Difference between revisions of "October 31, 2007 Patch"
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* Fixed physics crash involving bad [[ragdoll]] friction values | * Fixed physics crash involving bad [[ragdoll]] friction values | ||
* Fixed detail sprite fading | * Fixed detail sprite fading | ||
− | * Added anti-[[bunny hopping]] code | + | * Added anti-[[bunny hopping]] code (Note: bunny hopping now only slightly increases move speed) |
===Part 2=== | ===Part 2=== |
Revision as of 20:43, 2 November 2011
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Patch notes
Part 1
Team Fortress 2
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
- Medigun no longer continues to heal enemy Spies who have lost their disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code (Note: bunny hopping now only slightly increases move speed)
Part 2
- Fixed crash when viewing some HTML MOTDs