Difference between revisions of "Talk:Half-Zatoichi"

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(The Bug About Remember Last Weapon: new section)
(The Bug About Remember Last Weapon)
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In the bug section, It's listed that 'Remember Last Weapon' on spawn is considered a bug.
 
In the bug section, It's listed that 'Remember Last Weapon' on spawn is considered a bug.
  
Personally, I don't see how this is a bug or glitch in the game, the option does exactly what it is supposed to do and so does the weapon - pull it out right after spawn and lock it until you get a kill. This really isn't a bug, more just a bad mix of your options.
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Personally, I don't see how this is a bug or glitch in the game, the option does exactly what it is supposed to do and so does the weapon - pull it out right after spawn and lock it until you get a kill. This really isn't a bug, more just a bad mix of your options. Moving it to Trivia or as a Note in the main section would perhaps make more sense.
 
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[[User:Bigboomar|Bigboomar]] 23:07, 12 March 2011 (UTC)
Moving it to Trivia or as a Note in the main section would perhaps make more sense.
 

Revision as of 23:07, 12 March 2011

2 MDL's for this weapon

Seems there's 2 different models for this weapon, both in the same folder, and both look exactly the same (as far as I can tell since loading them both up in the SDK's Model Viewer).
  1. tf\models\weapons\c_models\c_shogun_katana\c_shogun_katana.mdl
  2. tf\models\weapons\c_models\c_shogun_katana\c_shogun_katana_soldier.mdl
So what do you guys make of this? Why the 2 models? 404 User Not Found 01:21, 11 March 2011 (UTC)
One for the Demoman, one for the Soldier. User Moussekateer signature sprite.pngMoussekateer·talk 01:22, 11 March 2011 (UTC)

Wait, what?

The backpack image for the Half-Zatoichi is a hair piece that looks like the Medicgeisha, why? Nihilus0Backpack Lugermorph.png(contribs) 01:30, 11 March 2011 (UTC)

I was wondering the same thing, unless the weapon turns into a hat, IT MAKES NO SENSE.Wallacethewalrus 01:39, 11 March 2011 (UTC)

One-Hit Kill

The description mentions a one-hit kill between opposing Soldiers/Demos wielding this weapon. Testing is required --User Firestorm Flame.png Firestorm 02:14, 11 March 2011 (UTC)

Just tested. Soldier/Soldier, Demo/Demo, and Soldier/Demo all decap and 1HKO ONLY with the sword out. Decap happens always, 1HKO only if it is the active weapon. TF2 crosshair.png Fendermcbender 02:26, 11 March 2011 (UTC)
So it is only necessary that 1 guy has the sword out? It kills u even when u have 300 hp buff? Maybe a check if it can kill soldier or demoman which is ubered. Or if he can put weapon away after hittin ubered soldier.(btw i'm not pleased with these new weapons...) Killicon big kill.pngNWMBksr.PNG 13:22, 11 March 2011 (UTC)

How much damage does this do exactly? Even telefrags and trains deal numerical damage, this must too. Toomai Glittershine 14:39, 11 March 2011 (UTC)

I will test both of these points soon. TF2 crosshair.png Fendermcbender 16:15, 11 March 2011 (UTC)

Censored

Because there is blood on this weapon when it has been used, is this again censored on some copies of TF2? Investigation! - Devozade 22:34, 11 March 2011 (UTC)

Recently, Valve didn't want to censor community related items. Shock394 00:15, 12 March 2011 (UTC)
The Eyelander isn't censored, so my bet rests on no censor. – Smashman (talk) 00:22, 12 March 2011 (UTC)
And the Skullcutter, and the Claymore.--Focusknock 00:26, 12 March 2011 (UTC)

The Bug About Remember Last Weapon

In the bug section, It's listed that 'Remember Last Weapon' on spawn is considered a bug.

Personally, I don't see how this is a bug or glitch in the game, the option does exactly what it is supposed to do and so does the weapon - pull it out right after spawn and lock it until you get a kill. This really isn't a bug, more just a bad mix of your options. Moving it to Trivia or as a Note in the main section would perhaps make more sense. Bigboomar 23:07, 12 March 2011 (UTC)