Difference between revisions of "Camping"

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(No ifs, ands or buts here. camping IS an unfair tactic. No way around it)
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'''Camping''' is the term for players that wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area.  
 
'''Camping''' is the term for players that wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area.  
  
Camping is a legitimate strategy, as the player can hinder movement of enemy forces. A significant amount of players consider camping a frustrating tactic that can ruin the overall enjoyment of the game for others. This is because victims of camping rarely have time to adapt and counter, making it seem to be an unfair tactic. As such, camping is largely frowned upon.
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Camping is a frustrating tactic that ruins the overall enjoyment of the game for others. This is because victims of camping rarely have time to adapt and counter, making it an unfair tactic. As such, camping is largely frowned upon.
  
 
''[[Team Fortress 2]]'' requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the attacking side.
 
''[[Team Fortress 2]]'' requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the attacking side.

Revision as of 23:17, 25 March 2011

Demosleep.png
A "Camping" Engineer
You camped da whole time for DIS?!
The Scout

Camping is the term for players that wait for enemies to pass through a certain area before attacking them. Often the camper will be poised in the same position, and often returns to the same position after killing an enemy. Players that camp will rarely leave the location in question, and usually do not actively seek out opponents outside their preferred area.

Camping is a frustrating tactic that ruins the overall enjoyment of the game for others. This is because victims of camping rarely have time to adapt and counter, making it an unfair tactic. As such, camping is largely frowned upon.

Team Fortress 2 requires teamwork, coordinated pushes and organized defense. Camping may lead to a lack of participation in acquiring objectives and can often result in a loss or stalemate for the attacking side.

Tactics that Constitute Camping

Tactics that do not Constitute Camping

  • Snipers staying in one position. However if this location is of little or no importance, then this may be considered camping.
  • Demomen staying behind their sticky bomb carpets in strategic locations.
  • Pyros waiting in ambush.
  • Spies waiting in ambush or recharging their Cloak.
  • Heavies waiting in strategic positions as human Sentry Guns.
  • Engineers guarding their Sentry Guns in strategic locations.