Difference between revisions of "Talk:Crafting"

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(Glitch?)
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Does anybody think that it would be a good idea to add a "using normal base weapons" cost for weapons that use ingredients that also have to be crafted? In particular I'm looking at weapons like the Warrior's Spirit and Amputator; while the Warrior's Spirit would require 2 Reclaimed and one GRU, a total of 13 weapons, the GRU by themselves are worth 1 Reclaimed and 1 KGB; using that formula, the Warrior's Spirit has a true cost of 19 weapons, the Jag costs 7 weapons, and so on. I feel that it could be helpful to players to know that if they plan to craft from scratch then it could be somewhat costlier. --[[User:LordKelvin|LordKelvin]] 07:29, 14 February 2011 (UTC)
 
Does anybody think that it would be a good idea to add a "using normal base weapons" cost for weapons that use ingredients that also have to be crafted? In particular I'm looking at weapons like the Warrior's Spirit and Amputator; while the Warrior's Spirit would require 2 Reclaimed and one GRU, a total of 13 weapons, the GRU by themselves are worth 1 Reclaimed and 1 KGB; using that formula, the Warrior's Spirit has a true cost of 19 weapons, the Jag costs 7 weapons, and so on. I feel that it could be helpful to players to know that if they plan to craft from scratch then it could be somewhat costlier. --[[User:LordKelvin|LordKelvin]] 07:29, 14 February 2011 (UTC)
:{{C|Oppose}} I like the idea but I doubt it would serve much purpose, as 1. it's not too difficult to calculate and 2. a lot of players have weapons like the GRUs in this instance, thrown into their laps, and a "true cost" of 19 weapons would confuse people into thinking it was 3 rec/1 ref instead of 2 reclaimed metals.
 
  
 
== Unusual hat crafting ==
 
== Unusual hat crafting ==
  
'''I have an unusual hat now, and I putted it in the crafting box together with my other unusual hat and it actually said rebuild headgear,I have seen this and was planning to click craft but i thought i better couldn't do it because it might form a normal hat, so im scared to do it. if anyone actually has the guts to craft 2 unusuals,then i have a lot of respect for you, and if it becomes another  unusual with another effect it would be awsom,this might be already known but i dont know for sure.'''Bold text''''''
+
'''I have an unusual hat now, and I putted it in the crafting box together with my other unusual hat and it actually said rebuild headgear,I have seen this and was planning to click craft but i thought i better couldn't do it because it might form a normal hat, so im scared to do it. if anyone actually has the guts to craft 2 unusuals,then i have a lot of respect for you, and if it becomes another  unusual with another effect it would be awsom,this might be already known but i dont know for sure.'''Bold text'''''' <small>— ''The preceding unsigned comment was added by'' '''[[User:Rockingbas|Rockingbas]]''' ([[User talk:Rockingbas|talk]]) • ([[Special:Contributions/Rockingbas|contribs]]) </small>
:[[Crafting#Notes|It does not]]. --[[User:LordKelvin|LordKelvin]] 19:03, 16 February 2011 (UTC)
 
  
 
+
This has already been documented and confirmed, two Unusual hats do not rebuild into a new Unusual hat, it forms a normal "Unique" (Yellow/Normal) quality hat. Also please sign your comments using <nowiki>~~~~</nowiki> in future, thanks. [[File:Infisig.png|60x60px|link=User:Infi^|Infi^]] {{adm}} 15:27, 4 May 2011 (UTC)
== Glitch? ==
 
 
 
when I went into recipes and clicked the check mark next to the rebuild headgear crafting recipe it put my grenaders soft cap and purchused larrikin robin in the crafting box! is this a glitch? I didn't press craft for reasons. <small>— ''The preceding unsigned comment was added by'' '''[[User:Ruffmajorkc|Ruffmajorkc]]''' ([[User talk:Ruffmajorkc|talk]]) • ([[Special:Contributions/Ruffmajorkc|contribs]]) </small>
 
*No, it isn't a glitch. The check mark shows that you can craft the item. When you press it, the ingredients is automatically placed in the crafting box. It chooses the ingredients which comes first in your backpack, and I guess your Grenadier's Softcap and your Larrikin Robin is the first hats in your backpack. That's why it placed them in the crafting box. And remember to sign your comments on talk pages :D. {{User:Rasmus Ni/sig}} 15:23, 25 April 2011 (UTC)
 

Revision as of 15:27, 4 May 2011

"Superfluous" Recipes

Is it time to remove the historical smelt weapon recipes? I think yes.

