Difference between revisions of "June 17, 2011 Patch (Beta)"
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** The [[Quick-Fix]] | ** The [[Quick-Fix]] | ||
*** Lowered heal and charge rates to 40% (from 50%) | *** Lowered heal and charge rates to 40% (from 50%) | ||
− | *** New sounds ( | + | *** New sounds (The healing sound appears to have been removed, there is an ubercharge sound now. |
===General=== | ===General=== |
Revision as of 21:40, 17 June 2011
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Source: TF2 Beta forums (Web Archive)
Patch notes
Gameplay
- Pyro:
- The Detonator
- Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
- Replaced +20% increased blast damage with +20% increased self blast damage
- The Detonator
- Medic:
- The Quick-Fix
- Lowered heal and charge rates to 40% (from 50%)
- New sounds (The healing sound appears to have been removed, there is an ubercharge sound now.
- The Quick-Fix
General
- Main Menu changes:
- Added a "Start Playing" option which presents users with various game modes to choose from. Once selected, the game matches the player into the best available server for that mode.
- Payload
- King of the Hill
- Attack / Defense
- Payload Race
- Control Points
- Capture the Flag
- Quick Play (finds best server based on ping, number of players, etc)
- Crafting interface reworked
- Item load-out interface reworked
- Added a "Start Playing" option which presents users with various game modes to choose from. Once selected, the game matches the player into the best available server for that mode.
- Training:
- New training user interface
- Added "A,W,S,D" movement instruction to Soldier training
- Added ammo instruction to Engineer training
- Clarified many instructional strings
- Voting:
- New sounds
Undocumented changes
- Offline Practice is moved under Training.
- The Beta Syringe Gun
- Übercharge percentage increases movement speed by up to 10%
- Syringes no longer infect the target with mad milk
- Damage penalty increased from -50% damage done to -90% damage done