Difference between revisions of "Self-illumination"

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(Objects that glow in the dark: Forgot a period.)
m (rm earbuds)
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| The festive lights.
 
| The festive lights.
 
|-
 
|-
| align="center" rowspan="5" | '''[[Classes|All classes]]'''
+
| align="center" rowspan="4" | '''[[Classes|All classes]]'''
 
| [[A Rather Festive Tree]]
 
| [[A Rather Festive Tree]]
 
| The lights and the star.
 
| The lights and the star.
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| [[Horseless Headless Horsemann's Head]]
 
| [[Horseless Headless Horsemann's Head]]
 
| The inside areas. Set to fade in and out.
 
| The inside areas. Set to fade in and out.
|-
 
| [[Earbuds]]
 
| The entire object.
 
 
|-
 
|-
 
| [[Aperture Labs Hard Hat]]
 
| [[Aperture Labs Hard Hat]]

Revision as of 21:20, 16 May 2011

Self-illumination on the Cheater's Lament.

Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.

Objects that glow in the dark

Class Object Location of glow
Leaderboard class scout.png
Scout
Sun-on-a-Stick The orange segments.
Sign of the Wolf's School The glowing eyes.
Leaderboard class pyro.png
Pyro
Sharpened Volcano Fragment The orange segments.
Leaderboard class engineer.png
Engineer
Mining Light The lightbulb.
Industrial Festivizer The festive lights.
All classes A Rather Festive Tree The lights and the star.
Cheater's Lament The halo.
Horseless Headless Horsemann's Head The inside areas. Set to fade in and out.
Aperture Labs Hard Hat The lightbulb with a team-colored lens.

External links