Pictogram plus.png Support Yes, I think it can be quite confusing. PredatorDuck 19:42, 22 December 2010 (UTC)

Rebuilding Headgear

Crow T. Robot 15:06, 1 July 2010 (UTC) A question for those who currently have the means to do it. Is it possible to rebuild headgear for a specific class? I recently crafted for Soldier and got the Kabuto, which I am not particularly pleased with. Is it possible to rebuild headgear with a soldier tolken, or should I resign to my fate?

No, sadly not. The only surefire hat craft currently is the Fabricate Bonk Helm blueprint, so you'll have to do a random craft and leave it to chance if you want a Soldier Hat, or build up another 4 refined metals and a token (the safest, but also most tedious option). Hackett 15:08, 1 July 2010 (UTC)
Save the hats you dislike for the supposedly upcoming trading feature. With any luck, it will be alongside the Engineer update. Infi^ 15:09, 1 July 2010 (UTC)

Portuguese available

After lots of work, I finally translated THE WHOLE PAGE to Portuguese. Finally! --EpicEric 19:44, 3 July 2010 (UTC)

EpicEric is credit to team :3 — WindPower 19:55, 3 July 2010 (UTC)

Smelting Metal

While I'm aware that this may be considered a method for trying to get the Golden Wrench, is it really necessary to remove it? Likely, anyone who didn't already know about this recipe would not be continually doing this to try and get a Golden Wrench. There's no reason to be political about this, we're an information resource. --Firestorm 21:16, 5 July 2010 (UTC)

It has been removed from the blueprints. You can't do it anymore. — WindPower 21:16, 5 July 2010 (UTC)
oh.. well don't I feel stupid? --Firestorm 21:18, 5 July 2010 (UTC)
Yeah, that's why I removed it. I didn't remove it to be political. :3 -- Smashman... (ts) 21:26, 5 July 2010 (UTC)

Still not re-enabled for some reason. Sam-1-14 01:11, 10 July 2010 (UTC)

"Smelt Value"

Can someone explain this to me and a friend. It seems to make no sense whatsoever. Thanks in advance. SenileOldFool 10:26, 15 August 2010 (UTC)

You're going to use up a lot of weapons when crafting, only to end up with less than you had to begin with unless you're crafting metal. Then again, if you craft a weapon or a hat from said metal, you'll lose more. It's basically net loss in terms of materials. It takes 8 weapons to make a class-specific one, but it's only worth 1... -- Vi3trice (talk) 10:47, 15 August 2010 (UTC)

Gold, Silver, and Copper?

While I was browsing through the backpack materials in GCFScape, I've noticed something interesting. In "materials/backpack/crafting", there seems to be three unused tokens. However, unlike the other tokens, they are simply circles with the names on them, which I don't understand why. AbeX300 22:30, 22 August 2010 (UTC)

They're old and scrapped. They've been there since crafting's release. Likely metal placeholders before they made the names and pictures. -- Smashman... (ts) 22:41, 22 August 2010 (UTC)

Engineer Tokens

Possible now, can we remove that note about Engineer Tokens. It's untrue. -- Smashman... (ts) 22:24, 27 August 2010 (UTC)

PDA2 Slot token...

