Difference between revisions of "Talk:Direct Hit"
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Why have it if it does nothing? [[User: BrittonFortress2|Britton]][[User Talk: BrittonFortress2|Fortress2]] | Why have it if it does nothing? [[User: BrittonFortress2|Britton]][[User Talk: BrittonFortress2|Fortress2]] | ||
:That's cosmetic. The Direct Hit looks nearly cool with it :'D [[User:Jay|Jay]] 15:04, 1 May 2011 (UTC) | :That's cosmetic. The Direct Hit looks nearly cool with it :'D [[User:Jay|Jay]] 15:04, 1 May 2011 (UTC) | ||
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+ | == How does Mini-crit work? == | ||
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+ | I hit my target, who flies into the air, but he only takes normal damage. Can anyone explain how this works exaclty? [[User:GreenEarth28|GreenEarth28]] 11:22, 31 August 2011 (PDT) |
Revision as of 18:22, 31 August 2011
Critical hit damage
It seems that whenever I get a critical hit, it always does 338 damage instead of 336. Maybe that should be researched more? Borg184 00:11, 22 January 2011 (UTC)
- Taken from the Damage section of the article "The Direct Hit deals 25% more damage than the standard Rocket Launcher and inflicts Mini-Crits on targets that are sent airborne by an explosion. The exact figures are unknown." -- Psychopath 00:13, 22 January 2011 (UTC)
- Ah. Missed that. Thanks. Borg184 23:58, 22 January 2011 (UTC)
Scope?
Why have it if it does nothing? BrittonFortress2
- That's cosmetic. The Direct Hit looks nearly cool with it :'D Jay 15:04, 1 May 2011 (UTC)
How does Mini-crit work?
I hit my target, who flies into the air, but he only takes normal damage. Can anyone explain how this works exaclty? GreenEarth28 11:22, 31 August 2011 (PDT)