Difference between revisions of "Soldier (Classic)"

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The '''Soldier''' is a playable class in ''[[Team Fortress Classic]]''. He possesses the highest health and has access to the most powerful armor. His [[Rocket Launcher (Classic)|Rocket Launcher]] is a very powerful and versatile weapon. With his health, damage output potential, and rocket jumping ability, he is well-suited for most roles on a team.
 
The '''Soldier''' is a playable class in ''[[Team Fortress Classic]]''. He possesses the highest health and has access to the most powerful armor. His [[Rocket Launcher (Classic)|Rocket Launcher]] is a very powerful and versatile weapon. With his health, damage output potential, and rocket jumping ability, he is well-suited for most roles on a team.
 
  
 
==Basic Strategy==
 
==Basic Strategy==
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File:soldier_qwtf.png|The ''[[QWTF]]'' Soldier.</gallery>
 
File:soldier_qwtf.png|The ''[[QWTF]]'' Soldier.</gallery>
  
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==See also==
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* The [[Soldier]] in ''Team Fortress 2''.
  
==See Also==
 
* [[Soldier]] in Team Fortress 2.
 
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Soldier nav}}
 
{{Classic Soldier nav}}

Revision as of 08:10, 7 May 2011

Soldier (Classic)
Soldier (Classic)
Basic Information
Type: Offensive
Health: 100 / 150
Armor: 200
Armor type: Heavy
Speed: Slow

The Soldier is a playable class in Team Fortress Classic. He possesses the highest health and has access to the most powerful armor. His Rocket Launcher is a very powerful and versatile weapon. With his health, damage output potential, and rocket jumping ability, he is well-suited for most roles on a team.

Basic Strategy

  • Rocket Jump.
  • Ensure that your Rocket Launcher is always fully loaded.
  • Use your Nail Grenade to pin enemies down.
  • Aim for your opponent's feet in order to reduce their ability to retaliate.
  • Use splash damage to hit enemies outside your visible range.

Special Abilities

Class Skill: Reload.

Abilities:

  • Rocket Jump

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 100 4-22 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 100 4-51 Fires fourteen pellets.
HUD rocket launcher TFC.png
Weapon 4
Rocket Launcher Rockets 4 50 Damage splash can be utilized to cause damage around corners. Can be used to rocket jump to reach higher areas.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High Deals massive damage on a four second fuse.
Nail Grenade TFC.png
Secondary
Nail Grenade 2 Medium-High Releases nails in 360 degrees for a short time before detonation.

Gallery

See also