...has gone bye-bye. http://www.tf2items.com/id/Smashman2004  – Smashman (talk) 06:44, 1 October 2010 (UTC)

I lost mine too :( But, I emailed Robin Walker and he has promised a token to replace it! Try emailing him. Vorless 16:16, 1 October 2010 (UTC)

Vita-Saw Blueprint

It seems that the Polycount Update weapons are a previous weapon of similar nature and a piece of Refined Metal. This raises the question, does the Ubersaw + Refined Metal produce a Vita-saw? Personally, I don't have any Refined metal to test the idea, but it sounds logical to me, so it might be worth a try. Jarimesce 23:12, 2 October 2010 (UTC)

Nope, you can see the list here of all crafting blueprints. And it's one reclaimed metal, not refined. --Firestorm 23:17, 2 October 2010 (UTC)
We would have heard by now, so no.  – Smashman (talk) 23:17, 2 October 2010 (UTC)


There are recipes for KGB+refined=GRU and ubersaw+refined=vitasaw, but the section at the bottom also says: "As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above. However, the Heavy's Gloves of Running Urgently and the Medic's Vita-Saw are NOT craftable. " Which is correct? Crap 09:51, 7 October 2010 (UTC)

Vita saw blueprint is one reclaimed metal plus ubersaw.

Actually got a pair of kgb to test with and confirmed the GRU recipe does work. Screenshot of the blueprints here: [1] Crap 13:51, 7 October 2010 (UTC)


Vita saw blueprint is one reclaimed metal plus ubersaw GRU blueprint is reclaimed metal plus KGB thespy 12:26 Nov 11, 2010 (PST)

Interesting. They must gave added those last night.  – Smashman (talk) 14:17, 7 October 2010 (UTC)

Italian version added

I just finished the translation of the Crafting page for the Italian section of the Wiki Cthulhu1992 12:52, 8 October 2010 (UTC)

Untradeable Items

It seems to me that we should state that if you craft an untradeable item, even with a tradeable item, the resulting item received will be untradeable. This goes for metal, too. Another question: does smelting an untradeable reclaimed metal made out of a mix of tradeable and untradeable scrap result in returning the same amount of tradeable/untradeable scrap, or are they all untradeable? TheMedik 21:34, 9 October 2010 (UTC)

Solved my own question. Upon crafting one untradeable scrap with two tradeable, and smelting the untradeable reclaimed, I received three untradeable scraps. Post in trivia? TheMedik 21:36, 9 October 2010 (UTC)

I just made edits to the final section referencing crafting of untradeable items. The previous version claimed that untradeable metals could be used to craft a final product (hat or weapon), and that item would be tradeable. Sadly, I just crafted a Milkman using post-Mann achievement weapons, and found out that this information was completely incorrect. Much to my dismay, I received a non-tradeable hat... an unfortunate waste of the tradeable metal used in the process. RukiTanuki 22:58, 17 October 2010 (UTC)

I'm adding more information to the untradeable crafting section. From my own experience and several forum posts (a few posts down on [[2]] and [[3]] for example), crafted untradeable items revert to tradeable in about 2 days. RukiTanuki 15:55, 25 October 2010 (UTC)
Instead of being on a timer of "about 2 days", I am 99% certain that instead, anything that you craft achievement items into (metals, weapons, hats, or anything else) reverts to being tradable once the game is updated again. Voltij 14:27, 3 November 2010 (UTC)
It's been 3 days since I crafted my Voodoo Juju (still Untradable). After asking around on the Steam forums, a lot of people agree that untradeable items revert to being tradeable after an update - instead of a 2-3 day timer as some people believe. Perhaps the "Despite the notice caused by the untradable Haunted Metal Scrap, this hat will become tradable soon after crafting." on the Voodoo Juju and Spine-Chilling Skull pages should be fixed to reflect this? -- McWang 23:38, 14 November 2010 (UTC)
I don't understand...Isn't this all just speculation? If we don't know for sure we shouldn't put it on the page. MR SLIN 23:41, 14 November 2010 (UTC)
Ultimately nobody is 100% sure of what causes Untradeable items to revert to Tradeable. It has happened to crafted Halloween hats during the Halloween Event (which we know had patches/updates during). So some players have come out and made theories that they go from Untradeable to Tradeable either after 2-3 days, or after TF2 is updated. There is no confirmation that either is true, which is why I think the statement that "this hat will become tradable soon after crafting" should be removed from those pages until we can confirm it with proper testing. -- McWang 02:23, 15 November 2010 (UTC)
I agree. I've edited several of the pages to reflect the most recent information discussed on the Wiki: No one has reported success with a Not Tradable item in the last week or so, and today's patch didn't change any of my Not Tradable items. I think it's a good time to get word from Valve on the intended behavior of these items. RukiTanuki 00:38, 20 November 2010 (UTC)

