Difference between revisions of "Talk:Particle effects"

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(loch-n-load effect: new section)
(Steam)
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on the map Pl_Frontier final li'l chew chew emits steam, technically isn't that a particle effect?
 
on the map Pl_Frontier final li'l chew chew emits steam, technically isn't that a particle effect?
 
[[User:Awesomesauce|THE3STOOGES]] 03:24, 3 April 2011 (UTC)
 
[[User:Awesomesauce|THE3STOOGES]] 03:24, 3 April 2011 (UTC)
 +
: That's in a map.  There are tons of map particles, they aren't going to be listed here from the looks of it. -- [[User:Mexican|Mexican]] 22:00, 18 August 2011 (PDT)
  
 
== loch-n-load effect ==
 
== loch-n-load effect ==

Revision as of 05:00, 19 August 2011

Particle effects to be added

  • Perhaps the best way to group effects would be by type, (i.e. hats, weapons), and include an 'Other' section if necessary
  • Weapons
  • Hats
    • Unusual hats ofc

The issue with this system is how to deal with particle effects that span multiple types (like how the community sparkle is on both hats and weapons).

So what do. seb26 [talk] 20:51, 17 December 2010 (UTC)

Agreed. Considering the problem with the community sparkle small notes could just be added. Also, as long as this is the article on particle effects shouldn't ALL the particle effects be added; Rocket trails, explosions, medibeam, etc.? Or should it just be kept simple to player and hat effects? --Garticuno 08:57, 20 December 2010 (UTC)
I think the main problem with this article is that the large images waste space. I think the best way to cover this would be to change the first paragraph or so to be more informative to what Particle Effects are, e.g.
"Particle Effects are visual effects that are used to simulate things that would normally be too difficult or a waste of computer resources to render using conventional means, such as fire, snow, blood or sparks. In Team Fortress 2, particle effects are used either as visual cues; such as the Healing Beam from a Medi Gun or Dispenser, or as decoration; such as those used in Unusual Hats or Community Weapons."
Then, have the next section list all the particle effects in an unordered list, in about three columns, with each particle linking to a picture of it. We will excluding those used on Unusual Hats, which will be displayed in a separate section in a table. You digg? --Flying Pyro 18:43, 23 December 2010 (UTC)
Nope, this isn't a good place to document what a particle system is. It's better explained on the developer wiki which is linked to in the article summary. -- Lagg Backpack Stickybomb Launcher.png 21:20, 23 December 2010 (UTC)

Flying Bit: Aesthetic or Attribute?

I tried doing a reshape of this page, and we come to discuss whether the Flying bit should go in Attribute of Aesthetic section.
Personaly I consider it's more of an aesthetic effect than a attribute, eventhough it can show if a pyro is near by seeing a ragdoll, but I don't consider it equivalent to the GRU or overheal Effect. We'll do depending on the result here. Tturbo 23:31, 2 January 2011 (UTC)

Pictures

Should we add pictures to the Holy Glow, Community Sparkle and flying bits?Mardamien24 11:36, 5 January 2011 (UTC)

The New Particle Images

Not to be a negative-Nancy, but some of these don't look right. I assume they were taken from tf2tp.com, which is all well and good (providing we have permission of course), but if so these images were not made for a white, light, background. In the particle areas (such as the blurred trail left by the moving heart or the sun-beams) they are dark and dirty looking. I'm sure this looks fine on tf2tp.com but here, well, I think we need something else.

For example: Sun-beams File:Sunbeams Effect.png

TF Logo File:Circling TF Logo Effect.png

Alternatively of course we could change the table to have the same color background as the dark edges thus making it look correct. -- Benjamoose Om nom nom! (talk | contribs) 21:01, 22 February 2011 (UTC)

I was the one that put those up - they were taken from the download at TF2B.com, and I'm not entirely sure why they were deleted rather than simply having the copyright updated. If there's a better way to do the table, I'll be glad to reupload the images with the proper info and let someone else fix the table the right way. GJ 15:50, 23 February 2011 (UTC)
As far as I can see, using the effect images on this page would constitute a "derivative work", which is not permitted by TF2B's license. I can also confirm that the images in question are not present in the game files. Gear Gib 5.png nVis 15:55, 23 February 2011 (UTC)
Would it be a "derivative work?" The same icons are used on this page... GJ 16:31, 23 February 2011 (UTC)
I deleted them not only because of potential copyright issues but because they just aren't needed on this page. We're documenting the sprites and effects themselves and occasionally showing in game shots, not using community made images. Please don't upload them again. -- Lagg Backpack Stickybomb Launcher.png 20:13, 23 February 2011 (UTC)
No problem. Was just curious of why they were deleted rather than just having copyright updated. Makes sense though. GJ 20:37, 23 February 2011 (UTC)

Steam

on the map Pl_Frontier final li'l chew chew emits steam, technically isn't that a particle effect? THE3STOOGES 03:24, 3 April 2011 (UTC)

That's in a map. There are tons of map particles, they aren't going to be listed here from the looks of it. -- Mexican 22:00, 18 August 2011 (PDT)

loch-n-load effect

When a grenade fired by the loch-n-load doesn't hot a player and disappears doesn't it have a sparkle particle sprite? THE3STOOGES 04:43, 4 April 2011 (UTC)

loch-n-load effect

When a grenade fired by the loch-n-load doesn't hot a player and disappears doesn't it have a sparkle particle sprite? THE3STOOGES 04:43, 4 April 2011 (UTC)