Difference between revisions of "User:Ríomhaire/Status effects"

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{| class="wikitable grid" width="75%"
 
{| class="wikitable grid" width="75%"
 
! class="header" width="10%" style="text-align: center;" | Class
 
! class="header" width="10%" style="text-align: center;" | Class
! class="header" width="20%" | Weapon
+
! class="header" width="20%" |
! class="header" width="70%" | Notes
+
! class="header" width="1%" | Duration
 +
! class="header" width="69%" | Notes
 
|-
 
|-
! rowspan="2"| {{Icon class|Medic}} <br /> [[Medic]]
+
! {{Icon class|Medic}} <br /> [[Medic]]
! rowspan="2"|{{item icon|Medigun|100px}}<br />'''[[Medigun]]'''
+
! |{{item icon|Medigun|100px}}<br />'''[[Medigun]]'''
! Applied to Medic and patient.
+
! 8s
|-
+
! Applied to Medic and patient.
| height="1%" style="background:#EEE8AA;" | '''Effect Duration:''' 8 s
 
 
|}
 
|}
  
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{| class="wikitable grid" width="75%"
 
{| class="wikitable grid" width="75%"
 
! class="header" width="10%" style="text-align: center;" | Class
 
! class="header" width="10%" style="text-align: center;" | Class
! class="header" width="20%" | Weapon
+
! class="header" width="20%" |
 +
! class="header" width="1%" | Duration
 
! class="header" width="70%" | Notes
 
! class="header" width="70%" | Notes
 
|-
 
|-
! rowspan="2"| {{Icon class|Medic}} <br /> [[Medic]]
+
! {{Icon class|Medic}} <br /> [[Medic]]
! rowspan="2"| {{item icon|Kritzkrieg|100px}}<br />'''[[Kritzkrieg]]'''
+
! {{item icon|Kritzkrieg|100px}}<br />'''[[Kritzkrieg]]'''
 +
! 8s
 
! Applied to Medic and patient.
 
! Applied to Medic and patient.
 
|-
 
|-
| height="1%" style="background:#EEE8AA;" | '''Effect Duration:''' 8 s
+
! {{Icon class|Heavy}} <br /> [[Heavy]]
|-
+
! {{item icon|Killing Gloves of Boxing|100px}}<br />'''[[Killing Gloves of Boxing]]'''
! rowspan="2"| {{Icon class|Heavy}} <br /> [[Heavy]]
+
! 5s
! rowspan="2"| {{item icon|Killing Gloves of Boxing|100px}}<br />'''[[Killing Gloves of Boxing]]'''
 
 
! When the Heavy scores a killing blow with the KGB the effect is applied to all weapons for five seconds.
 
! When the Heavy scores a killing blow with the KGB the effect is applied to all weapons for five seconds.
 
|-
 
|-
| height="1%" style="background:#EEE8AA;" | '''Effect Duration:''' 5 s
+
! {{Icon class|Demoman}} <br /> [[Demoman]]
|-
+
! {{item icon|Chargin' Targe|100px}}<br />'''[[Chargin' Targe]]'''
! rowspan="2"| {{Icon class|Demoman}} <br /> [[Demoman]]
+
! N/A
! rowspan="2"| {{item icon|Chargin' Targe|100px}}<br />'''[[Chargin' Targe]]'''
 
 
! Given to melee weapons on a successful long range charge.
 
! Given to melee weapons on a successful long range charge.
 
|-
 
|-
| height="1%" style="background:#EEE8AA;" | '''Effect Duration:''' Not long.
+
! {{Icon class|Engineer}} <br /> [[Engineer]]
|-
+
! {{item icon|Frontier Justice|100px}}<br />'''[[Frontier Justice]]'''
! rowspan="2"| {{Icon class|Engineer}} <br /> [[Engineer]]
+
! ∞
! rowspan="2"| {{item icon|Frontier Justice|100px}}<br />'''[[Frontier Justice]]'''
 
 
! When the Engineer's [[Sentry Gun]] is destroyed he gets a crit boost that lasts for a number of shots determined by the number of kills and kill assists that the Sentry had achieved.
 
! When the Engineer's [[Sentry Gun]] is destroyed he gets a crit boost that lasts for a number of shots determined by the number of kills and kill assists that the Sentry had achieved.
 
|-
 
|-
| height="1%" style="background:#EEE8AA;" | '''Effect Duration:''' ∞
+
! rowspan="4"| All classes
|-
+
! [[Image:Intel red idle.png|100px]]<br />'''[[CTF|Intelligence Capture]]'''
! rowspan="8"| All classes
+
! 10s
! rowspan="2"| [[Image:Intel red idle.png|100px]]<br />'''[[CTF|Intelligence Capture]]'''
 
 
! On capturing the [[CTF#Intelligence|briefcase]] all members of a team will receive a ten second crit boost.
 
