Difference between revisions of "Projectiles/ko"
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{{Quotation|'''The Soldier,''' on dangerous projectiles ...|Crocket!|sound=Soldier_specialcompleted02.wav}} | {{Quotation|'''The Soldier,''' on dangerous projectiles ...|Crocket!|sound=Soldier_specialcompleted02.wav}} | ||
− | ''' | + | ' ' ' 프로젝트 파일' ' ' , 과는 다른 [[wikipedia: Hitscan|히트 스캔]]은 탄알과 지도가의 맞은편이 아니라 오히려, 움직이지 않으며, 수시로 물리 엔진 에 지배를 받는다. 발사채 에 따라서 다르다. 발사채는 그것과 접촉하면, 동일 하게 가까이서 공격한 [[melee/ko|밀리]] 무기 와 같습니다, 다른 선수 들이 환경을 파악 하기 위하여 큰 여러가지 점프하는 방법 를 이용합니다. [[Damage/ko|대미지]]는 표적이 폭팔 범위 안에서 는 거리에 의해 대미지가 결정됩니다. 또는 공격자가 위급한 상황에 있었다는 것을 알고있습니다. 많은 발사채는 무기에 따라서 다른 방식으로 유리하게 사용할수 있습니다. 발사채는 다른 발사채와 충돌하지 않습니다 . 지도는 여러가지 상황을 가르쳐줍니다. |
− | + | [[Sandvich/ko|센드비치]]를 던지면; 점착 폭탄이 파괴되어 흔적이남아있던, [[building/ko|건물]]과, [[Electro Sapper/ko|쉐퍼]] 와; 떨어진 무기를[[pickups/ko|줍기]] 는것은 . 사망한 플레이어의 발사채로 생각되지 않습니다;이것들은 엔진에 의해 조정 된다 하더라도 이것은 다른것입니다. | |
== 특별한 발사채 == | == 특별한 발사채 == |
Revision as of 01:46, 20 March 2011
Related images: |
“ | Crocket!
클릭하시면 들을 수 있습니다
— The Soldier, on dangerous projectiles ...
|
” |
' ' ' 프로젝트 파일' ' ' , 과는 다른 히트 스캔은 탄알과 지도가의 맞은편이 아니라 오히려, 움직이지 않으며, 수시로 물리 엔진 에 지배를 받는다. 발사채 에 따라서 다르다. 발사채는 그것과 접촉하면, 동일 하게 가까이서 공격한 밀리 무기 와 같습니다, 다른 선수 들이 환경을 파악 하기 위하여 큰 여러가지 점프하는 방법 를 이용합니다. 대미지는 표적이 폭팔 범위 안에서 는 거리에 의해 대미지가 결정됩니다. 또는 공격자가 위급한 상황에 있었다는 것을 알고있습니다. 많은 발사채는 무기에 따라서 다른 방식으로 유리하게 사용할수 있습니다. 발사채는 다른 발사채와 충돌하지 않습니다 . 지도는 여러가지 상황을 가르쳐줍니다.
센드비치를 던지면; 점착 폭탄이 파괴되어 흔적이남아있던, 건물과, 쉐퍼 와; 떨어진 무기를줍기 는것은 . 사망한 플레이어의 발사채로 생각되지 않습니다;이것들은 엔진에 의해 조정 된다 하더라도 이것은 다른것입니다.
특별한 발사채
The properties of projectiles differ depending on the weapon that fired them. Projectiles often damage on contact like a hitscan bullet. Alternatively, many projectiles generate explosions upon contact, or in the case of the Demoman, generate explosions and destroy themselves when a certain time has passed (in the case of grenades) or at the Demoman's cue (in the case of Stickybombs). All projectiles except rockets are subject to gravity and fall downward. The damage of the projectiles that are fired from the Demoman's weapons (after five seconds, in the case of stickybombs), the Flare Gun, a level 3 Sentry Gun, and the Huntsman are not affected by distance (although the Flare Gun's range is limited by a mechanic that causes the flare to drop rapidly after a certain distance), however the Crusader's Crossbow has an inversed damage falloff (which means damage and healing increase by distance). Certain projectiles apply effects upon contact. The baseballs launched by the Sandman apply a stunning effect, while flares set enemies on fire. Jarate and Mad Milk do not deal damage at all, but instead apply their respective effects to enemies, temporarily remove the Cloaking ability from Spies, and put out fires within their splash radius. The Blutsauger and Black Box restore health to the firing Medic or Soldier on a hit, and the Crusader's Crossbow heals and damages a teammate or enemy respectively. The Huntsman can also be made to apply the fire effect when ignited by a Pyro's flames. Note that effects are not applied when the target is ÜberCharged by a Medi Gun.
