Difference between revisions of "User:Ríomhaire/Status effects"
Line 9: | Line 9: | ||
{| class="wikitable grid" width="75%" | {| class="wikitable grid" width="75%" | ||
! class="header" width="10%" style="text-align: center;" | Class | ! class="header" width="10%" style="text-align: center;" | Class | ||
− | ! class="header" width="20%" | | + | ! class="header" width="20%" | |
− | ! class="header" width=" | + | ! class="header" width="1%" | Duration |
+ | ! class="header" width="69%" | Notes | ||
|- | |- | ||
− | ! | + | ! {{Icon class|Medic}} <br /> [[Medic]] |
− | ! | + | ! |{{item icon|Medigun|100px}}<br />'''[[Medigun]]''' |
− | ! | + | ! 8s |
− | + | ! Applied to Medic and patient. | |
− | |||
|} | |} | ||
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{| class="wikitable grid" width="75%" | {| class="wikitable grid" width="75%" | ||
! class="header" width="10%" style="text-align: center;" | Class | ! class="header" width="10%" style="text-align: center;" | Class | ||
− | ! class="header" width="20%" | | + | ! class="header" width="20%" | |
+ | ! class="header" width="1%" | Duration | ||
! class="header" width="70%" | Notes | ! class="header" width="70%" | Notes | ||
|- | |- | ||
− | ! | + | ! {{Icon class|Medic}} <br /> [[Medic]] |
− | ! | + | ! {{item icon|Kritzkrieg|100px}}<br />'''[[Kritzkrieg]]''' |
+ | ! 8s | ||
! Applied to Medic and patient. | ! Applied to Medic and patient. | ||
|- | |- | ||
− | + | ! {{Icon class|Heavy}} <br /> [[Heavy]] | |
− | + | ! {{item icon|Killing Gloves of Boxing|100px}}<br />'''[[Killing Gloves of Boxing]]''' | |
− | ! | + | ! 5s |
− | ! | ||
! When the Heavy scores a killing blow with the KGB the effect is applied to all weapons for five seconds. | ! When the Heavy scores a killing blow with the KGB the effect is applied to all weapons for five seconds. | ||
|- | |- | ||
− | + | ! {{Icon class|Demoman}} <br /> [[Demoman]] | |
− | + | ! {{item icon|Chargin' Targe|100px}}<br />'''[[Chargin' Targe]]''' | |
− | ! | + | ! N/A |
− | ! | ||
! Given to melee weapons on a successful long range charge. | ! Given to melee weapons on a successful long range charge. | ||
|- | |- | ||
− | + | ! {{Icon class|Engineer}} <br /> [[Engineer]] | |
− | + | ! {{item icon|Frontier Justice|100px}}<br />'''[[Frontier Justice]]''' | |
− | ! | + | ! ∞ |
− | ! | ||
! When the Engineer's [[Sentry Gun]] is destroyed he gets a crit boost that lasts for a number of shots determined by the number of kills and kill assists that the Sentry had achieved. | ! When the Engineer's [[Sentry Gun]] is destroyed he gets a crit boost that lasts for a number of shots determined by the number of kills and kill assists that the Sentry had achieved. | ||
|- | |- | ||
− | + | ! rowspan="4"| All classes | |
− | + | ! [[Image:Intel red idle.png|100px]]<br />'''[[CTF|Intelligence Capture]]''' | |
− | ! rowspan=" | + | ! 10s |
− | ! | ||
! On capturing the [[CTF#Intelligence|briefcase]] all members of a team will receive a ten second crit boost. | ! On capturing the [[CTF#Intelligence|briefcase]] all members of a team will receive a ten second crit boost. | ||
|- | |- | ||
− | + | ! <br /><br />'''[[Arena|First Blood]]'''<br /><br /><br /> | |
− | + | ! 5s | |
− | ! | ||
! On achieving the first kill of an [[Arena]] match the player will be rewarded with a five second crit boost. | ! On achieving the first kill of an [[Arena]] match the player will be rewarded with a five second crit boost. | ||
|- | |- | ||
− | + | ! [[Image:Pumpkin.png|100px]]<br />'''[[Halloween_pumpkin|Pumpkit]]''' | |
− | + | ! 3.2s | |
− | ! | ||
! Dropped by dead players during the annual [[Halloween_Update|Halloween event]]. Players receive a short crit boost on pickup. Unique to the [[Harvest Event]] and [[Mann Manor]] maps. | ! Dropped by dead players during the annual [[Halloween_Update|Halloween event]]. Players receive a short crit boost on pickup. Unique to the [[Harvest Event]] and [[Mann Manor]] maps. | ||
|- | |- | ||
− | + | ! <br /><br />'''[[Humiliation#Humiliation|Humiliation]]'''<br /><br /><br /> | |
− | + | ! 15s | |
− | ! | ||
! During [[Humiliation#Humiliation|Humiliation]] all players on the winning team receive a crit boost to allow them to easily hunt down and kill helpless defeated enemies. | ! During [[Humiliation#Humiliation|Humiliation]] all players on the winning team receive a crit boost to allow them to easily hunt down and kill helpless defeated enemies. | ||
− | |||
− | |||
|} | |} | ||
==Negative== | ==Negative== |
Revision as of 22:37, 1 April 2011
Status effects are temporary weapon-induced conditions that alter the player's properties and stats.
Beneficial
Beneficial status effects aid the player in some way. Positive status effects can be self-created or due to a teammate's action.
ÜberCharge
An ÜberCharged player is invulnerable to all forms of damage other than environmental hazards such as trains and falling into deep pits. ÜberCharged players can be identified by their bright team-colored shimmer and glowing eyes.
Class | Duration | Notes | |
---|---|---|---|
Medic |
Medigun |
8s | Applied to Medic and patient. |
Crit boost
All attacks from a player under the effects of a Crit boost result in Critical hits. The weapons of such a player glow with team-color electricity. Weapons that do not ordinarily have critical shots, such as the Eyelander, will do so when the weilder is under the effects of a crit boost.
Class | Duration | Notes | |
---|---|---|---|
Medic |
Kritzkrieg |
8s | Applied to Medic and patient. |
Heavy |
Killing Gloves of Boxing |
5s | When the Heavy scores a killing blow with the KGB the effect is applied to all weapons for five seconds. |
Demoman |
Chargin' Targe |
N/A | Given to melee weapons on a successful long range charge. |
Engineer |
Frontier Justice |
∞ | When the Engineer's Sentry Gun is destroyed he gets a crit boost that lasts for a number of shots determined by the number of kills and kill assists that the Sentry had achieved. |
All classes | Intelligence Capture |
10s | On capturing the briefcase all members of a team will receive a ten second crit boost. |
First Blood |
5s | On achieving the first kill of an Arena match the player will be rewarded with a five second crit boost. | |
Pumpkit |
3.2s | Dropped by dead players during the annual Halloween event. Players receive a short crit boost on pickup. Unique to the Harvest Event and Mann Manor maps. | |
Humiliation |
15s | During Humiliation all players on the winning team receive a crit boost to allow them to easily hunt down and kill helpless defeated enemies. |