Difference between revisions of "January 14, 2008 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|1|7|2008}} |
− | ===Team Fortress 2=== | + | | day = 14 |
+ | | month = january | ||
+ | | year = 2008 | ||
+ | | after = {{Patch name|1|15|2008}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/1403/ | ||
+ | | notes = ===Team Fortress 2=== | ||
* Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button | * Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button | ||
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot | * Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot | ||
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* Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors) | * Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors) | ||
* Fixed obscure crash related to resolution changing | * Fixed obscure crash related to resolution changing | ||
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Revision as of 06:03, 3 April 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
- Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
- SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
- Reduced Granary spawn advantage for capping the middle point
- Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing