Difference between revisions of "User:Nooch"
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Six months later, [http://www.teamfortress.com/mannconomy The Mann-Conomy Update] proved to be the next worthy '''challenge'''. During both the [http://www.teamfortress.com/119 119th Update] and [http://www.teamfortress.com/engineerupdate The Engineer Update], ''Army of NoochLand'' was on leave and '''not active''' for any summertime months. Nooch quickly depleted his 100+ refined metal reserve trading for hats issued after the Army's original campaign ended, and again completed his collection. Then, ''Army of NoochLand'' was called back to duty '''October 13th'''. | Six months later, [http://www.teamfortress.com/mannconomy The Mann-Conomy Update] proved to be the next worthy '''challenge'''. During both the [http://www.teamfortress.com/119 119th Update] and [http://www.teamfortress.com/engineerupdate The Engineer Update], ''Army of NoochLand'' was on leave and '''not active''' for any summertime months. Nooch quickly depleted his 100+ refined metal reserve trading for hats issued after the Army's original campaign ended, and again completed his collection. Then, ''Army of NoochLand'' was called back to duty '''October 13th'''. | ||
− | With an additional [http://steamcommunity.com/groups/noochland/members 26 members] enlisted, the Army's '''2nd Tour''' set it's sights on first, the new ''Mann-Conomy Update'' items. Then second, the new [http://www.teamfortress.com/screamfortress Scream Fortress Update] items. After '''33 days''' all objectives | + | With an additional [http://steamcommunity.com/groups/noochland/members 26 members] enlisted, the Army's '''2nd Tour''' set it's sights on first, the new ''Mann-Conomy Update'' items. Then second, the new [http://www.teamfortress.com/screamfortress Scream Fortress Update] items. After '''33 days''' all objectives were complete. In addition, the new [http://www.teamfortress.com/post.php?id=4608 Poker Night at the Inventory] items were promptly acquired during the Thanksgiving holiday weekend. |
+ | |||
+ | ''Army of NoochLand'' continued '''expanding''' its ranks during Winter 2011. Enrollment grew to 60 members for the [http://www.teamfortress.com/australianchristmas Australian Christmas] Update. ''Double Drop-Rate Week'' proved to be a tremendous success. And, Miss Pauling [[Stocking Stuffer Key]] gifts yielded a plethora of hats. One ''Australian Christmas'' item still eludes Nooch, yet he is dissuaded by the pitfalls of [https://support.steampowered.com/kb_article.php?ref=9958-MJDG-3003 Trading] and is confident his Army will overcome. Also, [[promotional items]] have become a regular unexciting occurrence in the TF2 Universe following ''Australian Christmas''. | ||
+ | |||
+ | Begining February, Nooch determined '''LAN Heat''' reduced NoochLand home heating oil consumption by more than half in the prior year timeframe. Encouraged by offset electrical costs, ''Army of NoochLand'' expanded again to currently 128 active members and 36 reserves awaiting license. The Army's '''2nd Tour''' is complete, but the quest for more [http://teamfortress.com/post.php?id=5244 Items] continues. | ||
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== Items == | == Items == |
Revision as of 07:39, 13 April 2011
It's better than fantasy baseball and baseball card collecting while all in the same place! Thanks Valve for an extraordinary game.
Contents
History
Nooch is the relentless leader of the Army of NoochLand. The NoochLand members are dedicated to increasing Nooch's collection of Unique Items. Started in December 2009 with 8 recruits for the War! Update, the ranks immediately expanded to 12 members thereafter. The Army's 1st campaign began December 28th. The soldier's fought 24/7 for over 10 weeks straight. Then, on the 73rd day, the Army fulfilled its objectives and secured all 36 Unique Hats available.
Six months later, The Mann-Conomy Update proved to be the next worthy challenge. During both the 119th Update and The Engineer Update, Army of NoochLand was on leave and not active for any summertime months. Nooch quickly depleted his 100+ refined metal reserve trading for hats issued after the Army's original campaign ended, and again completed his collection. Then, Army of NoochLand was called back to duty October 13th.
With an additional 26 members enlisted, the Army's 2nd Tour set it's sights on first, the new Mann-Conomy Update items. Then second, the new Scream Fortress Update items. After 33 days all objectives were complete. In addition, the new Poker Night at the Inventory items were promptly acquired during the Thanksgiving holiday weekend.
Army of NoochLand continued expanding its ranks during Winter 2011. Enrollment grew to 60 members for the Australian Christmas Update. Double Drop-Rate Week proved to be a tremendous success. And, Miss Pauling Stocking Stuffer Key gifts yielded a plethora of hats. One Australian Christmas item still eludes Nooch, yet he is dissuaded by the pitfalls of Trading and is confident his Army will overcome. Also, promotional items have become a regular unexciting occurrence in the TF2 Universe following Australian Christmas.
Begining February, Nooch determined LAN Heat reduced NoochLand home heating oil consumption by more than half in the prior year timeframe. Encouraged by offset electrical costs, Army of NoochLand expanded again to currently 128 active members and 36 reserves awaiting license. The Army's 2nd Tour is complete, but the quest for more Items continues.
Items
Backpacks | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Nooch | Unique Items | Vintage | NV Hats | Metal | Weapons | Polycount | Dueling | Paint | Name Tags | Desc. Tags |
noochuno | noochone | noochtwo | noochtre | nooch012 | nooch025 | nooch036 | nooch037 | nooch044 | nooch045 |
“ | "Hats are nice, but ladies chase a big stack of metal!"
— Nooch
|
” |
Inventory
This can be removed.
I'm using tf2items.com for this function now.
Stats
The introduction of the item drop cap has presented both challenges and opportunity for the Army of NoochLand that did not exist with the original item drop system. As data becomes available, after each Army of NoochLand campaign concludes, results will be published here.
2010
Heading | Campaign1.1 |
---|---|
start date | Dec28,2009 |
stop date | Mar15,2010 |
weeks | 11 |
total hours | 21,336 |
electric bill | $268.07 |
items dropped | 5159 |
items per week | 469.00 |
items per hour | 0.24 |
kilowatt hours | 2437 |
items per Kwh | 2.12 |
cost per item | $0.052 |
gaming pc's | 12 |
user accounts | 12 |
hats | 84 |
2011
Heading | Campaign2.1 | Campaign2.2 | Campaign2.3 |
---|---|---|---|
start date | Oct13,2010 | Dec22,2010 | Feb16,2011 |
stop date | Dec22,2010 | Feb16,2011 | Apr12,2011 |
weeks | 10 | 8 | 8 |
total hours | 3660 | 5200 | 9840 |
electric bill | $107.03 | $146.52 | $187.00 |
items dropped | 3807 | 6526 | 10,402 |
items per week | 380.7 | 815.75 | 1300.3 |
items per hour | 1.04 | 1.26 | 1.06 |
kilowatt hours | 973 | 1332 | 1700 |
items per Kwh | 3.91 | 4.90 | 6.11 |
cost per item | $0.028 | $0.022 | $0.018 |
gaming pc's | 6 | 12 | 12 |
user accounts | 36.6 | 65 | 123 |
hats | 35 | 70 | 112 |
Grand Totals
Heading | Result |
---|---|
start date | Dec28,2009 |
stop date | Apr12,2011 |
weeks | 37 |
total hours | 40,036 |
electric bill | $708.62 |
items dropped | 25,894 |
items per week | 699.84 |
items per hour | 0.65 |
kilowatt hours | 6442 |
items per Kwh | 4.02 |
cost per item | $0.027 |
gaming pc's | 12 |
user accounts | 164 |
hats | 301 |
Links
Talk | Steam Profile | Steam Group | TF2 Stats | TF2 Items | SourceOP Forum | SPUF |