Difference between revisions of "Liberty Launcher"
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{{Quotation|'''The Soldier''' preserving liberty|This American boot just kicked your ass back to Russia.|sound=Soldier_DominationHeavy06.wav}} | {{Quotation|'''The Soldier''' preserving liberty|This American boot just kicked your ass back to Russia.|sound=Soldier_DominationHeavy06.wav}} | ||
− | The '''Liberty Launcher''' is a Rocket Launcher for the Soldier. It appears as a | + | The '''Liberty Launcher''' is a Rocket Launcher for the Soldier. It appears as a Rocket Launcher with a green tube and tan wooden handles. The back of the Rocket Launcher is made out of the same wood with a circular exhaust port. It will be released in the [[Über Update]]. |
Unlike the default [[Rocket Launcher]], the Liberty Launcher's [[projectile]] travels at a rate of 1540 [[Hammer unit|Hammer Unit]]s per second — roughly 66 mph - 40% faster than normal rockets. The downside of this weapon is its amount of loaded rockets is reduced to three. | Unlike the default [[Rocket Launcher]], the Liberty Launcher's [[projectile]] travels at a rate of 1540 [[Hammer unit|Hammer Unit]]s per second — roughly 66 mph - 40% faster than normal rockets. The downside of this weapon is its amount of loaded rockets is reduced to three. |
Revision as of 00:45, 23 June 2011
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | This American boot just kicked your ass back to Russia.
Click to listen
— The Soldier preserving liberty
|
” |
The Liberty Launcher is a Rocket Launcher for the Soldier. It appears as a Rocket Launcher with a green tube and tan wooden handles. The back of the Rocket Launcher is made out of the same wood with a circular exhaust port. It will be released in the Über Update.
Unlike the default Rocket Launcher, the Liberty Launcher's projectile travels at a rate of 1540 Hammer Units per second — roughly 66 mph - 40% faster than normal rockets. The downside of this weapon is its amount of loaded rockets is reduced to three.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122 | |
Splash damage | ||
Minimum splash | 50% | 9 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.8 s | |
Reload (consecutive) | 0.92 s | |
Values are approximate and determined by community testing. |
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