Difference between revisions of "Template:Damage table"

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Line 11: Line 11:
 
   | pt-br = Dano
 
   | pt-br = Dano
 
   | ru = Урон
 
   | ru = Урон
 +
  | zh-hans = 伤害
 
   | zh-hant = 傷害
 
   | zh-hant = 傷害
 
   | ja = ダメージ
 
   | ja = ダメージ
Line 28: Line 29:
 
   | pt-br = Idêntico a:
 
   | pt-br = Idêntico a:
 
   | ru = Идентично оружию:
 
   | ru = Идентично оружию:
 +
  | zh-hans = 等同于:
 
   | zh-hant = 相同於:
 
   | zh-hant = 相同於:
 
   | ja = 関連項目
 
   | ja = 関連項目
Line 48: Line 50:
 
   | pt-br = Dano e tempos de função
 
   | pt-br = Dano e tempos de função
 
   | ru = Урон и время
 
   | ru = Урон и время
 +
  | zh-hans = 伤害和动作时间
 
   | zh-hant = 傷害與動作時間
 
   | zh-hant = 傷害與動作時間
 
   | ja = 武器データ
 
   | ja = 武器データ
Line 62: Line 65:
 
     | pt-br = Cura e tempos de funções
 
     | pt-br = Cura e tempos de funções
 
     | ru = Лечение и время
 
     | ru = Лечение и время
 +
    | zh-hans = 治疗和动作时间
 
     | zh-hant = 治療與動作時間
 
     | zh-hant = 治療與動作時間
 
     | ja = 回復間隔
 
     | ja = 回復間隔
Line 76: Line 80:
 
     | pt-br = Tempos de função
 
     | pt-br = Tempos de função
 
     | ru = Время
 
     | ru = Время
 +
    | zh-hans = 动作时间
 
     | zh-hant = 動作時間
 
     | zh-hant = 動作時間
 
     | ja = 動作時間
 
     | ja = 動作時間
Line 97: Line 102:
 
     | pt-br = Tipo de tiro
 
     | pt-br = Tipo de tiro
 
     | ru = Тип выстрела
 
     | ru = Тип выстрела
 +
    | zh-hans = 子弹类型
 
     | zh-hant = 子彈類型
 
     | zh-hant = 子彈類型
 
     | ja = タイプ
 
     | ja = タイプ
Line 118: Line 124:
 
     | pt-br = Efeito
 
     | pt-br = Efeito
 
     | ru = Эффект
 
     | ru = Эффект
 +
    | zh-hans = 效果
 
     | zh-hant = 效果
 
     | zh-hant = 效果
 
     | ja = 効果
 
     | ja = 効果
Line 138: Line 145:
 
     | pt-br = Alcance do efeito
 
     | pt-br = Alcance do efeito
 
     | ru = Радиус эффекта
 
     | ru = Радиус эффекта
 +
    | zh-hans = 作用范围
 
     | zh-hant = 效果範圍
 
     | zh-hant = 效果範圍
 
     | ja = 効果範囲
 
     | ja = 効果範囲
Line 166: Line 174:
 
     | pt-br = Dano
 
     | pt-br = Dano
 
     | ru = Урон
 
     | ru = Урон
 +
    | zh-hans = 伤害
 
     | zh-hant = 傷害
 
     | zh-hant = 傷害
 
     | ja = ダメージ
 
     | ja = ダメージ
Line 185: Line 194:
 
     | pt-br = Dano máximo
 
     | pt-br = Dano máximo
 
     | ru = Максимальный
 
     | ru = Максимальный
 +
    | zh-hans = 最大伤害
 
     | zh-hant = 最大傷害
 
     | zh-hant = 最大傷害
 
     | ja = 最大ダメージ
 
     | ja = 最大ダメージ
Line 207: Line 217:
 
     | pt-br = Dano base
 
     | pt-br = Dano base
 
     | ru = Стандартный
 
     | ru = Стандартный
 +
    | zh-hans = 基本伤害
 
     | zh-hant = 基本傷害
 
     | zh-hant = 基本傷害
 
     | ja = 基本ダメージ
 
     | ja = 基本ダメージ
Line 229: Line 240:
 