Stickybombs adhere to the environment, but bounce off spawn walls, players, and certain other objects. Arrows stick to players and the environment, but only cosmetically; syringes also cosmetically stick to the environment. Rockets from a level 3 Sentry Gun track targets slightly and circle each other in flight; the cluster of four is considered a single object.
불
Flames are large, damage-dealing, player-igniting 'particles' fired from the Pyro's primary weapons: the Flamethrower, Backburner, and Degreaser, and also when hit by the Sharpened Volcano Fragment. They use the projectile hitbox to judge contact, like projectiles, but are invisible (instead casting a distortion effect), both time out and have a maximum distance, and have their damage largely determined by time since fired and not distance. Also unlike projectiles, flames do not make contact with players or buildings except to damage them and do not make contact with the environment except at their center; the projectile does not ignite or deal damage through walls, however. Flames have a "negative" curve that cause flames to drift upward and have their momentum partially determined by the firing Pyro's movement. Flames that enter water become bubbles and do not deal damage.
폭파
Explosions are instantly damaging splash effects produced by projectiles (and the Kamikaze taunt and Ullapool Caber melee weapon), that usually have significant knock back. They also use the projectile hitbox. The knock back, size, and damage of explosions vary depending on the projectile that generates them. Explosions cannot pass through walls, and thus conform their shape to the shape of their surroundings. They deal damage and knock back proportional to the amount of hitbox encompassed in their radius and the distance between their origins and the midpoints of affected players. Explosions can hit the player that fired them, which may be used to augment jumping.
The compression blast and splash effects from Jarate and Mad Milk are sometimes classified as explosions, and have similar properties, conforming to walls in the same way.
주사기통
Syringes, fired by the Syringe Gun and Blutsauger, use the projectile hitbox, curve, and have the approximate speed of rockets fired from the Rocket Launcher, but inflict bonus damage on enemies with a weakness to bullets, disarm Stickybombs, and cannot be reflected or destroyed by other projectiles or a compression blast.
발사물의 다른 정보
The compression blast ability of the Flamethrower and Degreaser can reflect all projectiles save syringes. Except for Stickybombs, once reflected, projectiles switch ownership to the Pyro whom reflected them and deal Mini-Crit damage on enemies they hit. Baseballs from the Sandman can be reflected by a well-timed swing with the Sandman.
The Huntsman's arrows Critically headshot when they pierce a particular area of the projectile hitbox that is shared by all classes, although the Crusader's Crossbow, which shares the same projectile, does not. The Backburner Crits when attacking an area at the behind of the hitbox. The flares from a Flare Gun deal Mini-Crits on burning players and Critical hits on burning players at medium range.
When colliding in mid-air, Critical projectiles and arrows destroy other projectiles. Flares destroy other flares. Stickybombs can also be destroyed by bullets, syringes, melee weapons or Scottish Resistance's stickybombs, dropping ammo.
프로젝트 파일
Projectile | Baseball |
Mad Milk |
Rocket |
Flare |
Grenade |
Stickybomb |
Syringe |
Arrow |
Jarate |
Sandvich |
Buffalo Steak Sandvich |
---|---|---|---|---|---|---|---|---|---|---|---|
Speed (HU/s) | 1940 | 850 | 1450 | 805-1850 (Varies based on charge) | 850 | - | - | ||||
Arcs[1] | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Sticks[2] | No | No | No | No | No | Only to world | Only to world | Yes | No | No | No |
Reflectable[3] | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes |
Destroyed by |
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노트
- ↑ Determines if the projectile travels in a straight line or if it slowly arcs to the ground
- ↑ Determines if the projectile sticks to a surface
- ↑ Determines if the projectile can be reflected by the Pyro's compression blast
- ↑ Destruction of Sentry Rockets is unknown
- ↑ a b c Only after attaching to a surface