Difference between revisions of "Talk:Concheror"

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(Change name to "The Concheror")
(How I figured out it was 20% of the damage dealt for health restoring.: new section)
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:We drop the 'the' prefix from all items for article names. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 00:34, 11 March 2011 (UTC
 
:We drop the 'the' prefix from all items for article names. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 00:34, 11 March 2011 (UTC
 
Oh. Never mind then. [[User:Shawnachu|Shawnachu]] 00:35, 11 March 2011 (UTC)
 
Oh. Never mind then. [[User:Shawnachu|Shawnachu]] 00:35, 11 March 2011 (UTC)
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== How I figured out it was 20% of the damage dealt for health restoring. ==
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Here's how I tested this. I replaced the Equalizer's attribute with a damage bonus that makes it do 200 damage. I start up my testing place (Damage Spread & Criticals disabled). I filled up the Concheror (by having the bots attack me), then I activate it. I use the hurtme console command so that I would have 25 health. I hit a bot with the Equalizer, deal 200 damage, and it gave me 40 health.
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(200 Damage & 40 Health) / 2 = (100 Percent out of 20 Percent)
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Just letting you people know. =3 [[User:AbeX300|AbeX300]] 03:57, 11 March 2011 (UTC)

Revision as of 03:57, 11 March 2011

Change name to "The Concheror"

It's what it's labeled as in the catalog. Shawnachu 00:33, 11 March 2011 (UTC)

We drop the 'the' prefix from all items for article names. User Moussekateer signature sprite.pngMoussekateer·talk 00:34, 11 March 2011 (UTC

Oh. Never mind then. Shawnachu 00:35, 11 March 2011 (UTC)

How I figured out it was 20% of the damage dealt for health restoring.

Here's how I tested this. I replaced the Equalizer's attribute with a damage bonus that makes it do 200 damage. I start up my testing place (Damage Spread & Criticals disabled). I filled up the Concheror (by having the bots attack me), then I activate it. I use the hurtme console command so that I would have 25 health. I hit a bot with the Equalizer, deal 200 damage, and it gave me 40 health.

(200 Damage & 40 Health) / 2 = (100 Percent out of 20 Percent)

Just letting you people know. =3 AbeX300 03:57, 11 March 2011 (UTC)