Difference between revisions of "Scottish Resistance"

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m (Filtered Scottish Resistance: Regex({u'(?<![\\u00E8-\\u00F8\\xe8-\\xf8\\w])(?<!\'\')(?<!")(?:\\b|^)(?<!Mini.)crit(?:\\b(?![\\u00E8-\\u00F8\\xe8-\\xf8\\w])(?!\'\'|")|$)': u'Crit'},), Regex({u'(?<![\\u00E8-\\u00F8\\xe8-\\xf8\\w])(?<!\'\')(?<!")...)
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Unlike the normal Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair will explode when secondary fire is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color glow, or white glow as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but will require the Demoman to keep watch of these areas to know when to spring the trap.
 
Unlike the normal Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair will explode when secondary fire is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color glow, or white glow as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but will require the Demoman to keep watch of these areas to know when to spring the trap.
  
Additionally, the weapon is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, will take longer to prime, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the unique ability to destroy those bombs laid by enemy Demomen. The speed that the bombs fly is identical to that of the Stickybomb Launcher.
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Additionally, the weapon is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, will take longer to prime, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the unique ability to destroy those bombs laid by enemy Demomen. The speed that the bombs fly at is identical to that of the Stickybomb Launcher.
  
 
The Scottish Resistance is automatically given to any player who obtains 17 [[Demoman achievements]].
 
The Scottish Resistance is automatically given to any player who obtains 17 [[Demoman achievements]].

Revision as of 11:04, 13 March 2011

Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher.
WAR! Update blurb

The Scottish Resistance, often abbreviated to SR or ScoRes, is an unlockable secondary weapon for the Demoman. Almost identical in appearance to the Stickybomb Launcher, it features warning colors on the magazine and a sensor camera taped onto the barrel. The Mann. Co logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.

Unlike the normal Stickybomb Launcher, the Scottish Resistance allows for selective detonation of laid bombs. Only those within a certain angle of the player's crosshair will explode when secondary fire is pressed. Players can therefore detonate traps in set areas and from behind walls and solid objects. Bombs that can be detonated are discernible by their team color glow, or white glow as seen through walls. The number of explodable bombs within sight can be expanded if the player moves backwards, effectively encompassing the Stickybombs in the crosshair radius. This unique function allows several sticky traps to be laid in various locations, but will require the Demoman to keep watch of these areas to know when to spring the trap.

Additionally, the weapon is able to fire bombs at a faster rate, and can deploy six additional bombs for a total of 14 out at any time. The bombs, however, will take longer to prime, preventing players from firing and detonating stickies in the air at enemies effectively. The stickies also have the unique ability to destroy those bombs laid by enemy Demomen. The speed that the bombs fly at is identical to that of the Stickybomb Launcher.

The Scottish Resistance is automatically given to any player who obtains 17 Demoman achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 115% 138
Base damage 100% 120
Maximum fall-off 50% 60
Critical 6 ft: 180
3 ft: 261
Under: 353
Mini-crit 162
Splash damage
Minimum splash 50% 10 ft
Damage reduction 1% / 3.18
Splash damage range 6 ft: 47-90
3 ft: 60-124
Under: 103-138
Self-damage 45-114
Function times
Attack interval 0.45 s
Reload (first) 1.09 s
Reload (consecutive) 0.67 s
Activation time 1.72 s
Maximum charge time 4.00 s
Values are approximate and determined by community testing.


Demonstration

Crafting

See also: Crafting

Blueprint

[[Demoman Token|Template:Dictionary/items/demoman token]] [[Primary Token|Template:Dictionary/items/primary token]] Scrap Metal Possible Results
Token demo large.png + Token primary large.png + Item icon Scrap Metal.png =
Item icon Chargin' Targe.png Item icon Scottish Resistance.png Item icon Sticky Jumper.png

Note: The blueprint simply makes a Demoman's secondary weapon; there is still a chance of getting the Chargin' Targe or Sticky Jumper instead. There will be approximately a 33.33% chance of crafting this item using the blueprint.

