Difference between revisions of "Community Ravine strategy"
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− | + | '''[[Ravine]]''' [[strategy]]. | |
+ | |||
+ | == General == | ||
* Cover is substantially more common towards the edges of the map. Working your way from outside-in allows for greater protection and a possibly way to set up chokepoints with properly placed teammates. | * Cover is substantially more common towards the edges of the map. Working your way from outside-in allows for greater protection and a possibly way to set up chokepoints with properly placed teammates. | ||
− | =={{ | + | == {{class link|Scout}} == |
* Make sure that there is an Engineer or Medic as health will be lost easily. The tight corners of this map make for almost assured surprises from the enemy team. Use the [[Pistol]] to chip away at their health from a safe distance if at all possible. | * Make sure that there is an Engineer or Medic as health will be lost easily. The tight corners of this map make for almost assured surprises from the enemy team. Use the [[Pistol]] to chip away at their health from a safe distance if at all possible. | ||
− | =={{ | + | == {{class link|Soldier}} == |
− | =={{ | + | == {{class link|Pyro}} == |
* Stick to the edges as there is much more cover. This is also a good level for the [[Backburner]] as [[Ambushing|flanking]] opponents is common. Keep in mind, most flaming enemies will retreat to the water on the edges of the map. Take up a camping position to finish off weakened foes. | * Stick to the edges as there is much more cover. This is also a good level for the [[Backburner]] as [[Ambushing|flanking]] opponents is common. Keep in mind, most flaming enemies will retreat to the water on the edges of the map. Take up a camping position to finish off weakened foes. | ||
− | =={{ | + | == {{class link|Demoman}} == |
− | =={{ | + | == {{class link|Heavy}} == |
− | =={{ | + | == {{class link|Engineer}} == |
* Build a Dispenser and Sentry Gun directly outside of your spawn room, so teammates can come back and heal in safety. | * Build a Dispenser and Sentry Gun directly outside of your spawn room, so teammates can come back and heal in safety. | ||
− | =={{ | + | == {{class link|Medic}} == |
* As with all Arena maps, any Medic on the team is priceless, particularly here as there are no health pickups. Stay away from any Pyro rush and dodge fire as you will be the most targeted player. | * As with all Arena maps, any Medic on the team is priceless, particularly here as there are no health pickups. Stay away from any Pyro rush and dodge fire as you will be the most targeted player. | ||
− | =={{ | + | == {{class link|Sniper}} == |
− | =={{ | + | == {{class link|Spy}} == |
− | + | {{Class strategy}} | |
− | [[Category:Map | + | [[Category:Map strategy]] |
− |
Revision as of 07:11, 14 March 2011
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General
- Cover is substantially more common towards the edges of the map. Working your way from outside-in allows for greater protection and a possibly way to set up chokepoints with properly placed teammates.
Scout
- Make sure that there is an Engineer or Medic as health will be lost easily. The tight corners of this map make for almost assured surprises from the enemy team. Use the Pistol to chip away at their health from a safe distance if at all possible.
Soldier
Pyro
- Stick to the edges as there is much more cover. This is also a good level for the Backburner as flanking opponents is common. Keep in mind, most flaming enemies will retreat to the water on the edges of the map. Take up a camping position to finish off weakened foes.
Demoman
Heavy
Engineer
- Build a Dispenser and Sentry Gun directly outside of your spawn room, so teammates can come back and heal in safety.
Medic
- As with all Arena maps, any Medic on the team is priceless, particularly here as there are no health pickups. Stay away from any Pyro rush and dodge fire as you will be the most targeted player.
Sniper
Spy
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