Rocket Jumper

As of now, there currently is not a recipe for this weapon, correct? However, I'm slightly curious, as the Token Table doesn't show the Rocket Jumper as being recognized as a "Primary" weapon. Should this be added, or has anyone confirmed A) If a recipe exists or B) If a "craftable" Rocket Jumper can be received by using a Primary + Soldier + Scrap recipe? -StarYoshi 03:44, 12 October 2010 (UTC)

It can be crafted, as seen here, updating the page now. --Firestorm 03:47, 12 October 2010 (UTC)
Serves me right for not reading your whole post. I don't know if it counts as a primary, my guess would be yes. It can also drop randomly in game --Firestorm 03:51, 12 October 2010 (UTC)

blueprint is one primary token one soldier token and one scrap metal gives you a 1/2 chance of getting rocket jumper. thespy Nov 11, 2010 12:28 (PST)

A minor suggestion

† The Batter's Helmet's level and vintage status is not retained when crafted into a Bonk Helm. The level will be randomized. If an unusual Batter's Helmet is valid for this crafting recipe, and the Bonk Helm produced is not unusual, could we change this to say something along the lines of '...level and prefix are not retained...'? Just a thought.

If we're going to do that, minus well use rarity as it's the official term.TheMedik 02:26, 22 October 2010 (UTC)

Cleanup tag

Is this needed anymore? If so, what else is required for this page? --Vaught 23:38, 25 October 2010 (UTC)

Hmm, we use the weapons' names on the top, but the icons at the Crafting weapon classifications. Maybe make that consistent? --CruelCow 19:06, 26 October 2010 (UTC)
I see nothing else wrong with the grammar and use of words in this article, I say that we remove it from general cleanup. --InsaneSecret6432 09:33, 6 November 2010 (UTC)
Done! Any better? --Vaught 21:46, 11 November 2010 (UTC)

Unusual Metal and Tradeable Items

My friend crafted the new Halloween axe and it was untradeable. Then, about 20 hours later, it reverted to having a tradeable status. So, as the wiki page says, this reverting is not based on any patches. Anybody else have any similar instance? --StoreClerk 20:30, 6 November 2010 (UTC)

I just crafted my 4 Refined + my original Haunted Scrap (from my own achievement) last night and got a Voodoo Juju (untradeable). I'm going to wait 2-3 days to see if it 'becomes' tradeable as stated in the Wiki, as I continue to hear conflicting reports from players both in forums and in-game as to what makes the hats tradeable. I'll report back after 3 days so we can make these pages accurate about the crafting. --McWang 00:34, 12 November 2010 (UTC)

Droppable items

"Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys and the two varieties of gifts) can randomly drop in-game. (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can, however, be crafted with items available via random drop.)"


Doesn't this imply that the unusual hats can randomly drop in-game? If they don't then this + the Halloween update which is already mentioned kind of make this quote obsolete in my opinion. Hassun 18:08, 8 November 2010 (UTC)

You can't buy unusual hats, so the above doesn't imply anything about their ability to drop IMHO. --CruelCow (talk) 12:44, 10 November 2010 (UTC)

Regaining Items

While I KNOW it's impossible, I think you should be able to smelt craft items (like Southern Hospitality) back into their original ingredients, ie, The Ambassador and Scrap Metal --Hawkshadow741 15:17 21 November 2010

That's what the Steam forums are for :p Moussekateer 20:18, 21 November 2010 (UTC)
Honestly, that doesn't sound at all like a good idea. I agree with Mousse on this one. Corkscrew 04:11, 27 November 2010 (UTC)

Unusable Items for making Primary Slot Token?