! On capturing the [[CTF#Intelligence|briefcase]] all members of a team will receive a ten second crit boost.
 
|-
 
|-
| height="1%" style="background:#EEE8AA;" | '''Effect Duration:''' 10 s
+
! <br /><br />'''[[Arena|First Blood]]'''<br /><br /><br />
|-
+
! 5s
! rowspan="2"| <br /><br />'''[[Arena|First Blood]]'''<br /><br /><br />
 
 
! On achieving the first kill of an [[Arena]] match the player will be rewarded with a five second crit boost.
 
! On achieving the first kill of an [[Arena]] match the player will be rewarded with a five second crit boost.
 
|-
 
|-
| height="1%" style="background:#EEE8AA;" | '''Effect Duration:''' 5 s
+
! [[Image:Pumpkin.png|100px]]<br />'''[[Halloween_pumpkin|Pumpkit]]'''
|-
+
! 3.2s
! rowspan="2"| [[Image:Pumpkin.png|100px]]<br />'''[[Halloween_pumpkin|Pumpkit]]'''
 
 
! Dropped by dead players during the annual [[Halloween_Update|Halloween event]]. Players receive a short crit boost on pickup. Unique to the [[Harvest Event]] and [[Mann Manor]] maps.
 
! Dropped by dead players during the annual [[Halloween_Update|Halloween event]]. Players receive a short crit boost on pickup. Unique to the [[Harvest Event]] and [[Mann Manor]] maps.
 
|-
 
|-
| height="1%" style="background:#EEE8AA;" | '''Effect Duration:''' 3.2 s
+
! <br /><br />'''[[Humiliation#Humiliation|Humiliation]]'''<br /><br /><br />
|-
+
! 15s
! rowspan="2"| <br /><br />'''[[Humiliation#Humiliation|Humiliation]]'''<br /><br /><br />
 
 
! During [[Humiliation#Humiliation|Humiliation]] all players on the winning team receive a crit boost to allow them to easily hunt down and kill helpless defeated enemies.  
 
! During [[Humiliation#Humiliation|Humiliation]] all players on the winning team receive a crit boost to allow them to easily hunt down and kill helpless defeated enemies.  
|-
 
| height="1%" style="background:#EEE8AA;" | '''Effect Duration:''' 15 s
 
 
|}
 
|}
  
 
==Negative==
 
==Negative==

Revision as of 22:37, 1 April 2011

Status effects are temporary weapon-induced conditions that alter the player's properties and stats.


Beneficial

Beneficial status effects aid the player in some way. Positive status effects can be self-created or due to a teammate's action.

ÜberCharge

An ÜberCharged player is invulnerable to all forms of damage other than environmental hazards such as trains and falling into deep pits. ÜberCharged players can be identified by their bright team-colored shimmer and glowing eyes.

Class Duration Notes
Leaderboard class medic.png
Medic
Medigun
Medigun
8s Applied to Medic and patient.

Crit boost

All attacks from a player under the effects of a Crit boost result in Critical hits. The weapons of such a player glow with team-color electricity. Weapons that do not ordinarily have critical shots, such as the Eyelander, will do so when the weilder is under the effects of a crit boost.

Class Duration Notes
Leaderboard class medic.png
Medic
Kritzkrieg
Kritzkrieg
8s Applied to Medic and patient.
Leaderboard class heavy.png
Heavy
Killing Gloves of Boxing
Killing Gloves of Boxing
5s When the Heavy scores a killing blow with the KGB the effect is applied to all weapons for five seconds.
Leaderboard class demoman.png
Demoman
Chargin' Targe
Chargin' Targe
N/A Given to melee weapons on a successful long range charge.
Leaderboard class engineer.png
Engineer
Frontier Justice
Frontier Justice
When the Engineer's Sentry Gun is destroyed he gets a crit boost that lasts for a number of shots determined by the number of kills and kill assists that the Sentry had achieved.
All classes Intel red idle.png
Intelligence Capture
10s On capturing the briefcase all members of a team will receive a ten second crit boost.


First Blood


5s On achieving the first kill of an Arena match the player will be rewarded with a five second crit boost.
Pumpkin.png
Pumpkit
3.2s Dropped by dead players during the annual Halloween event. Players receive a short crit boost on pickup. Unique to the Harvest Event and Mann Manor maps.


Humiliation


15s During Humiliation all players on the winning team receive a crit boost to allow them to easily hunt down and kill helpless defeated enemies.

Negative