Difference between revisions of "March 23, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|3|19|2009}} |
− | ===Team Fortress 2=== | + | | day = 23 |
+ | | month = march | ||
+ | | year = 2009 | ||
+ | | after = {{Patch name|4|20|2009}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/2369/ | ||
+ | | notes = ===Team Fortress 2=== | ||
* Fixed screenshots being black when Multicore Rendering is enabled. | * Fixed screenshots being black when Multicore Rendering is enabled. | ||
* Fixed sprays not showing up on some surfaces. | * Fixed sprays not showing up on some surfaces. | ||
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* Fixed crash caused by decals in the world render loop. | * Fixed crash caused by decals in the world render loop. | ||
* Fixed crash caused by convars changing while rendering is queued. | * Fixed crash caused by convars changing while rendering is queued. | ||
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}} | }} |
Latest revision as of 02:41, 4 April 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed screenshots being black when Multicore Rendering is enabled.
- Fixed sprays not showing up on some surfaces.
- Fixed decal crash during changelevel.
- Fixed crash caused by setting the decal limit too high on some machines.
- Fixed crash caused by decals in the world render loop.
- Fixed crash caused by convars changing while rendering is queued.