launcher}} richtvaardigheid | | nl = {{item link|Rocket Launcher}} richtvaardigheid | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Always aim at the enemy's center | | en = Always aim at the enemy's center | ||
+ | | fr = Vise toujours le centre de l’ennemi | ||
| nl = Richt altijd op het midden van de vijand | | nl = Richt altijd op het midden van de vijand | ||
}} | }} | ||
| colspan="3" | {{lang | | colspan="3" | {{lang | ||
| en = Aims at the target's feet if they are closer than 150 Hammer units. Aims at head if closer than 150 Hammer units. | | en = Aims at the target's feet if they are closer than 150 Hammer units. Aims at head if closer than 150 Hammer units. | ||
+ | | fr = Vise les pieds de la cible s'ils sont plus proches de 150 unités Hammer. Vise la tête si plus proche que 150 unités Hammer. | ||
| nl = Richt op de voeten van het doelwit als ze verder dan 150 Hammer-eenheden van de bot zijn. Richt op het hoofd als ze minder dan 150 Hammer-eenheden van de bot zijn. | | nl = Richt op de voeten van het doelwit als ze verder dan 150 Hammer-eenheden van de bot zijn. Richt op het hoofd als ze minder dan 150 Hammer-eenheden van de bot zijn. | ||
}} | }} | ||
| {{lang | | {{lang | ||
| en = Bots with the [[Direct Hit]] or [[Cow Mangler 5000]] will always aim at the body | | en = Bots with the [[Direct Hit]] or [[Cow Mangler 5000]] will always aim at the body | ||
+ | | fr = Les bots avec le {{item link|Direct Hit}} ou le {{item link|Cow Mangler 5000}} visent toujours le corps. | ||
| nl = Bots met de {{item link|Direct Hit}} of de {{item link|Cow Mangler 5000}} richten altijd op het lichaam | | nl = Bots met de {{item link|Direct Hit}} of de {{item link|Cow Mangler 5000}} richten altijd op het lichaam | ||
}} | }} |
Latest revision as of 11:56, 13 December 2024
Differences between bot skill levels | ||||||||
---|---|---|---|---|---|---|---|---|
Skill | Skill level | Notes | ||||||
Easy | Normal | Hard | Expert | |||||
Reaction time | 1 second | 0.50 seconds | 0.30 seconds | 0.20 seconds | Time until bot reacts to a player entering its field of view | |||
Aiming interval | 0.25 seconds | 0.10 seconds | 0.05 seconds | How often the bot adjusts their aim. Spies are always forced to Normal skill level | ||||
Grenade Launcher/Stickybomb Launcher aim | Vertical compensation: Yes |
Compensates based on tf_bot_ballistic_elevation_rate . Will not compensate based on projectile speed. Will not compensate on Loose Cannon at all.
| ||||||
Huntsman aim | Vertical compensation: No Aims for headshot? No |
Vertical compensation: Yes Aims for headshot? Only close range (150 Hammer units) |
Vertical compensation: Yes Aims for headshot? Always |
Aims based on the console command tf_bot_arrow_elevation_rate
| ||||
Rocket Launcher aim | Always aim at the enemy's center | Aims at the target's feet if they are closer than 150 Hammer units. Aims at head if closer than 150 Hammer units. | Bots with the Direct Hit or Cow Mangler 5000 will always aim at the body | |||||
Sniper Rifle aim | Always aims for body | Aims between the head and center | Always aims for the head | N/A | ||||
Reacting to quiet weapons† within a radius of 500 Hammer units | 10% chance | 30% chance | 60% chance | 90% chance | 100% chance up to 3000 Hammer units (based on tf_bot_notice_gunfire_range ) for loud weapons. Quiet weapon radius based on tf_bot_notice_quiet_gunfire_range
| |||
Will prioritize Medic over healing target? | No | 50% chance | Yes | N/A | ||||
Will consider Medics, Engineers, and Snipers beyond 500 Hammer units a threat? | No | Yes | Other enemies further than 500 Hammer units are considered lower priority threats | |||||
Dodging skills | Will never attempt to dodge | Will dodge when holding a damage-dealing weapon | Will never dodge if the bot is in a hurry, they are under the effect of any ÜberCharge, are taunting, are zoomed in as Sniper, are spun-up as Heavy, are charging up a Huntsman arrow. Additionally, Engineers will never attempt to dodge | |||||
Avoids running into enemies? | No | Yes | Usually only used by Spy bots to avoid bumping into enemies while cloaked | |||||
Chance to airblast | 0% chance | 50% chance | 90% chance | 100% chance | Used for both reflecting projectiles and pushing players away | |||
Disguise choice | Random class | Random member of the enemy team's class | N/A | |||||
Disguise behavior | Looks towards enemy players when in view | Avoids looking at enemies | ||||||
Attempts to backstab? | Will always attempt to backstab players, even if enemy is facing the bot | Only backstabs if the enemies are turned less than 45 degrees away | Only backstabs if the enemies are turned less than 78 degrees away | Only backstabs if a backstab is possible on the enemy | ||||
Will switch to secondary? | Never | Scouts switch away if primary is empty Soldiers switch away if primary is empty and enemy is closer than 500 Hammer units Snipers switch away if enemy is closer than 750 Hammer units Pyros switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or Demoman | ||||||
Retreats to reload? | No | Yes | Only if the bot's AI has no other input about retreating. Bots will never retreat to reload if they under the effect of an ÜberCharge | |||||
Chance to roam far away when defending control point? | 10% chance | 50% chance | 75% chance | 90% chance | Bots will only roam if there is enough time left on the clock (determined by tf_bot_defense_must_defend_time )
| |||
Will attempt to block the capture of a control point? | No | Yes | N/A | |||||
Notes | †A list of quiet weapons can be found below |
Documentation for Bot skill levels
A list of differences between the skill levels of TFBots. Sourced information from this guide.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Bot skill levels/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, nl (add) |