Difference between revisions of "Quick-Fix"

From Team Fortress Wiki
Jump to: navigation, search
(Bugs: ewe patrol)
(fixed attributes, also moved description to attributes because for some reason descriptions don't support new lines without breaking the color)
Line 12: Line 12:
 
| loadout            = yes
 
| loadout            = yes
 
   | level            = Level 5 Medi Gun
 
   | level            = Level 5 Medi Gun
  | item-description = Move at the speed of any faster heal target.
 
 
   | loadout-name    = The Quick-Fix
 
   | loadout-name    = The Quick-Fix
   | att-1-neutral    = ÜberCharge grants 3x faster healing on target
+
   | att-1-neutral    = ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
  | att-2-neutral    = ÜberCharge makes heal target and medic immune to stun and damage forces
+
   | att-2-positive  = +50% heal rate
   | att-3-positive  = +50% heal rate
+
   | att-3-positive  = +50% ÜberCharge rate
   | att-4-positive  = +50% ÜberCharge rate
+
   | att-4-neutral    = Can't overheal.
   | att-5-negative  = Can't overheal.
+
  | att-5-neutral    = Move at the speed of any faster heal target.
 
}}
 
}}
 
{{Quotation|'''The Medic'''|Move! Schnell!|sound=Medic_go03.wav}}
 
{{Quotation|'''The Medic'''|Move! Schnell!|sound=Medic_go03.wav}}

Revision as of 18:50, 5 June 2011

Move! Schnell!
The Medic

The Quick-Fix is a secondary weapon for the Medic that currently only exists in Team Fortress 2 Beta. It uses the Medi Gun model.

This weapon sports a 50% faster heal and ÜberCharge build rate, but lacks the ability to overheal patients. When the ÜberCharge is deployed, the patient will be healed at triple the healing rate, and both them and the Medic will be immune to effects such as knockback, stun and slow. Additionally, should the Medic train the weapon on a faster ally, they will be able to match their speed for as long as the medicinal beam is connected.

It was added to the game files in the December 23, 2010 Patch, and was released in Team Fortress 2 Beta on February 11, 2011.

Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 36 / s (108 / s)
Healing (out of combat) 300% 108 / s (324 / s)
Function times
Effect duration 8 s
Charge fill speed 3.75% / s (1.875% / s)
Maximum charge time 24 s (48 s)
Values are approximate and determined by community testing.

The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 36 health per second. From 10 to 15 seconds, this rate increases linearly from 36 up to a maximum of 108 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]

If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]

Related Achievements

Achieved.png General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.

Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.


Update history

December 23, 2010 Patch

  • [Undocumented] Added stats for Quick-Fix

February 11, 2011 Patch (Beta)

  • The Quick-Fix, a new Medi Gun has been added
    • Heal rate increased 50%
    • ÜberCharge rate increased 50%
    • Not able to overheal
    • Match the speed of any faster heal target
    • ÜberCharge effect: Megaheal
      • Heal rate increased 3x on heal target
      • Heal target and Medic immune to stun and damage forces

February 16, 2011 Patch (Beta)

  • The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)

March 9, 2011 Patch (Beta)

  • Megaheal (the ÜberCharge) effect now also applies to the Medic

Bugs

  • The in-game description uses the Kritzkrieg's ÜberCharge description, claiming that it will grant a 100% critical chance.
  • Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg.
  • Healing Heavies under the effect of Dalokohs Bar will not restore their health after reaching the default 300 HP.
  • When healing a Scout in the spawn room, should the Scout change class, the speed boost will still apply.
  • Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads.

Gallery