Difference between revisions of "Jarate"
MassacreJr (talk | contribs) |
(Undo edit by Violencejr123 (Talk) (524755)) |
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| slot = secondary | | slot = secondary | ||
| released = [[The Sniper vs. Spy Update]] | | released = [[The Sniper vs. Spy Update]] | ||
− | | availability = Unlock, | + | | availability = Unlock, Drop, Craft, Purchase |
| show-ammo = off | | show-ammo = off | ||
| reload = Recharge (20 Seconds) | | reload = Recharge (20 Seconds) | ||
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'''Jarate''', known in full as '''Jar-Based Karate''', is an unlockable [[secondary]] weapon for the [[Sniper]]. It is a standard mason jar filled with yellow liquid - often identified as urine - capped with a screw-on lid. | '''Jarate''', known in full as '''Jar-Based Karate''', is an unlockable [[secondary]] weapon for the [[Sniper]]. It is a standard mason jar filled with yellow liquid - often identified as urine - capped with a screw-on lid. | ||
− | The item is a thrown weapon; the jar breaks and the liquid is splashed over a | + | The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming [[damage]] is registered as [[mini-crit]]s, the player's view is tinted yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into [[water]] or being [[Healing|healed]] for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the [[HUD]] and a ding will play to alert the player it has regenerated. As a [[projectile]], it can be reflected by an enemy [[Pyro]], and can bounce off of an enemy [[Scout]]'s [[Baseball]]. |
+ | |||
+ | Jarate has many other useful attributes. It can be used to short out the [[Spy]]'s [[Invisibility Watch|Cloaking Device]], resulting in an automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]. The weapon works excellently against enemies taking damage over time from [[Afterburn]] or [[Bleeding]]. Jarate-covered enemies even take mini-crits from [[Sentry Gun]] damage. Additionally, the weapon is not only limited to offensive purposes; it can also be used to extinguish burning team-mates and the player. | ||
+ | |||
+ | The Jarate is automatically given to any player who obtains 11 [[Sniper achievements]]. | ||
+ | |||
+ | ==Damage== | ||
+ | {{See also|Damage}} | ||
+ | |||
+ | None. For the duration of the effect, non-critical hits deal mini-crits to affected enemies. | ||
+ | ==Function times== | ||
+ | {{Damage table | ||
+ | | function times = yes | ||
+ | | recharge = 20 s | ||
+ | | effect time = 10 s | ||
+ | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | ==Crafting== | ||
+ | {{See also|Crafting}} | ||
+ | ===Blueprint=== | ||
+ | {{Blueprint | autoresult = Sniper Secondary}} | ||
+ | ===As a Crafting Ingredient=== | ||
+ | {{Blueprint | ||
+ | | ingredient-1=Jarate | ||
+ | | ingredient-2=Axtinguisher | ||
+ | | result=Scotsman's Skullcutter | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Jarate | ||
+ | | ingredient-2 = Reclaimed Metal | ||
+ | | result = Mad Milk | ||
+ | }} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{class link|Sniper}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Sniper|Friendship is Golden}} | ||
+ | {{Show achievement|Sniper|Jarate Chop}} | ||
+ | {{Show achievement|Sniper|Jarring Transition}} | ||
+ | {{Show achievement|Sniper|Number One Assistant}} | ||
+ | | 2 = {{Show achievement|Sniper|Rain on Their Parade}} | ||
+ | {{Show achievement|Sniper|Rode Hard, Put Away Wet}} | ||
+ | {{Show achievement|Sniper|Saturation Bombing}} | ||
+ | }} | ||
+ | === {{class link|Spy}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Spy|Wetwork}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | '''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]]) | ||
+ | * Jarate was added to the game. | ||
+ | |||
+ | '''[[May 26, 2009 Patch]]''' | ||
+ | * Fixed server crash related to this weapon. | ||
+ | |||
+ | '''[[May 29, 2009 Patch]]''' | ||
+ | * Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled. | ||
+ | |||
+ | '''[[August 13, 2009 Patch]]''' ([[Classless Update]]) | ||
