Difference between revisions of "Self-illumination"
Focusknock (talk | contribs) |
m (Auto: WordFilter(==+ ?(?:Update history|Previous changes) ?==+ -> == Update history ==) (Review RC#536079)) |
||
Line 47: | Line 47: | ||
|} | |} | ||
− | ==Update | + | == Update history == |
'''[Unknown Date]''' | '''[Unknown Date]''' | ||
*The self illumination applied to the [[Earbuds]] is removed. | *The self illumination applied to the [[Earbuds]] is removed. |
Revision as of 23:10, 2 June 2011
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Class | Type | Object | Location of glow |
---|---|---|---|
Scout |
Weapons | Sun-on-a-Stick | The orange segments. |
Misc | Sign of the Wolf's School | The glowing eyes. | |
Pyro |
Weapons | Sharpened Volcano Fragment | The orange segments. |
Engineer |
Hats | Mining Light | The lightbulb. |
Industrial Festivizer | The festive lights. | ||
All classes | Hats | A Rather Festive Tree | The lights and the star. |
Cheater's Lament | The halo. | ||
Horseless Headless Horsemann's Head | The inside areas. Set to fade in and out. | ||
Aperture Labs Hard Hat | The lightbulb with a team-colored lens. |
Update history
[Unknown Date]
- The self illumination applied to the Earbuds is removed.