Difference between revisions of "Illustrative Rendering in Team Fortress 2"
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*The color pallette in the video would return on the [[Contribute|Contribute page]] in order to guide users on how to color certain weapons and hats. | *The color pallette in the video would return on the [[Contribute|Contribute page]] in order to guide users on how to color certain weapons and hats. | ||
*The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. | *The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. | ||
+ | *In this video, all the classes have their regular clothing, but they still have some beta elements, like Sniper's Lens, Soldier's head (which had more stubble). | ||
== Resources == | == Resources == |
Revision as of 21:00, 26 July 2011
Illustrative Rendering in Team Fortress 2 | |
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Video Info | |
Released: | September 3, 2007 |
Run time: | 3:34 |
Description
A developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. Originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
Trivia
- The color pallette in the video would return on the Contribute page in order to guide users on how to color certain weapons and hats.
- The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
- In this video, all the classes have their regular clothing, but they still have some beta elements, like Sniper's Lens, Soldier's head (which had more stubble).
Resources
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