Difference between revisions of "Template:Item checklist/doc"
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m (Adding instructions on defining which Tournament Medals you have.) |
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| treasure hunt hat = none</pre> | | treasure hunt hat = none</pre> | ||
|} | |} | ||
+ | |||
+ | == Set Tournament Medals == | ||
+ | Define which Tournament Medals you have, using the corresponding parameters: | ||
+ | {| | ||
+ | |<pre>| ugc medal = participant | ||
+ | | ugc medal = div3third | ||
+ | | ugc medal = div3second | ||
+ | | ugc medal = div3first | ||
+ | | ugc medal = div2third | ||
+ | | ugc medal = div2second | ||
+ | | ugc medal = div2first | ||
+ | | ugc medal = div1third | ||
+ | | ugc medal = div1second | ||
+ | | ugc medal = div1first</pre> | ||
+ | |<pre>| gwj medal = participant | ||
+ | | gwj medal = second | ||
+ | | gwj medal = first</pre> | ||
+ | |<pre>| etf2l medal = participant | ||
+ | | etf2l medal = third | ||
+ | | etf2l medal = second | ||
+ | | etf2l medal = first</pre> | ||
+ | |} | ||
+ | |||
== Halloween masks == | == Halloween masks == |
Revision as of 01:43, 31 October 2011
Checklist template to indicate which items are owned and which are not. Perfect for completionists.
Usage notes
If an item can be obtained by a random drop with a rate equivalent to any randomly droppable weapon (such as the Gunslinger, Backburner etc.) it is ticked yes
by default. In all other cases it is crossed out as no
.
Set some
To set a value for some of the items, use their name in lower case followed by the desired value. For efficiency, it is recommended that you do not set a value for items that have the same default value. (Default values outlined in Usage notes above.)
{{Item checklist | lugermorph = yes | powerjack = no | golden wrench = want | gunslinger = had | jarate = do not want }}
A full list of values can be found here.
Count some
If you would like to show you have multiple of an item, set the item to a numerical value.
{{Item checklist | whiskered gentleman = 3 }}
Set all
To set the same value for all items, use the all
parameter:
{{Item checklist | all = yes }} |
{{Item checklist | all = no }} |
{{Item checklist | all = want }} |
{{Item checklist | all = had }} |
{{Item checklist | all = do not want }} |
You will still need to define a value for the Halloween Masks and the ID/Dueling badges.
Set Badges/Treasure Hunt Hats
Define which ID/Dueling badge you have using the corresponding parameters:
| id badge = bronze | id badge = silver | id badge = gold | id badge = platinum | id badge = none |
| dueling badge = bronze | dueling badge = silver | dueling badge = gold | dueling badge = platinum | dueling badge = <level of badge> eg. dueling badge = 34 | dueling badge = none |
| treasure hunt hat = bounty hat | treasure hunt hat = treasure hat | treasure hunt hat = hat of undeniable wealth and respect | treasure hunt hat = none |
Set Tournament Medals
Define which Tournament Medals you have, using the corresponding parameters:
| ugc medal = participant | ugc medal = div3third | ugc medal = div3second | ugc medal = div3first | ugc medal = div2third | ugc medal = div2second | ugc medal = div2first | ugc medal = div1third | ugc medal = div1second | ugc medal = div1first |
| gwj medal = participant | gwj medal = second | gwj medal = first |
| etf2l medal = participant | etf2l medal = third | etf2l medal = second | etf2l medal = first |
Halloween masks
The priority for Halloween masks are the individual masks (scout mask
, soldier mask
etc.), halloween masks
, then all
.
For example, if halloween masks
= had
and scout mask
= yes
, the result will be.
If halloween masks
= yes
, the result will be.
{{Item checklist | scout mask = yes | soldier mask = yes : : : | spy mask = yes | halloween masks = yes - Will set all masks to yes | saxton hale mask = yes }}
Collapsed on load
To make the table collapsed when first loaded use the parameter:
{{Item checklist | collapsedonload = yes }}
To let it stay expanded, simply don't put the parameter.
Hide weapons
To hide all the weapons, use:
{{Item checklist | noweapons = yes }}
To let it show the weapons, simply don't put the parameter.