Difference between revisions of "Friendly fire"

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(adding info on FF bug)
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'''Friendly fire''' was an option available to servers during the Team Fortress 2 Beta. It allowed players to damage or even kill their teammates. This made setting up an [[ÜberCharge]] quicker and also benefitted [[Spies]] as it discouraged [[spy-checking]].
 
'''Friendly fire''' was an option available to servers during the Team Fortress 2 Beta. It allowed players to damage or even kill their teammates. This made setting up an [[ÜberCharge]] quicker and also benefitted [[Spies]] as it discouraged [[spy-checking]].
  
Valve removed the feature upon release as it was to cause errors within the game's code as well as harbouring potential for [[griefing]]. The low focus on accurate shooting in the game also meant that friendly fire could become an impediment if several classes attempted to co-operate with one another.
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Valve removed the feature upon release as it was known to cause errors within the game's code as well as harbouring potential for [[griefing]]. The low focus on accurate shooting in the game also meant that friendly fire could become an impediment if several classes attempted to co-operate with one another.
  
 
[[Image:Friendly Fire2.png|thumb|right|500px|Friendly Fire kills can still occur with Sentry Rockets]]
 
[[Image:Friendly Fire2.png|thumb|right|500px|Friendly Fire kills can still occur with Sentry Rockets]]
  
However, in normal play there are still methods whereby a player can injure himself.  [[Soldier]]s can take damage from their own [[Rocket launcher|rockets]], [[Demoman|Demomen]] can be injured by their own [[Sticky bomb]]s and [[Grenade]]s, and [[Engineer]]s can take damage from their own [[Sentry|Sentries]]. [[Pyro]]s can also damage themselves with reflected projectiles.  
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However, in normal play there are still methods whereby a player can injure theirself.  [[Soldier]]s can take damage from their own [[Rocket launcher|rockets]], [[Demoman|Demomen]] can be injured by their own [[Sticky bomb]]s and [[Grenade]]s, and [[Engineer]]s can take damage from their own [[Sentry|Sentries]]. [[Pyro]]s can also damage themselves with reflected projectiles.  
  
There are also several ways to get a friendly fire kill that are still left in the game. As a [[Medic]], you can be healing a Spy who backstabs a team-mate and as an [[Engineer]], your Sentry rockets can injure and even kill your teammates if the Sentry is destroyed while the rockets are in mid-flight. It should be noted that Sentry bullets can not harm teammates.
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There are a few ways to friendly fire in normal gameplay. As a [[Medic]], you can be healing a Spy who backstabs a team-mate; and as an [[Engineer]], your Sentry rockets can injure and even kill your teammates if the Sentry is destroyed while the rockets are in mid-flight. This is commonly used in conjuction with the [[Wrangler]] for griefing. It should be noted that Sentry bullets cannot harm teammates.
  
Some players report that some projectile weapons such as the Rocket launcher can occasionally injure teammates but there is no evidence to support such claims.
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Projectile weapons such as the Rocket launcher used to be able to injure teammates if the player was killed before the projectile hit a teammate, but this was since patched. Level 3 sentry rockets were not affected by this patch.
  
Full friendly fire is still available as a server option but is rarely used in standard TF2 play.
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Full friendly fire is still available as a server option but is rarely used in standard TF2 play. Even with friendly fire enabled, it is impossible to damage friendly [[buildings]] or set [[fire]] to teammates.
 
 
An important thing to note is that even with friendly fire enabled, it is impossible to damage friendly [[buildings]].
 
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 21:54, 19 July 2010

What the hell is your guys' problem?
The Scout

Friendly fire was an option available to servers during the Team Fortress 2 Beta. It allowed players to damage or even kill their teammates. This made setting up an ÜberCharge quicker and also benefitted Spies as it discouraged spy-checking.

Valve removed the feature upon release as it was known to cause errors within the game's code as well as harbouring potential for griefing. The low focus on accurate shooting in the game also meant that friendly fire could become an impediment if several classes attempted to co-operate with one another.

File:Friendly Fire2.png
Friendly Fire kills can still occur with Sentry Rockets

However, in normal play there are still methods whereby a player can injure theirself. Soldiers can take damage from their own rockets, Demomen can be injured by their own Sticky bombs and Grenades, and Engineers can take damage from their own Sentries. Pyros can also damage themselves with reflected projectiles.

There are a few ways to friendly fire in normal gameplay. As a Medic, you can be healing a Spy who backstabs a team-mate; and as an Engineer, your Sentry rockets can injure and even kill your teammates if the Sentry is destroyed while the rockets are in mid-flight. This is commonly used in conjuction with the Wrangler for griefing. It should be noted that Sentry bullets cannot harm teammates.

Projectile weapons such as the Rocket launcher used to be able to injure teammates if the player was killed before the projectile hit a teammate, but this was since patched. Level 3 sentry rockets were not affected by this patch.

Full friendly fire is still available as a server option but is rarely used in standard TF2 play. Even with friendly fire enabled, it is impossible to damage friendly buildings or set fire to teammates.