Difference between revisions of "Control point (objective)"

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=== Offense ===
 
=== Offense ===
Control Points are captured by standing on top of them. The speed at which a control point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point will capture that point faster than only one BLU player would. [[Scouts]] count as two players, as do [[Soldiers]] and [[Demomen]] wielding the [[Pain Train]]. There is a limit on how fast a Control Point can be captured (see [[Control point timing]]).
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Control Points are [[Capping (competitive)|captured]] by standing on top of them. The speed at which a control point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point will capture that point faster than only one BLU player would. [[Scouts]] count as two players, as do [[Soldiers]] and [[Demomen]] wielding the [[Pain Train]]. There is a limit on how fast a Control Point can be captured (see [[Control point timing]]).
  
 
=== Defense ===
 
=== Defense ===

Revision as of 08:47, 26 June 2011

A BLU-owned control point
This page is about the game objective. For the game mode, see Control Point (game mode).
Stand... On... The... Point, Numnuts!
The Soldier

Control points (also known as capture points or simply points) are used as the main objective in Control Point, Territorial Control and King of the Hill maps, and a secondary objective in Arena maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points will have a white light and a question mark above them).

Gameplay

Main article: Control Point (game mode)

There are three statuses for a control point:

Offense

Control Points are captured by standing on top of them. The speed at which a control point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point will capture that point faster than only one BLU player would. Scouts count as two players, as do Soldiers and Demomen wielding the Pain Train. There is a limit on how fast a Control Point can be captured (see Control point timing).

Defense

If players from both teams are on the same, unlocked control point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point all of their progress is lost gradually over time, not immediately.

Reverting Capture

When a point is neutral and both teams are trying to capture it captures can be reverted. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point they will first have to "revert" the progress that the first team made before they can begin to make progress of their own. The revert rate will increase in speed with more players of the second team standing on the point.

Limitations

  • Disguised Spies cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
  • Cloaked Spies can not defend or capture a control point.
  • ÜberCharged players cannot capture points, but can block enemy captures. Note that Kritzed players can capture points.
  • Scouts under the effects of Bonk! Atomic Punch can neither block enemy captures nor capture points themselves.

Related Achievements

Leaderboard class scout.png Scout

Block the Plate
Block the Plate
Block 50 point captures.


Set the Table
Set the Table
Initiate 10 point captures that ultimately succeed.
Side Retired
Side Retired
Capture the last point in a CP map.


Stealing Home
Stealing Home
Start capping a capture point within a second of it becoming available.

Leaderboard class soldier.png Soldier

Hamburger Hill
Hamburger Hill
Defend a cap point 30 times.

Leaderboard class pyro.png Pyro

Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.

Leaderboard class demoman.png Demoman

The High Road
The High Road
Sticky jump onto a cap point and capture it.

Leaderboard class heavy.png Heavy

Gorky Parked
Gorky Parked
Kill 25 enemies while you're standing on a control point you own.
Purge
Purge
Kill 15 enemies capturing a control point you own.

Leaderboard class engineer.png Engineer

No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.

Leaderboard class medic.png Medic

[[File:Template:Dictionary/achievements/medic/preventative medicine-icon|64px|center|alt=Template:Dictionary/achievements/medic/preventative medicine-title]] Template:Dictionary/achievements/medic/preventative medicine-title
Template:Dictionary/achievements/medic/preventative medicine-desc
Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.

Leaderboard class sniper.png Sniper

Not a Crazed Gunman, Dad
Not a Crazed Gunman, Dad
In a single life, kill 3 enemies while they are achieving an objective.

Leaderboard class spy.png Spy

On Her Majesty's Secret Surface
On Her Majesty's Secret Surface
Start capping a capture point within a second of it becoming available.


Point Breaker
Point Breaker
Kill 15 enemies who are standing on a control point they own.
Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.

Update history

April 29, 2008 Patch (Gold Rush Update)

  • Spies disguised as their own team can now capture control points
  • Fixed rare client crash on level change during control point capturing

Trivia

  • Despite not contributing to the progress of capturing a point, ÜberCharged players still gain credit for capping the point if they are on it when the capture completes.

See also