Difference between revisions of "Disguise (Classic)"
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{{stub}}[[Image:Disguise-TFC.png|right]] | {{stub}}[[Image:Disguise-TFC.png|right]] | ||
− | '''Disguising''' is an ability in [[Team Fortress Classic]] that is used by the [[Spy (Classic)|Spy]]. Disguising is used in order to sneak past enemy [[Sentry Gun (Classic)|Sentry Gun]]s and unaware enemy players. Upon selecting a disguise, "Disguising..." will be shown on the lower left side of the [[HUD]] and the Spy will begin to go undercover; this process takes approximately five seconds. Attacking with any weapon will instantly drop the player's disguise, | + | '''Disguising''' is an ability in ''[[Team Fortress Classic]]'' that is used by the [[Spy (Classic)|Spy]]. Disguising is used in order to sneak past enemy [[Sentry Gun (Classic)|Sentry Gun]]s and unaware enemy players. Upon selecting a disguise, "Disguising..." will be shown on the lower left side of the [[HUD]] and the Spy will begin to go undercover; this process takes approximately five seconds. Attacking with any weapon will instantly drop the player's disguise, but throwing a [[Grenade (Classic)|Grenade]] will not remove the disguise. Using grenades while disguised is a wise tactic when a team is having difficulty removing a Sentry Gun. Often, an Engineer will guard his Sentry and kill any Spy that threatens it but it can still be destroyed if a Spy manages to set off 2-3 grenades. Team support is essential to this tactic to consolidate gained ground and get rid of the Engineer. |
− | A player can disguise as any class, except [[Civilian (Classic)|Civilian]], | + | A player can disguise as any class, except the [[Civilian (Classic)|Civilian]], on any team. A Spy will typically want to disguise as a member of an enemy team to trick the enemy team and enemy Sentry Guns. However, disguising as a friendly teammate has its advantages as well. It can be used to fool the enemy into thinking a more serious threat is coming (i.e. a Spy disguising as a [[Heavy (Classic)|Heavy Weapons Guy]] or a [[Soldier (Classic)|Soldier]]). As they leave, the Spy can then surreptitiously penetrate the enemy base disguised as an enemy. Also, disguising as a friendly can be used in conjunction with [[Feign Death (Classic)|Feigning Death]] to sneakily get behind and backstab enemies that pass your corpse. |
==Notes== | ==Notes== | ||
− | *When disguised as a player of a certain team, all teammates and enemies will see the Spy disguised as that class on that team (contrary to | + | *The disguise actually evolved from a glitch in ''[[Team Fortress|Quake Team Fortress]]'' where players of the same team would sometimes appear as an enemy player. The source of this bug was found and adapted into an ability for a new class, the Spy. |
+ | *When disguised as a player of a certain team, all teammates and enemies will see the Spy disguised as that class on that team (contrary to [[Disguise|what happens in ''Team Fortress 2'']]). This also applies to the Spy's own arms in the viewmodel. | ||
*When disguised, the faux health and armor values are always consistent. | *When disguised, the faux health and armor values are always consistent. | ||
− | *Disguising as a different | + | *Disguising as a class with a different footspeed will not increase nor decrease the Spy's running speed. |
*The Spy's disguise will always be holding the default class weapon (ie. Grenade Launcher for Demoman or Rocket Launcher for Soldier, etc). | *The Spy's disguise will always be holding the default class weapon (ie. Grenade Launcher for Demoman or Rocket Launcher for Soldier, etc). | ||
− | *Spies will still bleed and grunt when taking damage while undercover. | + | *Spies will still bleed and grunt when taking damage while undercover, although in most ''Team Fortress Classic'' servers friendly fire is on. Effects are not transferrable to teammates however, so often a [[Medic (Classic)|Medic]] or [[Pyro (Classic)|Pyro]] will try to infect or ignite their "teammates". |
− | *If a disguised Spy dies, the corpse will be that of the disguise until that player respawns. Upon respawn, the model will change to a Spy. If the Spy selects a disguise, enemies can watch the player's corpse as it will | + | *If a disguised Spy dies, the corpse will be that of the disguise until that player respawns. Upon respawn, the model will change to a Spy. If the Spy selects a disguise, enemies can watch the player's corpse as it will gain the same disguise as the live player selects. |
*[[Feign Death (Classic)|Feigning Death]] will not cause the Spy to lose his disguise. | *[[Feign Death (Classic)|Feigning Death]] will not cause the Spy to lose his disguise. | ||
*Being touched by an enemy Scout or Spy will instantly break disguise. | *Being touched by an enemy Scout or Spy will instantly break disguise. | ||
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{{Classic_Spy_nav}} | {{Classic_Spy_nav}} |
Revision as of 20:24, 1 May 2011
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Disguising is an ability in Team Fortress Classic that is used by the Spy. Disguising is used in order to sneak past enemy Sentry Guns and unaware enemy players. Upon selecting a disguise, "Disguising..." will be shown on the lower left side of the HUD and the Spy will begin to go undercover; this process takes approximately five seconds. Attacking with any weapon will instantly drop the player's disguise, but throwing a Grenade will not remove the disguise. Using grenades while disguised is a wise tactic when a team is having difficulty removing a Sentry Gun. Often, an Engineer will guard his Sentry and kill any Spy that threatens it but it can still be destroyed if a Spy manages to set off 2-3 grenades. Team support is essential to this tactic to consolidate gained ground and get rid of the Engineer.
A player can disguise as any class, except the Civilian, on any team. A Spy will typically want to disguise as a member of an enemy team to trick the enemy team and enemy Sentry Guns. However, disguising as a friendly teammate has its advantages as well. It can be used to fool the enemy into thinking a more serious threat is coming (i.e. a Spy disguising as a Heavy Weapons Guy or a Soldier). As they leave, the Spy can then surreptitiously penetrate the enemy base disguised as an enemy. Also, disguising as a friendly can be used in conjunction with Feigning Death to sneakily get behind and backstab enemies that pass your corpse.
Notes
- The disguise actually evolved from a glitch in Quake Team Fortress where players of the same team would sometimes appear as an enemy player. The source of this bug was found and adapted into an ability for a new class, the Spy.
- When disguised as a player of a certain team, all teammates and enemies will see the Spy disguised as that class on that team (contrary to what happens in Team Fortress 2). This also applies to the Spy's own arms in the viewmodel.
- When disguised, the faux health and armor values are always consistent.
- Disguising as a class with a different footspeed will not increase nor decrease the Spy's running speed.
- The Spy's disguise will always be holding the default class weapon (ie. Grenade Launcher for Demoman or Rocket Launcher for Soldier, etc).
- Spies will still bleed and grunt when taking damage while undercover, although in most Team Fortress Classic servers friendly fire is on. Effects are not transferrable to teammates however, so often a Medic or Pyro will try to infect or ignite their "teammates".
- If a disguised Spy dies, the corpse will be that of the disguise until that player respawns. Upon respawn, the model will change to a Spy. If the Spy selects a disguise, enemies can watch the player's corpse as it will gain the same disguise as the live player selects.
- Feigning Death will not cause the Spy to lose his disguise.
- Being touched by an enemy Scout or Spy will instantly break disguise.
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