Difference between revisions of "Self-illumination"
KillerKooK (talk | contribs) (added 'type' column to the table) |
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| The lightbulb with a team-colored lens. | | The lightbulb with a team-colored lens. | ||
|- | |- | ||
− | |} | + | | align="center" rowspan="4" | '''Objectives''' |
− | + | | align="center" rowspan="4" | N/A | |
+ | | [[Payload#Carts|Bomb Carts]] | ||
+ | | The cart has a glowing team-colored aura around it. This effect is visible through walls. | ||
+ | |- | ||
+ | | [[Capture the Flag#Intelligence|Intelligence]] | ||
+ | | The briefcase has a glowing team-colored aura around it. This effect is visible through walls. | ||
+ | |- | ||
+ | } | ||
== External links == | == External links == | ||
* {{vdc|$selfillum}} | * {{vdc|$selfillum}} |
Revision as of 20:49, 18 May 2011
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
}External links
Class | Type | Object | Location of glow |
---|---|---|---|
Scout |
Weapons | Sun-on-a-Stick | The orange segments. |
Hats | Sign of the Wolf's School | The glowing eyes. | |
Pyro |
Weapons | Sharpened Volcano Fragment | The orange segments. |
Engineer |
Hats | Mining Light | The lightbulb. |
Industrial Festivizer | The festive lights. | ||
All classes | Hats | A Rather Festive Tree | The lights and the star. |
Cheater's Lament | The halo. | ||
Horseless Headless Horsemann's Head | The inside areas. Set to fade in and out. | ||
Aperture Labs Hard Hat | The lightbulb with a team-colored lens. | ||
Objectives | N/A | Bomb Carts | The cart has a glowing team-colored aura around it. This effect is visible through walls. |
Intelligence | The briefcase has a glowing team-colored aura around it. This effect is visible through walls. |