Difference between revisions of "Concept art"
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File:GoldrushCart.jpg|[[Game modes#Payload|Payload]] [[cart]]. | File:GoldrushCart.jpg|[[Game modes#Payload|Payload]] [[cart]]. | ||
File:Vechilesconceptart.png | File:Vechilesconceptart.png | ||
+ | File:Lilchewchew concept02.jpeg|[[Lil' Chew Chew]] sketch. | ||
+ | File:Lilchewchew concept03.jpeg|Lil' Chew Chew draft sketch | ||
+ | File:Lilchewchew concept04.jpeg|Lil' Chew Chew size comparison to older train cart | ||
</gallery> | </gallery> | ||
Revision as of 14:33, 12 June 2011
Team Fortress 2 went through many iterations before it became what it is known as today. At various stages of the game's development and post release, various pieces of concept art were made public.
Contents
Classes
Scout
Soldier
Pyro
- Pyroconceptold1.jpg
Demoman
- Dm concept1.jpg
- Dm concept2.jpg
- Dm concept3.jpg
- Dm concept3a.jpg
- Dm concept4.jpg
- Dm concept5.jpg
- Dm concept5a.jpg
- Dm concept6.jpg
- Dm concept7.jpg
- Dm concept8.jpg
- Sketches3.jpeg
Meet the Demoman sketches.
Heavy
Engineer
Medic
Spy
Weapons
Map concepts
Community Item concepts
- StungCept.jpg
- DeliveryCept.jpg
Environment concepts
Props
Lil' Chew Chew sketch.
- Lilchewchew concept03.jpeg
Lil' Chew Chew draft sketch
Team Fortress 2: Brotherhood of Arms
Other art
Human commando from the Invasion TF2 phase.
External links
- Homepage of Moby Francke, Valve concept artist
- TF2 blog post on the Demoman
- TF2 blog post on the Scout
- TF2 blog post on the alpine art style
- Article on TF2's visual design
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