     | pt-br = Dano mínimo
 
     | pt-br = Dano mínimo
 
     | ru = Минимальный
 
     | ru = Минимальный
 +
    | zh-hans = 最小伤害
 
     | zh-hant = 最小傷害
 
     | zh-hant = 最小傷害
 
     | ja = 最小ダメージ
 
     | ja = 最小ダメージ
Line 251: Line 263:
 
     | pt-br = Contágem de balas por 1 munição
 
     | pt-br = Contágem de balas por 1 munição
 
     | ru = Количество пуль за единицу боезапаса
 
     | ru = Количество пуль за единицу боезапаса
 +
    | zh-hans = 子弹消耗1弹药
 
     }}
 
     }}
 
     </td>
 
     </td>
Line 290: Line 303:
 
     | pt-br = Queima-roupa
 
     | pt-br = Queima-roupa
 
     | ru = Вблизи
 
     | ru = Вблизи
 +
    | zh-hans = 近距离
 
     | zh-hant = 近距離
 
     | zh-hant = 近距離
 
     | ja = 近距離
 
     | ja = 近距離
Line 312: Line 326:
 
       | pt-br = Alcance médio
 
       | pt-br = Alcance médio
 
       | ru = Средняя дистанция
 
       | ru = Средняя дистанция
 +
      | zh-hans = 中距离
 
       | zh-hant = 中距離
 
       | zh-hant = 中距離
 
       | ja =中距離
 
       | ja =中距離
Line 348: Line 363:
 
       | pt-br = Longo alcance
 
       | pt-br = Longo alcance
 
       | ru = Дальняя дистанция
 
       | ru = Дальняя дистанция
 +
      | zh-hans = 远距离
 
       | zh-hant = 遠距離
 
       | zh-hant = 遠距離
 
       | ja = 遠距離
 
       | ja = 遠距離
Line 384: Line 400:
 
       | pt-br = Dano de fogo (perto)
 
       | pt-br = Dano de fogo (perto)
 
       | ru = Урон от пламени (вплотную)
 
       | ru = Урон от пламени (вплотную)
 +
      | zh-hans = 火焰伤害(近距)
 
       | zh-hant = 火焰傷害
 
       | zh-hant = 火焰傷害
 
       | ja = 炎のダメージ
 
       | ja = 炎のダメージ
Line 448: Line 465:
 
     | fr = Poignardage
 
     | fr = Poignardage
 
     | pt-br = Backstab
 
     | pt-br = Backstab
 +
      | zh-hans = 背刺
 
     }}
 
     }}
 
     </td>
 
     </td>
Line 488: Line 506:
 
     | pt-br = Acerto crítico
 
     | pt-br = Acerto crítico
 
     | ru = Крит
 
     | ru = Крит
 +
    | zh-hans = 爆击
 
     | zh-hant = 爆擊
 
     | zh-hant = 爆擊
 
     | ja = クリティカル
 
     | ja = クリティカル
Line 509: Line 528:
 
     | pt-br = Mini-crítico
 
     | pt-br = Mini-crítico
 
     | ru = Мини-крит
 
     | ru = Мини-крит
 +
    | zh-hans = 迷你爆击
 
     | zh-hant = 小爆擊
 
     | zh-hant = 小爆擊
 
     | ja = ミニクリティカル
 
     | ja = ミニクリティカル
Line 571: Line 591:
 
     | pt-br = Sangramento
 
     | pt-br = Sangramento
 
     | ru = Кровотечение
 
     | ru = Кровотечение
 +
    | zh-hans = 流血
 
     | zh-hant = 流血
 
     | zh-hant = 流血
 
     | ja = 流血
 
     | ja = 流血
Line 1,177: Line 1,198:
 
     | pt-br = Tempo de consumo
 
     | pt-br = Tempo de consumo
 
     | ru = Время поглощения
 
     | ru = Время поглощения
 +
    | zh-hans = 消耗时间
 
     | zh-hant = 耗費時間
 
     | zh-hant = 耗費時間
 
     }}
 
     }}
Line 1,257: Line 1,279:
 
     | pt-br = Tempo de recarga
 
     | pt-br = Tempo de recarga
 
     | ru = Полная перезарядка
 
     | ru = Полная перезарядка
 +
    | zh-hans = 回复时间
 
     | zh-hant = 重新補充時間
 
     | zh-hant = 重新補充時間
 
     }}
 
     }}

Revision as of 08:56, 28 March 2011

Function times
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns