Difference between revisions of "Self-illumination"
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| The festive lights. | | The festive lights. | ||
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− | | align="center" rowspan=" | + | | align="center" rowspan="4" | '''[[Classes|All classes]]''' |
| [[A Rather Festive Tree]] | | [[A Rather Festive Tree]] | ||
| The lights and the star. | | The lights and the star. | ||
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| [[Horseless Headless Horsemann's Head]] | | [[Horseless Headless Horsemann's Head]] | ||
| The inside areas. Set to fade in and out. | | The inside areas. Set to fade in and out. | ||
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| [[Aperture Labs Hard Hat]] | | [[Aperture Labs Hard Hat]] |
Revision as of 21:20, 16 May 2011
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Class | Object | Location of glow |
---|---|---|
Scout |
Sun-on-a-Stick | The orange segments. |
Sign of the Wolf's School | The glowing eyes. | |
Pyro |
Sharpened Volcano Fragment | The orange segments. |
Engineer |
Mining Light | The lightbulb. |
Industrial Festivizer | The festive lights. | |
All classes | A Rather Festive Tree | The lights and the star. |
Cheater's Lament | The halo. | |
Horseless Headless Horsemann's Head | The inside areas. Set to fade in and out. | |
Aperture Labs Hard Hat | The lightbulb with a team-colored lens. |