+ | * An option to toggle a Jarate icon above affected players is added, so colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity". | ||
+ | * Self-inflicted mini-crits are no longer possible with [[Soldier]]s and [[Demomen]], and rocket/grenade jumps are now possible when affected by this weapon. | ||
+ | |||
+ | '''[[December 17, 2009 Patch]]''' ([[WAR! Update]]) | ||
+ | * Added recharge sound to abilities with a recharge bar. | ||
+ | |||
+ | '''[[December 22, 2009 Patch]]''' | ||
+ | * Updated this weapon's HUD indicator to stay on screen when full. | ||
+ | |||
+ | '''[[May 20, 2010 Patch]]''' | ||
+ | * {{Undocumented}} This weapon was added in the [[crafting]] blueprint for the [[Scotsman's Skullcutter]]. | ||
+ | |||
+ | '''[[September 30, 2010 Patch]]''' ([[The Mann-Conomy Update]]) | ||
+ | * {{Undocumented}} This weapon was added to the crafting blueprint for [[Mad Milk]]. | ||
+ | |||
+ | '''[[December 17, 2010 Patch]]''' ([[Australian Christmas]]) | ||
+ | * Throwing this weapon now returns you to your previous weapon, instead of your primary. | ||
+ | |||
+ | '''[[March 10, 2011 Patch]]''' ([[Shogun Pack]]) | ||
+ | * Updated this weapon's model with optimizations and new [[LOD]]s. | ||
+ | |||
+ | '''[[March 15, 2011 Patch]]''' | ||
+ | *{{undocumented}} Improved cubemap reflections. | ||
+ | |||
+ | ==Bugs== | ||
+ | * In first person view, the jar slightly clips through the Sniper's hand. | ||
+ | * Holding down primary fire after throwing Jarate will make it appear as though the Sniper is still holding it. | ||
+ | |||
+ | ==Trivia== | ||
+ | [[Image:Peejar.jpg|right|thumb|200px|The original April Fool's Jarate announcement.]] | ||
+ | * Jarate's first appearance in the ''Team Fortress 2'' universe was in the ''[[Meet the Sniper]]'' video, where it appeared as a seemingly incidental background object. On April 1, 2009 ({{W|April Fools' Day|April Fool's Day}}), Jarate was revealed in a [http://www.teamfortress.com/post.php?id=2391 Sneak Preview] as an unlockable weapon for the Sniper. Jarate was then visible in the ''[[Meet the Spy]]'' video in the background of the brawl between the Sniper and the Spy. On [http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Day 7], the final day of announcements for the Sniper vs. Spy Update, Jarate was revealed as the last Sniper unlockable. | ||
+ | * A similar martial art was revealed as a joke in one of the WAR! update's hidden pages called Larate, which granted the user a sped up version of Karate. | ||
+ | * If Jarate spends too much time airborne, it will shatter regardless of not colliding with something physical. Similarly, it will not shatter on impact with certain dynamic objects, such as the extending platforms of [[Nucleus]]. | ||
+ | * The word "Piss" and its variants in tense are swear-filtered to "Jarate" on the [[Steam Users Forums]]. | ||
+ | * Jarate may [[Critical Hit|crit]], resulting in a team-colored effect surrounding the jar, though the effect is purely cosmetic. | ||
+ | * Upon dying after throwing Jarate, the Sniper will drop another jar for the purposes of ammunition. | ||
+ | {{clr}} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Jarate 1st person.png|First-person view. | ||
+ | File:Jarate Coated.png|A [[Spy]] coated in Jarate. | ||
+ | File:07_comic_large.jpg|Jarate ad. | ||
+ | File:Jarate colorblind icon.png|Icon shown above Jarate-coated players in colorblind mode. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Sniper strategy#Jarate|Jarate strategy]] | ||
+ | * [[Critical hit#Mini-Crit|Mini-crits]] | ||
+ | * [[Sydney Sleeper]] | ||
+ | * [[Bushwacka]] | ||
+ | * [[Master's Yellow Belt]] | ||
+ | |||
+ | ==External links== | ||
+ | *[http://www.teamfortress.com/post.php?id=2391 TF2 Official Blog - A sneak preview of the next class update!] | ||
+ | *[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm The Sniper vs. Spy Update, Day 7] | ||
+ | |||
+ | {{SnipervsSpyUpdateNav}} | ||
+ | {{Allweapons Nav}} | ||
+ | {{Sniper Nav}} |
Revision as of 20:53, 24 May 2011
“ | Wreak havoc on your opponent's mental state, psychological well-being and trust in the inherent goodness of his fellow man!
