Difference between revisions of "Template:Blueprint"

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m (added notes back in)
(Whoever did this accidentally swapped the Scout primary and secondary lines >_>)
Line 2: Line 2:
  
 
<!-- Scout token recipes -->
 
<!-- Scout token recipes -->
   | scout primary = {{Blueprint/core| ingredient-1 = Scout Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | note = yes}}
+
   | scout primary = {{Blueprint/core| ingredient-1 = Scout Token | ingredient-2 = Primary Token | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | note = yes}}
   | scout secondary = {{Blueprint/core| ingredient-1 = Scout Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | note = yes}}
+
   | scout secondary = {{Blueprint/core| ingredient-1 = Scout Token | ingredient-2 = Secondary Token | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | note = yes}}
 
   | scout melee = {{Blueprint/core| ingredient-1 = Scout Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Candy Cane | result-4 = Boston Basher | result-5 = Sun-on-a-Stick | result-6 = Fan O'War | note = yes}}
 
   | scout melee = {{Blueprint/core| ingredient-1 = Scout Token | ingredient-2 = Melee Token | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Candy Cane | result-4 = Boston Basher | result-5 = Sun-on-a-Stick | result-6 = Fan O'War | note = yes}}
  

Revision as of 06:25, 19 March 2011

Ingredient 1 Result
Item icon Unknown.png = Item icon Unknown.png

Usage

{{Blueprint
| autoresult =
| ingredient-1 =
| ingredient-2 =
| ingredient-3 =
| ingredient-4 =
| ingredient-5 =
| result =
| result-2 =
| result-3 =
| result-4 =
| result-5 =
| result-6 =
}}

Autoresult

Setting Autoresult to 'class slot', for example Autoresult = Soldier primary, will automatically generate the blueprint for that slot with correct slot token, class token and possible results.