Difference between revisions of "Avanti (Classic)"
Blacknova93 (talk | contribs) (Added a description of the map next to infobox.) |
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*Attacking team - 10 points per Command Point captured. | *Attacking team - 10 points per Command Point captured. | ||
*Defending team - Points are awarded over time for defending the Church. | *Defending team - Points are awarded over time for defending the Church. | ||
+ | |||
+ | == Locations == | ||
+ | |||
+ | === Downtown === | ||
+ | |||
+ | *'''Blue Spawn:''' | ||
+ | [[Image:Avanti_overview_TFC.png|200px|right|thumb|Overview of Avanti (Available to Spectators)]] | ||
+ | |||
+ | *'''The Well (Command Point 1):''' | ||
+ | |||
+ | *'''Ramp:''' | ||
+ | |||
+ | === Midtown === | ||
+ | |||
+ | *'''Sidewalks''' | ||
+ | |||
+ | *'''Midtown (Command Point 2):''' | ||
+ | |||
+ | *'''Tunnels:''' | ||
+ | |||
+ | *'''The Alley:''' | ||
+ | |||
+ | === Uptown === | ||
+ | |||
+ | *'''Village (Command Point 3):''' | ||
+ | |||
+ | *'''The Yard''' | ||
+ | |||
+ | *'''The Church (Command Point 4):''' | ||
+ | |||
+ | *'''Red Spawn:''' | ||
==Gallery== | ==Gallery== | ||
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File:Avanti_tfc.jpg|House | File:Avanti_tfc.jpg|House | ||
File:Avanti0007.jpg|Passage leading to destructible area and tower | File:Avanti0007.jpg|Passage leading to destructible area and tower | ||
− | |||
</gallery> | </gallery> | ||
Revision as of 00:35, 24 June 2011
Avanti (Classic) | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Avanti is a Attack/Defend map set in a city. The map's name apparently comes from a name for a kingdom in Sanskrit.
Contents
Objective
The attackers begin at the bottom of a hill, and push uphill to seize a town through capturing Command Points. The defenders are given a setup time to fortify their territory, and must hold off the attackers until time runs out. Once the attackers succeed, or time runs out, players are moved to the other team and the round restarts.
Gameplay
Command Points are captured by taking the flag from the previous point and carrying it to the next. When a Command Point is secured, the flag required to capture the next Command Point appears on top of it. For example, the flag needed to capture Command Point 3 will always spawn at Command Point 2. Dropped flags return after 15 seconds.
Scoring
- Attacking team - 10 points per Command Point captured.
- Defending team - Points are awarded over time for defending the Church.
Locations
Downtown
- Blue Spawn:
- The Well (Command Point 1):
- Ramp:
Midtown
- Sidewalks
- Midtown (Command Point 2):
- Tunnels:
- The Alley:
Uptown
- Village (Command Point 3):
- The Yard
- The Church (Command Point 4):
- Red Spawn:
Gallery
See also
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