I was recently trying to make a primary slot token with the Blutsager, Ambassador, and L'Entrager but for some reason it said no blueprint found. Perhaps it is because of L'Entranger? {{subst:void|This template should always be substituted. Please change {{Unsigned}} to {{subst:Unsigned}}}}The preceding unsigned comment was added by Tulip Sn!per (talk) • (contribs) 2024-11-27, 22:45 UTC

Yes it was but this sort of thing should be asked on the forums or you can look it up yourself on the wiki. And please sign your name with four "~" thanks! Meter1060 06:25, 25 November 2010 (UTC)

Iron Curtain and Enthusiast's Timepiece

Any reason why these are on the crafting tables here? I realize they were craftable at one point, but that was a bug. Are they actually usable in crafting? I doubt it, but I can't verify because I don't have the items. - LingoSalad(talk) 21:01, 26 November 2010 (UTC)

Well there untrable and uncraft-able, being unable to be crafted. This doesnt stop them from being used in crafting. but someone does need to verify this. -= M-NINJA Burger Gib.png =- 04:05, 27 November 2010 (UTC)
They are usable in crafting recipes, the end result will just be an untradable item. Moussekateer 04:07, 27 November 2010 (UTC)
They used to be able to be crafted, but as a ingredient for another crafting recipe, I'm not sure. Corkscrew 04:10, 27 November 2010 (UTC)

Crafting weapon classifications suggestion: No Dots

I feel as though the "•" are unnecessary on the table. I do understand how its more aesthetically pleasing to have them spaced apart, but there is a better solution than " • ". So i say we take it to a vote with suggestions! -= M-NINJA Burger Gib.png =- 04:01, 27 November 2010 (UTC)

I think it's fine. I can't think of any other separator that wouldn't make it look neater. Moussekateer 04:03, 27 November 2010 (UTC)

Identical weapon crafting blueprint

Considering the fact that you can craft any 2 weapons from the same class, is there a need to keep the blueprint for 2 identical weapons? It really doesn't apply anymore. --Stevoisiak 19:47, 27 November 2010 (UTC)

Crafting 2 steam-store promotional items together doesn't give scrap metal

Anyone tried this? I can't get this to work, so maybe this might needs updating? Kaykaykun 04:00, 7 December 2010 (UTC)

Which 2 items are you talking about? And promotional items usually aren't craftable...User Moussekateer signature sprite.pngMoussekateer·talk 04:03, 7 December 2010 (UTC)

Order of weapon recipes?

I recently added Australian Christmas weapon recipes to the list and just added them all to the end of each class because there didn't seem to be any particular primary > secondary > melee order for the items already listed. Are they ordered by date of item release, or is there no real order at all currently? If there isn't, should there be? Vanguard Warden 08:02, 18 December 2010 (UTC)

Golden Wrench?

Since the golden wrench isnt craftable anymore, should it mentioned on the crafting page? Freq. 00:27, 24 December 2010 (UTC)

The article is about crafting not just craftable items. The Golden Wrench involved crafting, so yes it should be in there. User Moussekateer signature sprite.pngMoussekateer·talk 00:30, 24 December 2010 (UTC)

Metal's own pages

Is it a good idea to make a page for metal? Like in which weapons they are used, how to get them, etc... Kazzymodus 12:48, 2 January 2011 (UTC)

Pictogram nope.png Nope.avi For same reason, why there is no Token page (T | C) 12:50, 2 January 2011 (UTC)
And which reason is that? Kazzymodus 19:35, 2 January 2011 (UTC)
Well, first off, there's only four types of metals and there's not enough of a difference between the them to necessitate separate pages, much like how the only difference between tokens is what type they are. They all do the same thing. NihonTiger 19:38, 2 January 2011 (UTC)
Pictogram plus.png Support Yeah, metal deserves its own page. If Crates, keys, and stamps get pages, then metal should too. --Stevoisiak 19:41, 2 January 2011 (UTC)

I'm going to take this as a yes, review can be done when the article is ready. Kazzymodus 15:22, 5 January 2011 (UTC)

