Difference between revisions of "Bonk! Atomic Punch"

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* If a Scout uses Bonk! Atomic Punch to become invincible and whilst invincible uses console commands, either <code>kill</code> or <code>explode</code>, to commit suicide, the kill will be awarded to the last member of the enemy team to hit the Scout with their weapons, even if the Scout phased through the attack and received no damage.
 
* If a Scout uses Bonk! Atomic Punch to become invincible and whilst invincible uses console commands, either <code>kill</code> or <code>explode</code>, to commit suicide, the kill will be awarded to the last member of the enemy team to hit the Scout with their weapons, even if the Scout phased through the attack and received no damage.
 
* Should the player consume the drink immediately upon touching a resupply cabinet, he will be granted an additional Bonk! Atomic Punch, shown by the ammo counter. This extra drink can be consumed as soon as the first Bonk! Atomic Punch effects wears off.
 
* Should the player consume the drink immediately upon touching a resupply cabinet, he will be granted an additional Bonk! Atomic Punch, shown by the ammo counter. This extra drink can be consumed as soon as the first Bonk! Atomic Punch effects wears off.
 +
* Using the "Director Taunt" while having Bonk Atomic Punch in your hands will deplete the bar fully without giving you the "Bonk!"  effect.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 05:50, 17 May 2011

Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb

Bonk! Atomic Punch is an unlockable secondary weapon for the Scout class. It is a small energy drink can with a team-appropriate label; RED's flavor of Bonk! is "Cherry Fission", while BLU's is "Blutonium Berry".

Upon drinking, this weapon provides temporary invincibility to the player from any type of damage, bar environmental and telefragging. The player's view is forced into third-person mode upon drinking, during which they can maneuver and jump as they see fit, but will be unable to use any weapons. When any type of bullet or projectile hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many responses. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his cooldown period, shown in the HUD, is over.

Sentry Guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on fire while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterburn, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with Jarate while under the effect of Bonk!, but it will only affect the damage taken after Bonk!'s effects have worn off. Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. It can be used while capturing objectives such as control points or the Payload cart, but doing so will negate the Scout's capture. The effect of Bonk! will cease if a Scout using it activates a resupply cabinet.

While drinking, being hit by Natascha, the Flamethrower's compression blast, the Force-A-Nature and being launched in the air by explosives will interrupt the drinking process. This cancels the use, but still counts as consumption, and drains the recharge meter as such.

Bonk! Atomic Punch is automatically given to any player who obtains 22 Scout achievements.

Function times

Function times (in seconds)
Consumption time 1.2 s
Recharge time 24 s
Effect duration 6 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

As a Crafting Ingredient

Bonk! Atomic Punch Kritzkrieg Crit-a-Cola
Item icon Bonk! Atomic Punch.png + Item icon Kritzkrieg.png = Item icon Crit-a-Cola.png
Bonk! Atomic Punch Batter's Helmet Bonk Helm
Item icon Bonk! Atomic Punch.pngx2 + Item icon Batter's Helmet.png = Item icon Bonk Helm.png

Related achievements

Leaderboard class scout.png Scout

Artful Dodger
Artful Dodger
Dodge 1000 damage in a single life using your Bonk! Atomic Punch.

Update history

February 24, 2009 Patch (The Scout Update)

  • The Bonk! Atomic Punch was added to the game.

April 20, 2009 Patch

  • Scouts now drop the flag, if carrying it, when they drink this item.

June 25, 2009 Patch

December 17, 2009 Patch (WAR! Update)

  • Added recharge sound to abilities with a recharge bar.

January 13, 2010 Patch

  • Fixed the lack of phase effect while using this item.

April 28, 2010 Patch

  • The slowdown disadvantage after using the weapon is removed as a balance fixture. A cooldown bar is added before it can be used, similar to the Sandman's Ball.

May 12, 2010 Patch

  • [Undocumented] This item was added in the Crit-a-Cola's crafting blueprint.
  • [Undocumented] This item was added in the Bonk Helm's crafting blueprint.
  • [Undocumented] This item was added in the Dalokohs Bar's crafting blueprint.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Scouts will always switch to a melee weapon upon using this item. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Scouts no longer default to their melee weapon upon using this item.

March 15, 2011 Patch

  • [Undocumented] This item was removed from the Dalokohs Bar's crafting blueprint.

Bugs

  • The afterburn from the Flare Gun cannot be dodged and will result in the Scout taking fire damage.
  • Drinking Bonk! with the Sandman equipped removes the Scout's baseball. If the ball's recharge meter is full, the ball will not be returned in any way other than restocking at a resupply cabinet.
  • On-hit effects still are granted to whomever hit the Scout. This includes the Übersaw, Black Box and hitting the Scout if he is covered in Mad Milk among others.
  • Touching the gate of a Payload map at the moment the round starts while under the influence of Bonk! Atomic Punch will make the Scout invulnerable for the whole round.
  • The effects of Bonk! Atomic Punch will not protect the player from the damaging fires of the torches of Egypt.
  • If a Scout uses Bonk! Atomic Punch to become invincible and whilst invincible uses console commands, either kill or explode, to commit suicide, the kill will be awarded to the last member of the enemy team to hit the Scout with their weapons, even if the Scout phased through the attack and received no damage.
  • Should the player consume the drink immediately upon touching a resupply cabinet, he will be granted an additional Bonk! Atomic Punch, shown by the ammo counter. This extra drink can be consumed as soon as the first Bonk! Atomic Punch effects wears off.
  • Using the "Director Taunt" while having Bonk Atomic Punch in your hands will deplete the bar fully without giving you the "Bonk!" effect.

Trivia

  • The ingredients of Bonk! and Crit-a-Cola are water, radiation and sugar. Looking closely, the rest of the ingredients are listed as random letters.
  • An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contains the advertised several hundred times worth of daily recommended sugar, the can's contents would have to weigh at least 9 kg, or roughly 20 lbs.
  • The Sandman's Home Run is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch, and can be helpful if used succesfully.
  • Bonk! Atomic Punch shares its texture files with the Bonk Helm.

Gallery

Related merchandise

See also

External links