Difference between revisions of "Anti-Heavy strategy"
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*The Brass Beast has an even longer spin-up time than the Natascha, so hit-and-run tactics are much more effective here. | *The Brass Beast has an even longer spin-up time than the Natascha, so hit-and-run tactics are much more effective here. | ||
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+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Tomislav}} | ||
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+ | *The Tomislav sports a 75% faster spin-up time complete with a suppressed sound, ideal for ambushing opponents with a cost of firing 20% slower. | ||
+ | *So hit-and-run tactics are much more effective when dealing with the Tomislav. | ||
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*Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more. | *Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more. | ||
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+ | |class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Family Business}} | ||
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+ | *The Family Business has a 40% increased ammo clip compared to the Shotgun, at the cost of doing 15% less damage. | ||
+ | *Try to do hit-and-run tactics, also its greaat to do close combat because of it doing less damage. | ||
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====Edibles==== | ====Edibles==== | ||
*Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his team reaches them. | *Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his team reaches them. | ||
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*Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy. | *Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy. | ||
*The Heavy is relatively defenseless when consuming an edible. Try to attack a Heavy while he is eating. | *The Heavy is relatively defenseless when consuming an edible. Try to attack a Heavy while he is eating. | ||
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*If the Heavy is taking any fire from a teammate, switch out a melee weapon to trick him into pulling out his Minigun or Shotgun, thus making him receive full damage from your teammate. Otherwise, hit him with the melee weapon. | *If the Heavy is taking any fire from a teammate, switch out a melee weapon to trick him into pulling out his Minigun or Shotgun, thus making him receive full damage from your teammate. Otherwise, hit him with the melee weapon. | ||
*A Heavy with the Fists of Steel out is hard to kill, even without a Medic. Use teamwork to take down the Heavy from outside of melee range. | *A Heavy with the Fists of Steel out is hard to kill, even without a Medic. Use teamwork to take down the Heavy from outside of melee range. | ||
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+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Eviction Notice}} | ||
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+ | *The Eviction Notice attacks 50% faster than the default [[Fists]], at a rate slightly faster than the [[Scout]]'s default Bat, but deal 60% less damage with each hit. | ||
+ | *To deal with the Eviction Notice attack while moving back. It's great to attack while moving back because the Heavy is slow and with his Eviction Notice doing less damage you would take him out before he takes you out. | ||
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Revision as of 02:52, 28 June 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Best strategy when fighting Heavy Weapons Guy, is not to fight Heavy Weapons Guy.
Click to listen
— The Heavy
|
” |
The Heavy is the sturdiest class, but also the least maneuverable. He has a huge amount of health and heavy firepower, but is poor at speed and maneuvering, requiring the swift observation behind himself and ambushing. Generally, going against a Heavy head-on is suicide: his Miniguns can mow down any class within seconds at close range, and Medics tend to hang around Heavies for protection and kill assists. While not having quite as a diverse loadout as other classes, the Heavy can nevertheless change his gameplay in several different ways, including the ability to heal, run substantially faster than normal, and even shrug off a majority of ranged damage. Surprise is often the best way to overcome a Heavy's massive amount of firepower.
Contents
General
Attributes | Anti-Heavy Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Heavy's tools, and how to counter them.
Primary Weapons
- All of the Heavy's primary weapons all require a moment to spin up before he can start firing. This makes him vulnerable to ambushes.
- When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down.
- Keep your distance from Heavies with their miniguns spun up, as at close range, a Minigun can mow down enemies.
Weapon | Anti-Heavy Strategy |
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Minigun / Iron Curtain |
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Natascha |
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Brass Beast |
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Tomislav |
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Secondary Weapons
Weapon | Anti-Heavy Strategy |
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Shotgun |
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Family Business |
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Edibles
- Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his team reaches them.
- Watch for Heavies retreating from a fight to run around a corner. They are probably low on health and about to use an edible. At this point, even a low-damage attack might finish them off before they get the chance.
- Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy.
- The Heavy is relatively defenseless when consuming an edible. Try to attack a Heavy while he is eating.
Weapon | Anti-Heavy Strategy |
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Sandvich |
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Dalokohs Bar / Fishcake |
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Buffalo Steak Sandvich |
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Melee Weapons
Weapon | Anti-Heavy Strategy |
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Fists |
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Killing Gloves of Boxing |
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Gloves of Running Urgently |
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Warrior's Spirit |
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Fists of Steel |
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Eviction Notice |
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Class Set
Set | Anti-Heavy Strategy |
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The Hibernating Bear |
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See also
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