— Jarate Advertising Blurb
|
” |
Jarate, known in full as Jar-Based Karate, is an unlockable secondary weapon for the Sniper. It is a standard mason jar filled with yellow liquid - often identified as urine - capped with a screw-on lid.
The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming damage is registered as mini-crits, the player's view is tinted yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into water or being healed for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the HUD and a ding will play to alert the player it has regenerated. As a projectile, it can be reflected by an enemy Pyro, and can bounce off of an enemy Scout's Baseball.
Jarate has many other useful attributes. It can be used to short out the Spy's Cloaking Device, resulting in an automated voice response. The weapon works excellently against enemies taking damage over time from Afterburn or Bleeding. Jarate-covered enemies even take mini-crits from Sentry Gun damage. Additionally, the weapon is not only limited to offensive purposes; it can also be used to extinguish burning team-mates and the player.
The Jarate is automatically given to any player who obtains 11 Sniper achievements.
Contents
Damage
None. For the duration of the effect, non-critical hits deal mini-crits to affected enemies.
Function times
Function times (in seconds) | ||
---|---|---|
Recharge time | 20 s | |
Effect duration | 10 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Sniper | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Jarate | Axtinguisher | Scotsman's Skullcutter | ||
+ | = |
Jarate | Reclaimed Metal | Mad Milk | ||
+ | = |
Related achievements
Sniper
|
|
Spy
|
Update history
May 21, 2009 Patch (Sniper vs. Spy Update)
- Jarate was added to the game.
- Fixed server crash related to this weapon.
- Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled.
August 13, 2009 Patch (Classless Update)
- An option to toggle a Jarate icon above affected players is added, so colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity".
- Self-inflicted mini-crits are no longer possible with Soldiers and Demomen, and rocket/grenade jumps are now possible when affected by this weapon.
December 17, 2009 Patch (WAR! Update)
- Added recharge sound to abilities with a recharge bar.
- Updated this weapon's HUD indicator to stay on screen when full.
- [Undocumented] This weapon was added in the crafting blueprint for the Scotsman's Skullcutter.
September 30, 2010 Patch (The Mann-Conomy Update)
- [Undocumented] This weapon was added to the crafting blueprint for Mad Milk.
December 17, 2010 Patch (Australian Christmas)
- Throwing this weapon now returns you to your previous weapon, instead of your primary.
March 10, 2011 Patch (Shogun Pack)
- Updated this weapon's model with optimizations and new LODs.
- [Undocumented] Improved cubemap reflections.
Bugs
- In first person view, the jar slightly clips through the Sniper's hand.
- Holding down primary fire after throwing Jarate will make it appear as though the Sniper is still holding it.
Trivia
- Jarate's first appearance in the Team Fortress 2 universe was in the Meet the Sniper video, where it appeared as a seemingly incidental background object. On April 1, 2009 (Template:W), Jarate was revealed in a Sneak Preview as an unlockable weapon for the Sniper. Jarate was then visible in the Meet the Spy video in the background of the brawl between the Sniper and the Spy. On Day 7, the final day of announcements for the Sniper vs. Spy Update, Jarate was revealed as the last Sniper unlockable.
- A similar martial art was revealed as a joke in one of the WAR! update's hidden pages called Larate, which granted the user a sped up version of Karate.
- If Jarate spends too much time airborne, it will shatter regardless of not colliding with something physical. Similarly, it will not shatter on impact with certain dynamic objects, such as the extending platforms of Nucleus.
- The word "Piss" and its variants in tense are swear-filtered to "Jarate" on the Steam Users Forums.
- Jarate may crit, resulting in a team-colored effect surrounding the jar, though the effect is purely cosmetic.
- Upon dying after throwing Jarate, the Sniper will drop another jar for the purposes of ammunition.
Gallery
A Spy coated in Jarate.
See also
External links
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