Difference between revisions of "January 14, 2008 Patch"

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m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
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{{Patch layout
 
{{Patch layout
| notes =
+
| before      = {{Patch name|1|7|2008}}
===Team Fortress 2===
+
| day          = 14
 +
| month        = january
 +
| year        = 2008
 +
| after        = {{Patch name|1|15|2008}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/1403/
 +
| notes       = ===Team Fortress 2===
 
* Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
 
* Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
 
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
 
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
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* Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors)
 
* Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors)
 
* Fixed obscure crash related to resolution changing
 
* Fixed obscure crash related to resolution changing
 
| source = http://store.steampowered.com/news/1403/
 
| source-title = Team Fortress 2 Update Released
 
| before =  [[January 7, 2008 Patch]]
 
| after =  [[January 15, 2008 Patch]]
 
 
}}
 
}}

Revision as of 06:03, 3 April 2012

Patch notes

Team Fortress 2

  • Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
  • SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing