Difference between revisions of "Fall damage"
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== Related Achievements == | == Related Achievements == |
Revision as of 11:58, 12 May 2011
“ | Ooooh, I've realllly hit rock bottom.
Click to listen
— The Demoman
|
” |
Fall damage is a type of damage that is only applied when a player falls from a certain height.
Fall damage is calculated as being proportional to the vertical distance travelled by the player before they hit a horizontal surface. As such, the greater the distance from the ground at the start of the drop, the greater the amount of damage given. Fall damage is accompanied by a distinct 'bone crunching' sound that serves to indicate the player has been injured from the fall.
Players that attempt to crouch during the fall will inadvertantly suffer more damage than if they had remained standing upright. This is because crouching results in the player's bounding box becoming smaller and therefore higher off the ground. This creates a greater height distance between the character and the ground. Conversely, a player who crouches just before leaving a ledge surface who then proceeds to stand in mid-air will have shortened his potential fall distance.
It is important to note that fall damage can be negated by utilizing abilities such as double jumping, sticky jumping or rocket jumping near the end of the fall, as this essentially resets the vertical travel distance. The splash damage dealt by explosives used to cancel the fall, however, could result in delivering further damage to the player. No such problem exists with training weapons such as the Rocket Jumper.
Certain map areas are intentionally affixed to instantly kill the player with severe fall damage, regardless of health status at the time.
Deaths resulting from fall damage generally occur when a wounded player takes a large leap and miscalculates the risk. As such, upon reaching a surface and recieving fall damage, the player's class will ragdoll with the accompanying bone crunching sound. Players can also use fall damage to their advantage, as they can push the enemy off the edge and earn a kill, without having to go into direct combat. This is most useful to Pyros, who can ignite their enemies and airblast them off an edge or into another environmental hazard.
Damage values
Note: damage values are approximate and have been determined by community testing.
Height (units) | 256 | 320 | 384 | 448 | 512 | 576 | 640 | 704 | 768 | 832 | 896 | 960 | 1024 | 1088 | 1152 | 1216 | 1280 | 1344 | 1408 | 1472 | 1536 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 0 | 30 | 37 | 49 | 53 | 55 | 57 | 59 | 60 | 62 | 64 | 66 | 69 | 71 | 72 | 74 | 78 | 79 | 80 | 82 | 83 |
Height (units) | 1600 | 1664 | 1728 | 1792 | 1856 | 1920 | 1984 | 2048 | 2112 | 2176 | 2240 | 2304 | 2368 | 2432 | 2496 | 2560 | 2624 | 2688 | 2752 | 2816 | 2880 |
Damage | 84 | 85 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 108 | 111 | 112 | 113 | 114 | 115 | 120 | 122 | 124 | 125 |
Graph
Originally sourced from this document.
Related Achievements
Medic
Medical Intervention Save a falling teammate from dying on impact. |