As a Crafting Ingredient

Reclaimed Metal Scottish Resistance Loch-n-Load
Item icon Reclaimed Metal.pngx2 + Item icon Scottish Resistance.png = Item icon Loch-n-Load.png

Related Achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.

Leaderboard class demoman.png Demoman

Caber Toss
Caber Toss
Bounce an enemy into the air and kill them before they land.


Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.


He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Highland Fling
Highland Fling
Sticky jump a really long way...


Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with stickybombs within 5 seconds of them teleporting.


Pipebagger
Pipebagger
Kill at least three players with a single detonation of stickybombs.


Robbed Royal
Robbed Royal
Destroy 100 enemy stickybombs with the Scottish Resistance.


Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.
Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.


Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst stickybombs.


Sticky Thump
Sticky Thump
Using the Scottish Resistance, kill 3 players in separate explosions without placing new stickybombs.


The Argyle Sap
The Argyle Sap
Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation.


The High Road
The High Road
Sticky jump onto a cap point and capture it.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


The Stickening
The Stickening
Kill 3 Heavies from full health with a single stickybomb detonation.

Leaderboard class heavy.png Heavy

0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.

Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.

Update history

December 17, 2009 Patch

  • The item was added to the game.

May 5, 2010 Patch

  • Fixed deflected Stickybombs becoming mini-crits when detonated.
  • Fixed deflected Stickybombs becoming Crits if the Pyro was Crit-boosted.

July 8, 2010 Patch

  • [Undocumented] Scottish Resistance now shows location of stickies placed with glow effect. (Only on dxlevel 9 or higher)

September 30, 2010 Patch

  • [Undocumented] Scottish Resistance now fires 25% faster and has a 0.2 second longer bomb arm time. (Total bomb arm time is now 0.8 seconds, was 0.6 seconds before.)

December 17, 2010 Patch

  • [Undocumented] Changed the Scottish Resistance model to use a combined world- and viewmodel.
    • [Undocumented] Added the laser attachment to the worldmodel of the Scottish Resistance.
    • [Undocumented] Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.

January 19, 2011 Patch

  • [Undocumented] The Scottish Resistance now drops the appropriate weapon on death.

February 3, 2011 Patch

  • Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
  • Updated model with optimizations and new LODs.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

Bugs

  • SR Stickybombs that automatically detonate after a fifteenth bomb is launched will not destroy enemy Stickybombs.
  • If the player automatically reconnects to a server after they timeout, the stickies they have placed will lose their auras, but can still be detonated.
  • When the Demoman is holding the Scottish Resistance while Crit-boosted, only the laser sight will glow, but not the launcher itself.
  • If a person disables Payload cart glow in advanced multiplayer options, the Scottish Resistance's Stickybombs will also stop glowing. (On Dx-Level 9 only)
  • The first person view model for the Scottish Resistance is severely decreased in detail compared to before the Australian Christmas update.
  • Like the Stickybomb Launcher, the SR is only held with one hand in first person view, however the world model is held differently.
  • If the player dies while holding the weapon, and before they respawn it is changed in the loadout to the Chargin' Targe, the Demoman will appear to be holding an invisible bottle on respawn. This invisible bottle cannot attack. It can be fixed by switching to a new weapon.

Trivia

  • The weapon's name is a reference to the period of extended Scottish insurrection against English rule after being invaded in 1296.
  • The Scottish Resistance was originally planned to deploy 16 Sticky bombs as opposed to the current 14.
  • While taunting with the Scottish Resistance, the crosshair will remain aimed at the original location, allowing the player to still detonate Sticky bombs placed in front of them, even if the camera view is moved.
  • The appearance of Sticky bombs fired by the Scottish Resistance are similar to that of those found in the fan "demake," Gang Garrison 2. The ability to destroy enemy Sticky bombs is also present. However, Robin Walker states that this was only coincidence. [1]

Gallery

See also

External links