Honestly all the stuff you're talking about seems sufficently covered in the page. Anyway I don't remember if a "Metal (Crafting)" page actually existed a while ago. But I've a vague recall still. Try asking one of the mods, maybe they can tell you.--Kid Of The Century 15:41, 5 January 2011 (UTC)
Metal has one use and one use only, for crafting. It's already covered in this article in a neat table. There is literally nothing more to say about metal that isn't already said in that crafting table. Metal doesn't need a separate article. User Moussekateer signature sprite.pngMoussekateer·talk 15:44, 5 January 2011 (UTC)

Made it anyway. Kazzymodus 17:17, 5 January 2011 (UTC)

Well that was wasted effort. If the consensus is no. Don't bother. – Smashman (talk) 17:58, 5 January 2011 (UTC)
Told you to ask first. However, some of the stuff you posted wasn't bad. And the Metal/Crafting subsections could use a brief description.--Kid Of The Century 00:14, 8 January 2011 (UTC)
To be honest, I don't think it's completely needed as the crafting page already pretty much explains everything. --Irononyrobot 16:37, 1 February 2011 (UTC)

Links to Head Slot Token

The last note in 'Other undocumented changes', under the "December 22, 2010 Patch" contains 3 links to a backpack in order to show a Head Slot Token, but this image has been removed from tf2 items and has been replaced with a "Vintage Unknown Item 5019" marker. Just a heads up, in case this wasn't noticed or intentionally left in.Slimecounty 06:15, 5 January 2011 (UTC)SlimeCounty

Unnecessairy blueprint?

So impractical blueprints compared with weapons that do have another blueprint are necessairy? Kazzymodus 20:05, 16 January 2011 (UTC)

Page Length

Should we look into splitting this page into two or three pages? It is quite lengthy, and perhaps some smaller articles might be a better idea. Just a thought. Esquilax 22:23, 16 January 2011 (UTC)

Pictogram plus.png Support, although I tried that with metal, and there was not much rejoicing. Kazzymodus 15:06, 17 January 2011 (UTC)
Pictogram comment.png Meh, most of the page seems to be taken up by tables and the patch notes right now. If the tables were made collapsible it would probably solve any length problems. --LordKelvin 07:37, 14 February 2011 (UTC)

All class hats pages

With the update that removed all class from being a part in random crafting from 3 refined metals (fabricate class gear blueprint), should this be reflected on the hats page (such as the 3 propaganda hats and the horrific headsplitter) to under its availability tag, no longer say craft? Or at least not anymore? BASEBALLFURIES 14:31, 13 February 2011 (UTC)

It was just the Fabricate Class Headgear blueprint that was affected, the hats can still be crafted with the other recipes. — nVis (talk) 14:35, 13 February 2011 (UTC)

Crafting costs using "base weapons"

Does anybody think that it would be a good idea to add a "using normal base weapons" cost for weapons that use ingredients that also have to be crafted? In particular I'm looking at weapons like the Warrior's Spirit and Amputator; while the Warrior's Spirit would require 2 Reclaimed and one GRU, a total of 13 weapons, the GRU by themselves are worth 1 Reclaimed and 1 KGB; using that formula, the Warrior's Spirit has a true cost of 19 weapons, the Jag costs 7 weapons, and so on. I feel that it could be helpful to players to know that if they plan to craft from scratch then it could be somewhat costlier. --LordKelvin 07:29, 14 February 2011 (UTC)

Unusual hat crafting

'I have an unusual hat now, and I putted it in the crafting box together with my other unusual hat and it actually said rebuild headgear,I have seen this and was planning to click craft but i thought i better couldn't do it because it might form a normal hat, so im scared to do it. if anyone actually has the guts to craft 2 unusuals,then i have a lot of respect for you, and if it becomes another unusual with another effect it would be awsom,this might be already known but i dont know for sure.Bold text' The preceding unsigned comment was added by Rockingbas (talk) • (contribs)

This has already been documented and confirmed, two Unusual hats do not rebuild into a new Unusual hat, it forms a normal "Unique" (Yellow/Normal) quality hat. Also please sign your comments using ~~~~ in future, thanks. Infi^ 15:27, 4 May 2011 (UTC)